As always BioWare took this Tuesday to path the servers. Not much to report other then some server stabilityupdates, that hopefully will reduce the lag we have experienced lately. With the HK trailer released yesterday I was really hoping they might surprise us with a world event or even the quest chain for the HK companion, but ohh well. Check out the patch notes below: 1.3.3 Patch Notes 7/17/2012 General Implemented optimizations to improve overall server stability. During this maintenance, we are implementing new functionality that will be used later this summer to support automatic character transfers from remaining origin servers to designated destination servers. Classes and Combat Jedi Knight Sentinel Combat Opportune Attack: This skill now specifically affects Blade Storm, Slash, and Blade Rush. Please note that these changes are not reflected in the ability text. Sith Warrior Marauder Carnage Execute: This skill now specifically affects Force Scream, Vicious Slash, and Massacre….
patch notes
1.3.1 patch notes – 7/3/2012
Servers are back up after this weeks maintenance. Many people speculated about a 4th of July event, but looking through the patch notes, it’s not the case. If you take in mind that 4th of July only is relevant in the states, it isn’t that hard to understand why they choose another date for next event. Below are the patch notes: Group Finder The Group Finder no longer displays multiple “Travel Now” dialogs when the group searches for a replacement while a player has the “Travel Now” dialog open already. Categories that player has not queued for no longer appear in the “Queued For:” tooltip. The Group Finder button is no longer visible when a player logs out of a higher-level character and back in to a character that is lower than level 10 (and therefore unable to use the Group Finder). A confirmation dialog now informs players that they…
1.3.0b Patch Notes – 6/29/2012
Servers are back up, and the Augment bug is fixed. this is the second unscheduled maintenance downtime we have had since the release of patch 1.3. Patch notes below: 1.3.0b Patch Notes 6/29/2012 Items Augment slots in items crafted before 1.3 that have not been manually upgraded by players are now the appropriate tier based on the level of the item (if no augments are installed) or the level of the augment that is currently installed in the augment slot.
Patch Notes 1.3.0a – 6/28/2012
Severs will be down June 28th, 2012.. No wait delay that… no wait, servers will be down we Apologies for the confusion. I donw and up the went. Servers ARE back up now though and a small patch has been applied. 1.3.0a Patch Notes 6/28/2012 Group Finder Leaving a Group Finder group where all other members have disconnected will no longer cause players to be temporarily locked out of Group Finder. Flashpoints and Operations will no longer occasionally reset and eject players who have recently used Group Finder for a replacement member. PvP Ballistic and Knockback effects no longer occasionally de-sync the character’s location, which could cause characters to not interact properly with the world (such as being able to be hit by melee attacks when the character appeared to be out of range). Personally I have experienced both of these. Glad to see that it wasn’t just lag in pvp,…
Game Update 1.3: Allies Patch Notes
All servers are up and ready for Game Update 1.3: Allies. This update brings many many new features to SWTOR including the much debate Group Finder tool and Legacy Perks! This Game Update will also include an update to the Alderaan Warzone, Adaptive Gear, and more. Highlights Group Finder is now available! Players can use this feature to find groups for Flashpoints and Operations! New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels. The Alderaan Civil War Warzone can now be played by two teams of the same faction. Players can now add augment slots to items at modification tables by using an augmentation kit and paying a credit cost. Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can now compete with other Warzone teams to earn Ranked Warzone Commendations and…
1.2.7b Patch Notes 19-6-2012
Servers was down for a short maintenance today, and as always BioWare took the time to patch the game. Today is more a tweak then a real patch though, as BioWare only decreased the maximum number of simultaneous players on the Imperial and Republic Fleets. This is a pretty good move if you ask me as I notice my framerate drop from ~50fps to ~19fps while on fleet with 250+ people. I hope this just implies more instances though. Coming from having 4 people on my fleet at peak times, 100 people+ seem like a party! And if there were 6 instances of 100, thats 6 parties! Below are the patch notes: 1.2.7b Patch Notes 6/19/2012 General In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased —-
1.2.7 Patch Notes – 6/12/2012
It’s Tuesday and BioWare had another servers maintenance. Today is also a really interesting day, ad BioWare starts the server transfers, but we will ocver that in a story shortly. Regarding the patch notes, this one is imo the most important: “The Customer Service ticket notification icon no longer blinks occasionally when no notification is available” Finally! Anything that find interesting or pop to mind? Let is know in the comments. Check out the patch notes below: General When a player is required to rename multiple characters, it is now clear which character the rename prompt refers to. Crew Skills Gathering Skills Corrected an issue that could prevent players from gathering from some resource nodes that appeared to be lootable. Flashpoints and Operations General Addressed an issue that prevented some encounter effects (such as fire or other damaging area abilities) from displaying correctly for some players. Missions and NPCs Missions Class Missions Smuggler Blood Feud:…
1.2.5 Patch Notes – 5/30/2012
BioWare have taken the servers down for scheduled maintenance. The servers are still not up, and the maintenance have been extended a few times already. Do I smell patch 1.3 coming up on the public test servers? General Optimizations have been implemented that decrease instances of crashing to desktop. Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server. Classes and Combat General “”Heroic Moment” abilities no longer persist after players log out or transition areas. Companion Characters General Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear. Flashpoints and Operations General Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies. Flashpoints Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were disconnected…
1.2.4 Patch Notes — 5/15/2012
It’s the time again were BioWare takes down the servers for maintenance and patch some updates. Once again we get a pretty big patch, and you can now use your full columi Xalek, and after 2 months they FINALLY fixed the rebreather mask glitch as well as alot of other things. Check out out below: Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from equipped gear. Crew Skills Crafting Skills French and German tooltips now indicate the percentage chance for reverse engineering. Flashpoints and Operations General Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their…
1.2.3a Patch Notes – 5/10/2012
BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube 😉 General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).
1.2.3 Patch Notes – 5/8/2012
I guess we can say that Tuesday is not patch day. It’s seem like it’s more the more the rule than the exception these days anyways. Below are the patch notes for today’s update. Some nice fixes in EC in here. Personally I like these changes: Custom (orange) moddable items that have no modifications installed can now be reverse engineered. and The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field. Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint’s Hard Mode no longer has a daily limitation. Operations General Players now receive a “Timed Run” buff…
Patch Notes: 1.2.2 Patch Notes – 5/1/2012
Servers are now back up after a short maintenance. This time BioWare have been busy fixing bugs. Personally I am happy that companion earpiece and implant stats really does seem to be fixed this time around! Classes and Combat General Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed. Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. Companion Characters General Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned. Crew Skills General Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics. Crafting Skills Some gear that could be reverse engineered but erroneously displayed the “No Research Available” tooltip has been corrected. Gathering Skills Slicing Premium Slicing lockboxes now yield the correct amount…
1.2.1 Patch Notes 4/24/2012
As always BioWare used today’s server maintenance to patch up. This time with the largest patch since 1.2. If you me, the most important issue corrected, is the issue that prevented players from adding offline players to their friends list. This makes it much easier to mail stuff to your alts. Unfortunately still doesn’t seem to work for our own cross faction alts. Classes and Combat Jedi Knight Sentinel Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash. Smuggler General Charged Burst’s damage has been increased by approximately 5%. Gunslinger Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%. Sharpshooter Trickshot’s damage has been increased by approximately 5%. Imperial Agent General Snipe’s damage has been increased by approximately 5%. Sniper Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%. Marksmanship Followthrough’s damage has been increased by approximately 5%. Trooper Commando Gunnery Havoc Rounds…
1.2.0c Patch Notes 4/19/2012
Servers are now back up after some Unscheduled Maintenance. Considering that this patch was more or less done for the event fixes alone I’m glad they tossed in a pile of extra fixes. As we talked about a few days ago, BioWare did some fixes to the Warzone also this time. The warzone commendations are significantly increased. Even for a win. I just won a Voidstar, Novare Coast and an Alderaan. Got 154, 141 and 120 warzone commendations. Check out the patch notes below: 1.2.0c Patch Notes 4/19/2012 General Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets. Corrected a rare issue that could cause players to be unable to access their guild. Classes and Combat Bounty Hunter Mercenary Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and…
1.2.0b Patch Notes 4/17/2012
BioWare are using today’s server maintenance to push a small patch. They fixed the codex entry for the World Event and fixed the errors on the Tionese/Centurion gear which had Defense Rating stats on DPS/Healer gear. General An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it. Items Tionese and Centurion gear have had their stats corrected to pre-update 1.2 values.
1.2.0a Patch Notes — 4/13/2012
BioWare has taken the servers down for some Sheduled Maintenance. The servers are currently unavailable while we perform scheduled maintenance. We expect the servers to be available again at 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1aM AEST). Please check the Forums or the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page. Below are the patchnotes: General Addressed an issue that could prevent characters from being deleted. Made improvements to the CS ticketing system.
Patch Notes: 1.1.5e 4/3/2012
BioWare used today’s weekly maintenance period to deploy a tiny patch. Patch Notes General Updated several areas in order to increase general server stability. So no patch 1.2 yet. BioWare have promissed us to let us know ahead of time when maintenance will include Game Update 1.2.