Scheduled Maintenance: Today December 19th, 2013 – Patch 2.5.1a

BioWare will be taking down the servers later today to push a new patch.  We don’t know what is being fixed yet, but my guess is,  it will be the Gunship requisition issue Parcels only popping if the person doesn’t have the debuff. Below is the announcement: Maintenance: December 19th, 2013 | 12.18.2013, 04:01 PM On December 19th, all game servers will be unavailable while we perform maintenance. Patch 2.5.1a will be implemented during this downtime. Details are as follows: Date: Thursday, December 19th, 2013 Duration: 2 hours Time: 3AM PST (11AM GMT) – 5AM PST (1PM GMT) Thank you for your patience as we maintain service for Star Wars™: The Old Republic™ Time Zone Start Time Scheduled End Time UTC Offset HST Thu Dec 19, 2013 01:00 AM Thu Dec 19, 2013 03:00 AM -10 hours AKST Thu Dec 19, 2013 02:00 AM Thu Dec 19, 2013 04:00 AM -9 hours PST Thu Dec 19,…

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Scheduled Maintenance: October 22nd, 2013 – Patch 2.4.1b

Just a heads up to let you know that servers are going down tomorrow to preform Scheduled Maintenance. When servers are back up, you need to download a small patch. Check out the announcement and patch notes below: AmberGreen Maintenance: October 22nd, 2013 | 10.21.2013, 01:09 PM On October 22nd, all game servers will be unavailable while we perform maintenance. Patch 2.4.1b will be implemented during this downtime. Details are as follows: Date: Tuesday October 22nd, 2013 Duration: 2 hours Time: 3AM PDT (10AM UTC) – 5AM PDT (12PM UTC) Patch Notes General All objects now update properly and become clickable when they are part of a mission step. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. Time Zone Start Time Scheduled End Time UTC Offset HST Tue Oct 22, 2013 12:00 AM Tue Oct 22, 2013 02:00 AM -10 hours AKDT Tue Oct…

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Scheduled Maintenance: October 15th, 2013 – Patch 2.4.1

Just a friendly heads up that BioWare will be taking down the servers on Tuesday October 15th to preform maintenance and push a patch.  Since its no a 2.4c patch, it seems like should be more substantial changes. Hopefully they fix the  PvP absorb relic exploit with this patch. Any thoughts? AmberGreen Scheduled Maintenance: October 15th, 2013 | 10.11.2013, 03:49 PM On October 15th, all game servers, SWTOR.com, and the launcher will be unavailable while we perform scheduled maintenance. Game Update 2.4.1 will be implemented during this downtime. Details are as follows: Date: Tuesday October 15th, 2013 Duration: 6 hours Time: 1AM PDT (8AM UTC) – 7AM PDT (2PM UTC) During maintenance, all updates and additional information will be posted on our [Twitter](http://”http://www.twitter.com/swtor) account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. Time Zone Start Time Scheduled End Time UTC Offset HST Mon Oct 14, 2013 10:00 PM Tue…

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Maintenance: August 22nd – Patch 2.3.1a

AmberGreen just informed the community via the official Star Wars: The old republic forums, that BioWare will be taking down the servers 2 hours today, to patch a few errors. Below are the message: Maintenance: August 22nd | 08.21.2013, 04:42 PM On August 22nd, all game servers will be unavailable as we perform brief maintenance. Patch 2.3.1a will be implemented during this downtime. Details are as follows: Date: Thursday August 22nd Duration: 2 hours Time: 3AM PDT (10AM UTC) – 5AM PDT (12PM UTC) Patch Note Items The incorrect alignment requirement has been removed from the following gear: Section X Guardian Armor Scalene Armor (Red, Blue, White, Gold) Voss Ambassador Armor Hyperspace Hotshot Armor Deep Space Starfighter Helmet Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. Time Zone Start Time UTC Offset PDT Thursday August 22, 2013 03:00 AM -7 hours MDT Thursday…

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Patch 1.3 Crew Skills Changes: Q&A with SWTOR Systems Designers David Hunt and Patrick Malott

Inquisitor Roadhouse has an excellent Q&A with SWTOR Systems Designers David Hunt and Patrick Malott and has shared that with us on their site. This is by far the clearest interview/explanation I’ve seen yet on this topic and it’s well worth the read. Complete with screenshots and answers directly from the BioWare staff, you can get a clearer explanation of the Crew Skill changes incoming with 1.3. Anexxia posts: Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. Could you talk a little bit about what they are and how they will work? A: Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency. Most of the major itemization changes we’ve added have been moving towards this goal, such as moving set…

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SWTOR Sith Warrior Juggernaut Leveling Build For 1.2

Today we have another post from the team over at www.swtorsavior.com and this post will give you a build for the Sith Warrior Juggernaut if you need an updated build for leveling since the 1.2 patch. First we will go over the build and then give you a bit of information about it: To use this build you should use Quinn or Vette as your companion and here are some rotations that you can use: Levels 1-30: Force Charge > Smash > Sundering Assault > Force Scream > Ravage Focus on adding in extra assaults to keep your rage up and vicious slash when you have built up enough rage. Levels 30-40 your rotation will change to: Force Charge > Smash > Sundering Assault > Force Scream > Impale > Ravage Then lastly from 40+ you will have the full rotation: Force Charge > Smash > Sundering Assault > Force…

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SWTOR Sith Inquisitor Assassin PVP Build 1.2

SWTOR Sith Inquisitor Assassin PVP Build For 1.2

Hey guys, We have another build here from the guys over at www.swtorsavior.com and this one is a good one! It is a build from the new collection of PVP builds for patch 1.2. If you have been trying to figure out the changes in patch 1.2 and what it means to your toon or if you are just getting owned in the warzones then this build will help you out. This build is for the Sith Inquisitor and the advanced class we are dealing with here is the Assassin. First of all here is the build for you: So when you are level 10 all you need to do is follow the video above and it will guide you through for the right point allocation. Also as there are not really any rotations when you are PVP’ing I thought I would give you some that you can use but…

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Awesome UI Customization with 1.2

1.2 lets you completely customize your UI like never before. This was one of the most anticipating upgrades to this game update. However, there might be some things about the UI customization that you didn’t know. For example, one of my biggest peeves was one window closing out when you open another. Let’s say you want to compare an item that you have to one that you see on the GTN but when you try to open your character window, it closes out your GTN window. Frustrating! Or let’s say that you want to send your companion on a mission while you are browsing the GTN or have other windows open. Something is going to close out and then you have to open it back and find where you were before. Well, now with 1.2, this is not a problem. All you have to do is go to the UI…

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Guardian Angel: 1.2 Updates

Now that patch 1.2 is out, we can start adjusting our Guardian Tank game play accordingly. This patch did not have a ton as far as Defense Guardians go, but it changed enough for us to re-examine a few elements in the Guardian’s build. Defense Guardian Changes: Guardian slash was the ability affected the most by this recent patch. Command took a nerf, which now makes it a worthless talent in PvE, and the tree as a whole got slimmed down. It now takes less skill points put into the Defense tree to get all of the relevant tank skills. Master Strike also received a buff in both damage and channel-ability. The attack can no longer be interrupted. This makes it more relevant in the Tank Guardian’s priority line, since more damage means more threat. Master Focus also adds to Master Strike damage and Single Saber Mastery now works in…

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Friday Feature: SWTOR May Reach 1 Million Subs after Game Update 1.2

Now that Game Update 1.2 is here, the big question that everyone is asking is “Was it worth the wait?” I suppose a good secondary question would also be “Will it bring subscribers back?” Gaming Target said prior to the release of 1.2 that they thought the big game update might cause SWTOR to reach one million paying subscriptions. With 1.2 and future update promises, will it be enough to keep that many players hooked? SWTOR, like Blizzard’s dominate World of WarCraft, has the potential to be “a successful long-term online subscription PC game,” according to the report. This is due in part to the high-profile Star Wars name, the game’s massive budget and the regular DLC drops including next month’s SWTOR Game Update 1.2. This has been the right mixture to hook subscribers, who are paying upwards of $15 a month for access to the game. “The current trend…

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Begin Your Legacy with Game Update 1.2!

The big day is here! Game Update 1.2, also called the Legacy Update is here. It’s live today and while the center focal point of the update is the Legacy System, that is not the only thing new you will find in the game as of today. Here’s an overview from SWTOR.com news: In addition to the many new gameplay systems, Game Update 1.2 adds a brand new Operation Explosive Conflict and Warzone Novare Coast, both of which take place on the never-before seen planet of Denova. Furthermore, players will be able to experience the new Flashpoint The Lost Island, the second part of the Rise of the Rakghouls storyline introduced with the Kaon Under Siege Flashpoint. Game Update 1.2: Legacy also includes new in-game items, such as new armor sets for every character class, and a number of game fixes. You can learn about all of the new content…

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Celebrate Game Update 1.2: Legacy with a Cute Pet

It’s here, it’s here! Game Update 1.2 officially launched today and while everyone is eagerly logging on to check it all out, BioWare had some fun and interesting updates for us. It’s seems they are not going to let 1.2 launch as if it was any ordinary patch. Instead, they have some thank you gifts for those of us who have been around the game until now. One is a very adorable pet! This from SWTOR News: Game Update 1.2: Legacy is finally here, bringing a wide range of new game features and playable content to Star Wars™: The Old Republic™! With Legacy, you can now create your very own Legacy family tree, sharing the skills mastered by one character with everyone in your family tree. You will also be able to experience new adventures, including the new Operation, Explosive Conflict, the Novare Coast PvP Warzone, and much, much more!…

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1.2 is Coming! Here are Some Changes and Additions

1.2 is coming and there will be some big changes and additions to the game- as we know already. In addition to the incoming Legacy system, new customizable UI and new warzone, Flashpoint and Operation, we will also see new daily missions, upgrades to crafting and more. However, there are also going to be some things retired. Here’s what you can say goodbye to after 1.2 and if you have them already, then you can hold onto them as trophies to prove how long you’ve been around the game. Say goodbye to white crystals! Georg Zoeller: There will be no way to obtain white color crystals in Game Update 1.2 or any of the 1.2 series of patches. As for further into the future, it is fair to say that we have not yet made up our minds. Awww, real bummer to some who liked the white crystals but on…

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Pictures of the New Speeders in 1.2 (also a look at the guild bank)

There is nothing better than learning what is coming out for the new patches on SWTOR and the 1.2 patch is offering a wide variety of new and amazing features.  I really love the new smaller speeders that are coming out.  You can read about them here but here is a quick quote: “Come 1.2 you have 4 new vehicles achievements form doing hardmode flashpoints, normal and hard operations and killing world bosses. They will reward you with the Aratech line of speeders, which is a nice break from all of those gigantic speeders we being getting…” Not only are there new speeders, but there is also the addition of guild banks which is something most players have been asking for. Full information of guild banks can be found here: “You need 15 members in your guild and 600 k credits to activate the guild bank – the first tab…

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Patch Notes: 1.1.5e 4/3/2012

BioWare used today’s weekly maintenance period to deploy a tiny patch. Patch Notes General Updated several areas in order to increase general server stability. So no patch 1.2 yet. BioWare have promissed us to let us know ahead of time when maintenance will include Game Update 1.2. Related Posts ‘The Sims 4’ is getting a story-driven Star Wars DLCVideo: Totalbiscuit – Level 14 Jedi Sentinel PVP – HuttballOver 40 Years of Star Wars: A New Hope Novelization CoversI’d Actually Play An Imperial Agent, And Here’s Why TORWars Interview: SWTOR’s Damion Schubert Reveals New Game DetailsSWTOR 2.10 Class & Faction Mails DecodedCracked.com Shows Why ‘Star Wars’ Is Secretly Terrifying for WomenSith Warrior Juggernaut Leveling Build – Step By Step Point Allocation

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TORmeter – DPS-parser for SWTOR 1.2 (GUI)

MMO Norge has a really cool find for all SWTOR players- an app that parses game data for you so you can see stats and other important details. Players have been waiting for something like this since SWTOR came out. Here are the details direct from their site (the app is in English): TORmeter! – A Parser for Star Wars: The Old Republic. A user here at MMO Norge, calling himself ‘Skygge’ has put his skills with Python to good use. He has created a fully functional combat-parser (DPS-Meter, Recount … many names for the fat ugly baby) that does exactly what you want it to do. And that is to give you the hard math behind your latest fight. You can get final proof that you not only beat your friend in that duel, you raped him digitally. Or maybe you want to review your latest raid. Check out…

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Preparing for 1.2: A How- to

  We’ve been talking a lot here about Game Update 1.2. BioWare is excited, the community is excited and we are all ready for the launch that was moved from March to an estimated time of mid-April. So in the meantime, what can you do to get ready for this game-changing event? If you quit playing to wait for 1.2, you might want to come on back because there are some things that those who are still playing are doing to prepare and you will be behind the curve if you wait. Here Dulfy brings us another great guide on preparing for patch 1.2.   Hey everyone, there has being quite a few Reddit posts over the past couple days on how to prepare for the arrival of patch 1.2 (estimated ETA early-mid April). So I compiled this little guide here outlining some of the things that I thought might…

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Legacy armor in 1.2 + High Res Renders: Are You Ready for Legacy?

The Legacy System and vendors are coming soon and thanks to Dulfy.net we have a better insight as to what we can expect when it gets here. In the article, you’ll find detailed information about how to find your faction’s legacy armor vendors once 1.2 drops for play regardless of whether you are in Dromund Kaas or Coruscant. The detailed high-resolution map shots are great and something you need to check out. It will make it a lot easier to find the vendors when they are available. Duffy tells us that all of the gear that you can get from the vendors will be Bind to Legacy (BTL). It goes on to say, “They each sell 2 sets of orange gear (including orange belts and bracers) that require legacy level 10/20 and also gear in the range of 14-16 and 29-33 that you can trade via tokens obtained as drops.”…

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Developer Dispatch: The Legacy System

Are you as excited about the Legacy System as we are? I know we keep talking about it in my guild. A lot of players have a renewed interest in the game now that the improved Legacy System is coming with Game Update 1.2 and my guess is that’s really what BioWare wants. The Legacy System will be entwined in each and every aspect of the game. It really is the heart of SWTOR and the dev team was sad they had to launch without it. Since it’s coming soon, now is the time to prepare and to learn what you can about it. This just in from Official SWTOR News feed: “The Legacy System is coming in Game Update 1.2, and with it, a new dimension to The Old Republic™ experience. Like the Skywalkers, you’ll build your own family tree in the Star Wars™ galaxy, linking your characters on…

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Crew Skills in Game Update 1.2

Game Update 1.2 is big- we know this. In fact, it’s huge! It’s quite possibly one of the largest free game updates in MMO history. Many are saying this is really the way SWTOR was supposed to be launched but that EA pushed the release date on BioWare and they were unable to finish everything properly in time. One important update in 1.2 will be to the Crew Skills. There have been lots of complaints about screw skills and while there are some good aspects to the program, it’s clearly “unfinished” and unbalanced when you compare the various crew skills to one another. This is one thing that Devs mentioned at the Guild Summit they would be updating. There is now an official SWTOR blog post to tell us what we can expect for Crew Skills in 1.2: “Since the launch of Star Wars™: The Old Republic™, the Crew Skill…

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1.2 New Tier Armor Stats

If you’re looking for info on the new 1.2 Tier Armor Stats but you’re not in the public test realms, you’re in luck. Dulfy from dulfy.net has posted an article on MMO Mechanics that gives you a preview of the PvP War Hero Armor set. Dulfy says: Note that this is a preview of the stats and not the looks. To see how they look please head to here. Let me clarify a couple of things first The set bonus is currently same as Battlemaster/champion/centurion set bonuses. The ears/implants may not match a set. Rated and Unrated (shown here) have identical stats. There are 4 relics, they are listed at the bottom Dulfy also has 1.2 armor models as you see linked above. You can find that here. Here is an example (Empire): Related Posts Fresh out of a PvP Team Meeting from Georg ZoellerStrategies for Playing Plinko in a…

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Patch 1.1.5 PvP Commendation Infographic

Hey everyone, I was recently asked to make a guide for new 50s or those who havn’t pvp’ed a while about the current PvP currency system. As many of you may be aware – as of patch 1.1.5 they streamlined the route to obtain battlemaster and champion commendations – it is no longer dependent on RNG anymore since you can now directly purchase these commendations. Anyways, I thought I would get creative and make an inforgraphic rather than a wall of text 😛 Hope you find it useful! Imgur mirror:http://imgur.com/WkEIs Oh yes, this is only valid until patch 1.2. Related Posts Progressive Jackpots vs. Fixed Jackpots: Which One Should You Chase?Ubisoft Massive Teases Upcoming Star Wars Open World GameRumor Says Star Wars: Knights of the Old Republic is Being Remade for Xbox One and PS4DELAYED** Season 1 of Ranked Warzone Arenas How New Technologies Will Change the Face of Star…

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1.1.5 Patch Notes — 3/6/2012

BioWare took the servers down for scheduled Maintenance today. At the same time they launched patch 1.1.5. While this patch is nothing compared to the monster that patch 1.2 looks like it’s going to be, it still brings many new fixes to the game. Check it out below: General Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat General Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended. Sith Warrior The French version of the “Darth” title is now correct. Flashpoints and Operations Operations General Bosses in Operations now drop the correct amount of loot when the group is using the…

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"Battle at Sarlacc's Pit": Reliving the Epic Star Wars Showdown in Board Game Form

Rediscovering the Thrill of the Skiff: A Look Back at ‘Battle at Sarlacc’s Pit’ Board Game

In the golden age of board games, where fantasy and adventure reigned supreme on kitchen tables worldwide, “Battle at Sarlacc’s Pit” arrived as a beacon of excitement for children and fans of the Star Wars saga. This wasn’t just another board game; it was a portal into the heart of one of the most memorable scenes from “Star Wars: Episode VI – Return of the Jedi.” Released by Parker Brothers in the early ’80s, it captured the imaginations of young minds eager to take part in the rescue of their favorite heroes from the clutches of the vile Jabbathe Hutt. Let’s embark on a nostalgic journey back to 1983, when “Battle at Sarlacc’s Pit” graced the shelves and became a treasured part of Star Wars memorabilia. In this article, you’ll be taken on a detailed exploration of: Fasten your seatbelts, grab your lightsaber, and prepare to be transported back to…

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