patch notes

1.7.2b Patch Notes

All the servers are coming back online and BioWare released the  patch notes. BioWare removed the Bolster trick people were using to power level characters doing the double XP weekend. Patch Notes 1.7.2b General Bolster has been temporarily removed on The Western Ice Shelf of Ilum so that lower level players can no longer use the area to level up more quickly than intended.

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Patch Notes – 1.7.2a (3/14/2013)

BioWare took down the servers for scheduled maintenance today. The servers were down for 2 hours, and was done in order to make general improvements and to check performance of the game so that they can continue to provide a consistent, quality experience. At the same time BioWare applied a new patch. Below are the patch notes: 1.7.2a Patch Notes General Character gift packages will now contain the correct items when granted to Digital Deluxe and Collector’s Edition players. Characters who were granted incomplete gift packages after Patch 1.7.2 can contact Customer Support to have the missing items restored. I’m glad this was fixed. I happened to create a new character last night to get the most out of the double XP weekends, and only received my Holocamera, 2x Flare Guns, and my Black-Yellow Crystal.

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Patch 1.7.2 Notes 3/12/2013

Patch day! Below are the patch notes for this weeks server maintenance. Lot’s of bug fixes and many new updates to the cartel market.  The new rep track, via Cartel Pack items only, is interesting. If they’ll be re-sellable via the GTN it’ll be a very steady method to convert CCs into Credits, I imagine. Check out the full patch notes below: 1.7.2 Patch Notes – 3/12/2013 Highlights The first Packs of Shipment Two are now available for sale on the Cartel Market! Most items in the Regulator and Enforcer’s Contraband packs are not found in the Shipment One Cartel Packs. Players may now gain reputation with the Contraband Resale Corporation, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Contraband Packs, and a new vendor has been added to allow players to capitalize on this reputation. Additional rewards have been added to many missions…

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PTS update notes – March 6

BioWare deployed a new update to the public test servers yesterday with a new patch to Game Update 2.0.  check out the  full patch notes below.  Annoyingly, many of these changes (Sniper changes, Missile Salvo change, etc.) aren’t new today but were put in a couple days ago. I don’t know why they listed them again. Classes and Combat Jedi Knight Alacrity no longer reduces the channel duration of Force Stasis. Sith Warrior Alacrity no longer reduces the channel duration of Force Choke. Jedi Consular Sage Empowered Throw now also increases the damage dealt by Sever Force. Shadow Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when Combat Technique is active. Kinetic Combat Bombardment now makes Project generate 15% more threat per point and cost 15% less Force per point while Combat Technique is active. Slow Time now has a 9second cooldown and costs 20 Force. Damage remains…

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Patch notes 1.6.3a 25/01/13

Servers are back up and  BioWare has finished  patching the servers.  Teral V is now playable again and stuff on the Cartel Market seems to be back to normal. Now go play! Cartel Market The following armor sets will no longer incorrectly list helmet as part of the set description: Sanctified Caretaker Armor Set Malevolent Interrogator Armor Set Clandestine Officer Armor Set Interstellar Privateer Armor Set Valiant Jedi Armor Set Sith Raider Armor Set Flashpoints and Operations Taral V: Players will no longer be prevented from completing this Flashpoint on the step “Defeat General Edikar.”

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1.6.2a Patch Notes 1/15/2013

As mentioned yesterday, BioWare took the servers down for Scheduled Maintenance today.  For those wondering, BioWare diden’t add any new items at the cartel market. We did get a little patch though. Check itout below: General Implemented optimizations to improve overall server stability. Cartel Market Updated the Cartel Market art for the Skip Tracer’s Cartel Pack. The art now more accurately reflects the in-game appearance of the Fancy Reveler’s armor.

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1.6.2 Patch Notes 1/8/2013

Servers are back up after today’s maintenance, and BioWare to the chance to push a new patch. This time we get tons of bug fixes were the biggest seems to be “The “Unify to Chest” armor color option now works correctly for players and companions. Also Tinsel Bombs can now be used on both friendly and hostile targets (Oh, it is on)! This new patch also ads two new armor sets to the cartel market and they look awesome! Check them out: ( Patch notes below the images) Cartel Market New Items Players can now unlock additional character slots! Cost: 600 Cartel Coins. The Newcomer Bundle is now available! It contains a wide range of items to help new players expedite their travels. Cost: 405 Cartel Coins (discounted by 50% for a limited time!). Two new armor sets, the Interstellar Privateer Armor Set and Clandestine Officer Armor Set, can now be purchased. Each…

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Patch Notes 1.6.1 – 12/18/2013

BioWare have finished this week’s scheduled maintenance and the servers are now back up and running. Apart form a few bug fixes to Speeder Piloting and versus test bugs, this patch sees some new additions to the Cartel Market. Jedis and Warriors should be happy about this, as they get new armor: Below are the complete patch notes: Cartel Market New Items The Valiant Jedi and Sith Raider armor sets are now available for 1,440 Cartel Coins each. Discounts 10% discount on Black Market Cartel Packs. Cost: 162 Cartel Coins. 10% discount on Crime Lord Cartel Packs. Cost: 324 Cartel Coins. 10% discount on all Weekly Passes. Cost: 216 Cartel Coins per Weekly Pass. 50% discount on the Rancor Holo-Replica. Cost: 90 Cartel Coins. Bugfixes The Improved Speeder Piloting I item included with the LD-1 Celebrator speeder now correctly reflects that the unlock is player-only and not account-wide. Some item…

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Game Update 1.6: Ancient Hypergate – Patch notes

Servers are back up after today’s game update. Below are the patch notes. Personally I’m not really overjoyed to see the Life Day/New Year stuff being just a purchase from Cartel Market (meaning no xmas/new year event, most likely), but hey, much better than nothing. I guess the best we can really do (assuming you aren’t interested in putting in any more money than the $15 you already do) is wait for your sub + security CCs to kick in and get stuff then. At least until the initial GTN rush calms down and prices settle down once again. Highlights Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious technology for your faction. New incredibly challenging Weekly [HEROIC] Space Combat Missions are now available! All-new Grade 7 Artifact Quality Starship Upgrades are now available from the…

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1.5.2 Patch Notes 12/4/2012

Lot’s of fixes this time including 4 quickbar slots for preferred players! Bioware don’t get much love when this game is concerned, but looking at these patch notes, you can tell they are listening and reacting to community feedback. Cartel Market New Additions The Covert Pilot Suit has been added to the Cartel Market! This adaptive armor can be worn by any class at level 1. General A confirmation dialogue is now displayed for Cartel Coin purchases made outside of the Cartel Market. It shares the same “never show again” option as the confirmation for purchases made directly from the Cartel Market. Attempting to purchase an item or unlock your character already owns or cannot use now displays a more appropriate warning dialogue. An issue that prevented some Cartel Market purchases from being delivered correctly has been addressed. Several errors in the French and German Cartel Market tutorials have been corrected. Items…

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1.5.1a Patch Notes 11/28/2012

BioWare had had an extra  maintenance today fixing the companion character bug that has hunted the players since yesterday.  I understand people are unhappy about bugs like this, but the fury on the forums yesterday was unheard off.  In normal software engineering, each time you add a function, you can easily create test cases for it. function x does blah, put in a test case to see if ti does blah. automate it, the result is the same every time. In something like a game, it’s much much much more complex because you aren’t dealing with just the simple output of some code, you are dealing with interpreted behavior of people using many many things chained together. It’s just not simple or feasible to put together a full set of regression tests everything you make some small changes. when you do something like a massive patch or something, sure, test the hell…

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1.5.1 Patch Notes 11/27/2012

As mentioned last week, BioWare has taken down the servers for some Scheduled Maintenance. This time the Customer Support ticket system have been fixed, but now Companion gear does not work. Hopefully this will be fixed asap, or I am afraid that the BioWare forums will become violent. On the bright side,  Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins.  It’s a deal, it’s a steal, it’s the sale of the f****** century! Check out the patch notes below: General Subscribers are again able to file Customer Support tickets from the Character Selection screen. Cartel Market The following Cartel Market items are on sale! Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins. Level 15 Chest Pieces: Discounted 10% to 135 Cartel Coins from 150 Cartel Coins. Medical Probes: Discounted 25% to 375 Cartel Coins from 500 Cartel Coins. The Experimental Flight Suit has…

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Game Update 1.5: HK-51 Activated 11/15/2012

Servers are up after a long looooong maintenance, but finally patch 1.5 is here.  Can’t buy cartel coins yet, though. Currently points to http://buy.swtor.com/us/, which currently only has copies of the game for sale. Below are the patch notes: Highlights Free-to-Play is here! Players can now experience Star Wars: The Old Republic up to level 50 (with certain restrictions) without paying a subscription fee. The Cartel Market is now accessible. Players can use Cartel Coins to purchase boosts, unlocks, cosmetic items, and more! Travel to Section X on Belsavis and learn why the nefarious Dread Guard has seized control of this ravaged area of the planet! Section X can be accessed on Belsavis and via the daily mission shuttles. HK-51 can now be acquired as a Companion Character! A shipment of the infamous Assassin Droids can be found in the wreck of an Imperial transport ship, The Fatality, in Section X. Reactivating HK-51 requires finding…

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SWTOR 1.4.2 Patch Notes 10/16/2012

Servers are back up after almost 12 hours of maintenance today. Not sure what took so long yet, but hopefully the fixed the memory leak some of us suffers from. Below are the patch notes. Classes and Combat Bounty Hunter Mercenary Sweeping Blasters now correctly causes the player to face the ability’s target. Smuggler Gunslinger Sweeping Gunfire now correctly causes the player to face the ability’s target. Companion Characters General Some companion abilities now show more descriptive failure error messages. Flashpoints and Operations General The UI for lockout tabs (for groups and lockout timers) now displays correctly. Operations Explosive Conflict Some terrain has been adjusted to prevent players from skipping some encounters in this Operation. The Defected Imperial Commander no longer occasionally becomes untargetable. Items Consumables that have an activation time are no longer consumed on a subsequent activation even when that activation is canceled. Missions and NPCs Class Missions…

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SWTOR 1.4.1 Patch Notes 10/9/2012

Servers are back up after this weeks scheduled maintenance. They did fix alot more things that I thought they would this time. Crew missions are back to full yields, but Bounty hunters are still dealing with random Unload/buff/4pce issues. Check out the full patch notes below: Classes and Combat Jedi Consular Shadow Kinetic Combat Stasis no longer prevents Force Lift from breaking on damage and making its target take less damage. Sith Inquisitor Assassin Darkness Eye of the Storm no longer prevents Whirlwind from breaking on damage and making its target take less damage. Companion Characters General Companions now respect “hide helmet” settings in cinematics and when speaking. Companions Xalek The “Unify Color” option now works with Xalek’s Pants in combination with Neophyte Robe. Crew Skills General Crew Skill Missions now return the correct (higher) amount of materials. Players can no longer consume schematics that they already know. Flashpoints and Operations Flashpoints…

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1.4.0b Patch Notes

BioWare is back to a normally schedule with maintenance each Tuesday . Servers are now back up, and below are the Patch notes. Looking at all the known issues with game update 1.4 I must say I had expected a bigger update this time., but I guss little is better then nothing. Check out the path notes below: 1.4.0b Patch Notes 10/2/2012 General Improved performance for players using NVIDIA graphics cards in an SLI configuration. (Please use the default SLI setting or AFR2, as AFR1 will result in poor performance with SWTOR.) Corrected an issue that could prevent players from exiting their personal starship after completing Group Finder content.

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Maintenance today September 13 + patch notes 1.3.8

BioWare are taking down the servers to do an unscheduled maintenance today. What the issue is seems to be unclear, bit Patch notes will be made available shortly after the servers come back up We will be deploying a patch and performing an unscheduled maintenance this Thursday, September 13th, 2012. Patch notes will be made available shortly after the servers come back up. The servers will be down for two hours on Thursday, September 13th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than two hours, but could be extended. Servers are back up. Below are the patch notes: 1.3.8 Patch Notes 9/13/2012 General Corrected an issue that caused a significant performance drop for some players after patch 1.3.7.

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1.3.6 Patch Notes 8/21/2012

Servers are back up, an here are today’s patch notes. General After a player uses the “Reset Local Phases” option, they now must wait 30 minutes to use it again, increased from the prior wait time of 2 minutes. Companion Characters Xalek Many of Xalek’s personal conversations can now be had in Cantinas as intended. Flashpoints and Operations General Using combat revive abilities now consistently returns the revived player to combat if an encounter is still active. Non-boss enemies no longer occasionally respawn after an Operation group has been defeated and re-enters the Operation. Group Finder Pre-made groups of four players that queue for Group Finder now correctly receive daily mission credit. The “Travel Now” dialog no longer fires more frequently than intended. Players now receive an error when attempting to manually add a new group member while queued in Group Finder. Items (Items and Economy) Several Imperial head slot…

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Patch Notes: 1.3.5b 8/16/12

As you properly already know, BioWare took down the servers today, to do  an unscheduled maintenance for Star Wars: The old republic.  Apparently there was a bug in the world witch was fixed. Check it out in the patvh notes below: 1.3.5b Patch Notes 8/16/2012 General Resolved an issue that could allow players to obtain The Grand Acquisitions Race items without completing the appropriate missions.

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1.3.5 Patch Notes, August 7, 2012

Servers are back up so it’s time to enjoy your new pet + 25 black hole commendations for server transfer rewards. Below are this weeks patch notes. No news on upcoming events, but I would not expect much before the game goes Free to play either. I find the  Legacy nerfs quite ridiculous in the patch. I guess BioWare is catering to the casual crowd and the people who just want to play the 8 stories without having to grind levels. And I guess that’s understandable. Classes and Combat Jedi Knight Sentinel Combat Saber Storm: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Combat Sentinels are performing within expectations. This change does not affect the current combat effectiveness of this skill. Sith Warrior Marauder Carnage Sever: The critical damage bonus this skill applied to Ataru Form was not functioning…

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1.3.4 Patch Notes July 24, 2012

Servers are back up after some Scheduled Maintenance today. The most important fix must be the Warzone group frames bug.   Playing with friends became an exercise in someone counting down in vent, “Ok, click in 3…2…1…”. Another interesting “fix ” is this:  Soa’s orbs, lightning balls, and mind traps no longer grant social points. And this is what happens when you abuse a mechanic, people. 1.3.4 Patch Notes General Players can now use vehicles on Coruscant in the large areas of the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts. Classes and Combat > General All class “stun break” abilities now properly remove blind effects. For example, the blind effect caused by a Sorcerer’s Backlash skill can now be broken with each class’s “stun break” ability. Companion Characters > General Centurion Weaponmaster’s head gear no longer causes non-human companion heads to disappear. Crew Skills > General The crafting…

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