star wars games

Star Wars Zero Company Finally Shows Gameplay and Confirms August Release

Anakin Skywalker in Star Wars Zero Company trailer

Star Wars Zero Company is no longer just a promising idea hiding behind tactical buzzwords. It has gameplay now. It has a date. And it suddenly feels much more real. The new Star Wars Zero Company gameplay trailer confirms that the Clone Wars-era tactics game will launch on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. That also means the earlier release-date leak was right. The squad is assembling this summer. Clone Wars Tactics Finally Takes the Spotlight Developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, Zero Company is a single-player turn-based tactics game set during the twilight of the Clone Wars. Players take control of Hawks, a former Republic officer leading Zero Company, an unconventional squad thrown into classified missions against a new dark side threat. The trailer gives the game a much clearer identity: squad positioning, battlefield choices, blaster fire, character…

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On This Day: Star Wars Saga Edition Made the Galaxy Easier to Roleplay

Star Wars Saga Edition Core Rulebook-inspired header image featuring Darth Vader in a black and gold tabletop RPG style.

On June 5, 2007, Star Wars Roleplaying Game Saga Edition Core Rulebook gave tabletop fans a cleaner way to turn the galaxy into their own campaign. Published by Wizards of the Coast, Saga Edition arrived at a perfect moment for Star Wars roleplaying. The prequel trilogy was complete, the original trilogy was still the mythic backbone, and the wider Expanded Universe was packed with Jedi, smugglers, soldiers, Sith, bounty hunters, starships, ancient wars, and enough lore to make any game master stare into space for several minutes. The big promise was simple: here was a system built to cover the whole Star Wars saga. Not just one era. Not just one type of hero. The whole messy, beautiful, lightsaber-swinging toy box. A Rulebook Built for the Whole Galaxy The clever thing about Saga Edition was that it tried to make Star Wars roleplaying feel faster and more flexible. Earlier d20…

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Star Wars Battlefront II Just Refused to Leave the PS4 Charts

Star Wars Battlefront II-inspired header image showing clone troopers, battle droids, and large-scale multiplayer combat tied to the game returning to the PS4 download charts.

At this point, Star Wars Battlefront II is less a video game and more a Force ghost with a player base. According to PlayStation Blog’s official May 2026 PlayStation Store top downloads, Star Wars Battlefront II was the most downloaded PS4 game in US/Canada last month. In Europe, it landed at number two, just behind Red Dead Redemption 2. For a game released back in 2017, that is absurd in the best possible way. No major new expansion. No massive relaunch. No shiny sequel announcement. Just Battlefront II climbing back into the charts like it heard someone mention Battlefront 3 and decided to make a scene. The Game That Would Not Stay Buried The modern story of Battlefront II is still one of the strangest turnarounds in Star Wars gaming. It launched under a cloud of loot box controversy, became one of the most debated games of its generation, then…

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Two Years Ago Today, Star Wars: Hunters Entered the Arena

Star Wars: Hunters gameplay-style header image featuring arena fighters in action, used for an article about the game two years after launch.

Two years ago today, Star Wars: Hunters finally stepped into the arena. On June 4, 2024, Zynga and Lucasfilm Games launched the free-to-play 4v4 competitive battle game on Nintendo Switch and mobile devices. The official Star Wars: Hunters launch announcement invited players into the Grand Arena on Vespaara, where original characters fought for fame, glory, and probably a worrying amount of in-universe sponsorship money. It was a simple pitch with a very Star Wars twist: team-based arena combat, but with Wookiees, bounty hunters, stormtroopers, droids, dark side weirdos, and enough character gimmicks to make the whole thing feel like a Saturday morning Holonet broadcast with blasters. A Star Wars Game With Its Own Toy Box What made Hunters interesting was that it did not try to retell a movie. It did not ask players to be Luke, Vader, Rey, or Mando. Instead, it built a new cast around Star Wars…

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Star Wars Zero Company Release Date May Have Leaked Before Summer Game Fest

Star Wars Zero Company promotional artwork featuring the main squad and logo, used for a news article about the rumoured August 27, 2026 release date.

Star Wars Zero Company may have just become a lot more real. The upcoming Clone Wars-era tactics game is already set to appear at Summer Game Fest with a new gameplay trailer, but now a possible release date may have leaked ahead of the showcase. According to VGC’s report on the leaked Star Wars Zero Company release date, Dealabs insider billbil-kun claims the game is currently planned for August 27, 2026 on PlayStation 5, Xbox Series X|S, and PC. Important disclaimer before anyone starts polishing clone armor: EA has not officially confirmed that date. The official Star Wars Zero Company page still lists the game as “Coming 2026.” The Timing Is Very Convenient The timing is what makes this interesting. EA has already confirmed that a new Star Wars Zero Company gameplay trailer will be shown during Summer Game Fest on June 5. We covered that announcement in our earlier…

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Star Wars Zero Company Gameplay Trailer Coming at Summer Game Fest

Star Wars Zero Company promotional image featuring Hawks and Zero Company alongside the game logo, used for a Summer Game Fest gameplay trailer article.

Star Wars gamers finally have a reason to watch Summer Game Fest with something stronger than blind hope. EA Star Wars has confirmed that a new gameplay trailer for Star Wars Zero Company will debut during Summer Game Fest on June 5 at 2pm PT. That means the upcoming tactical Star Wars game is stepping back into the spotlight, and this time the magic word is gameplay. Not a logo. Not a cinematic mood piece. Gameplay. That matters. The Clone Wars Tactics Game Gets Its Big Showcase Moment Star Wars Zero Company is the upcoming single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games. EA’s official Star Wars Zero Company page describes the game as a gritty story set during the twilight of the Clone Wars. Players take on the role of Hawks, a former Republic officer leading Zero Company, an unconventional squad…

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Monopoly: Star Wars Heroes vs. Villains Delayed to June 30

Star Wars heroes and villains lightsaber duel

The galaxy’s most dangerous property dispute has been pushed back a little. Monopoly: Star Wars Heroes vs. Villains will now release on June 30, 2026, moving from its previously planned June 11 date. Ubisoft’s official Monopoly: Star Wars Heroes vs. Villains page now lists the new release date, while Gematsu has also reported the delay from June 11 to June 30. So no, this is not Battlefront 3. It is not Star Wars Jedi 3. It is not Eclipse finally crawling out of the unknown regions. It is Monopoly with lightsabers, team powers, and galactic real estate violence. And honestly, that is still news. Heroes, Villains, and Board Game Betrayal Monopoly: Star Wars Heroes vs. Villains is Ubisoft and Behaviour Interactive’s digital Star Wars twist on the classic board game. Instead of simply moving a tiny metal shoe around a board and slowly destroying family relationships, players choose heroes or…

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SWTOR 7.9 Patch Notes Fix the Small Stuff Players Actually Notice

SWTOR 7.9 Patch Notes header image featuring Darth Malgus-style artwork with purple lighting and title text about small fixes players notice.

Big story updates get the headlines. Patch-note housekeeping gets the quiet nod from players who just want the game to stop being weird in tiny, annoying ways. That is where Star Wars: The Old Republic Game Update 7.9, Legacy Reborn, does some useful work. Yes, 7.9 brings the finale of Legacy of the Sith. Yes, PvP Season 10 is here. Yes, there are new Cartel Market items and Dantooine updates. But buried in the official SWTOR Game Update 7.9 patch notes are the kinds of fixes players tend to notice during normal play. Not glamorous. Very welcome. PvP Gets Some Cleaner Navigation A few PvP Season interface issues have been cleaned up, which is good news for anyone who likes their reward tracking to behave like it understands its one job. Clicking PvP tracked objectives now correctly sends players to the objectives tab in the PvP Season window. The “Open”…

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PlayStation State of Play Is Today, but Star Wars Fans Should Keep Expectations Sensible

PlayStation State of Play-inspired header image with a Cal Kestis-style Jedi figure and text asking whether Star Wars fans should expect news.

PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…

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On This Day: Star Wars: Shatterpoint Turned Clone Wars Drama Into Tabletop Combat

Star Wars: Shatterpoint squad pack artwork featuring Mace Windu and clone troopers, used for a tabletop gaming history header image.

On June 2, 2023, Star Wars: Shatterpoint launched with a very clear idea: Star Wars tabletop battles did not always need to be massive wars. Sometimes, they just needed Anakin, Ahsoka, Maul, Obi-Wan, clones, droids, and one extremely dramatic objective in the middle of the board. Atomic Mass Games describes Star Wars: Shatterpoint as a character-focused, fast-paced miniatures skirmish game built around high-stakes personal confrontations between iconic heroes and villains. That is the key difference. This was not trying to replace Star Wars: Legion as the big battlefield game. It was chasing a different fantasy: the close-up duel, the squad clash, the emotional fight where every move feels like a scene. Clone Wars Energy on the Table From the start, Shatterpoint leaned heavily into the Clone Wars era, which makes sense. That period is basically built for this kind of game. Anakin versus Dooku. Ahsoka surrounded by clones. Maul causing…

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SWTOR’s June 2026 Events Bring Swoop Racing and Rakghoul Panic

SWTOR In-Game Events for January 2024

June in Star Wars: The Old Republic is giving players two very different reasons to log in: high-speed swoop chaos and a fresh outbreak of the Rakghoul plague. Broadsword has posted the official SWTOR in-game events for June 2026, confirming that the month will feature The All Worlds Ultimate Swoop Rally and Rakghoul Resurgence on Corellia. So yes, June is basically engines first, plague later. The All Worlds Ultimate Swoop Rally Returns The All Worlds Ultimate Swoop Rally runs from June 9 to June 16, beginning and ending at 12:00PM GMT. Players need to be level 20 or higher to join in. The event sends swoop fans and riders across Dantooine, Tatooine, and Onderon for challenge courses, gang rivalries, big jumps, and the kind of reckless speed that would make any sensible insurance droid shut down immediately. Featured rewards include swoop rally mounts, swoop gang outfits, promotion droid mini-pets, stronghold…

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SWTOR Update 7.9 Adds Mandalorian and Grogu-Inspired Cartel Market Items

This armor set comes with two chestpieces, one with the backpack and the other without

SWTOR is leaning straight into the Mandalorian and Grogu hype with Game Update 7.9, Legacy Reborn. Broadsword has revealed the next batch of Cartel Market additions, and the headline is clear: new items inspired by Star Wars: The Mandalorian and Grogu are coming to Star Wars: The Old Republic. The official Cartel Market Additions: Game Update 7.9 post confirms several new cosmetic items tied to the film, alongside weapons connected to the new Legacy Reborn story. In other words, SWTOR is doing what SWTOR does best: taking the wider Star Wars moment and turning it into fashion, weapons, and very serious outfit planning. The Tundra Enforcer Armor Set Leads the Drop The main film-inspired armor addition is the Tundra Enforcer Armor Set. The set comes with two chestpieces, one with a backpack and one without, which is exactly the kind of small customization detail SWTOR players notice immediately. Half the…

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Star Wars Jedi 3 Rumour Says Cal Kestis Will Be Older

Older Cal Kestis-inspired header image for a Star Wars Jedi 3 rumour about a possible time jump after Jedi: Survivor.

Cal Kestis may be about to age into his most interesting chapter yet. A new rumour around the next Star Wars Jedi game suggests that Respawn’s third entry will feature an older Cal Kestis and another time jump after Jedi: Survivor. The claim comes from Tom Henderson on the Insider Gaming Weekly podcast, with GamingBolt reporting on the rumour. For now, this is not official. EA and Respawn have not revealed the game, its title, or its timeline. But as rumours go, this one makes a lot of sense. Cal’s Story Has Always Used Time Jumps The Star Wars Jedi series has already used time jumps as a storytelling tool. Jedi: Fallen Order introduced Cal as a young survivor of Order 66, hiding on Bracca and trying very hard not to be noticed by the Empire. Jedi: Survivor then picked up five years later, showing a more worn-down, more experienced…

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LEGO Star Wars: Castaways Brings Back Attack of the Clones Event

LEGO Star Wars Episode II Clone War event banner

“Begun, the Clone War has.” Yes, Master Yoda is back on event-duty in LEGO Star Wars: Castaways, where the Attack of the Clones event has returned to The Island for another limited-time run. The official LEGO Star Wars: Castaways account confirmed that players can complete missions to progress through the event and earn character parts and microfighters inspired by Star Wars: Episode II: Attack of the Clones. That means more prequel-era LEGO chaos, more unlocks, and another reason to return to one of the stranger little corners of modern Star Wars gaming. The Clone War Returns to The Island LEGO Star Wars: Castaways has always been a slightly odd but charming experiment: part social hub, part action-adventure, part LEGO Star Wars toy box. Instead of simply retelling the films, it lets players build their own minifigure, explore The Island, meet other players, race microfighters, and jump into simulations inspired by…

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On This Day: Star Wars Galaxies: The Total Experience Released in 2005

Star Wars Galaxies: The Total Experience 2005 box art - On This Day in Star Wars Gaming History with Chewbacca, lightspeed starships, and Empire Divided panels

On June 1, 2005, Star Wars Galaxies: The Total Experience arrived with a title that was almost comically confident. The total experience. Not “a few missions.” Not “a quick Jedi fantasy.” Not “press start and save the galaxy before dinner.” This was the MMO-era promise in one box: step into Star Wars, pick a role, join a world, and try to find your place somewhere between cantinas, crafting halls, player cities, blaster fights, creature hunts, and the eternal question of whether becoming a Jedi should be a dream or a spreadsheet. And honestly, that was very Star Wars Galaxies. Yesterday Was the Dream. Today Is the Box It Came In We already looked at why Star Wars Galaxies still represents a fantasy modern Star Wars games keep chasing: the idea of living inside the galaxy instead of just saving it. The Total Experience is interesting because it tried to package…

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Star Wars 1313 Was Revealed 14 Years Ago, and It Still Haunts Star Wars Gaming

Star Wars 1313 concept art featuring armored bounty hunter in the dark Coruscant underworld, with title 'Star Wars 1313 Still Haunts Star Wars Gaming

Some cancelled games disappear. Star Wars 1313 did the opposite. It never came out, but somehow it still feels like one of the most famous Star Wars games of the last decade. Revealed in 2012, Star Wars 1313 promised a darker, grittier trip into the Coruscant underworld. No Jedi fantasy. No chosen-one glow. No Force powers solving every problem. Just bounty hunters, crime, vertical city danger, and the kind of Star Wars setting that looked like it had not seen sunlight in years. That is probably why people still talk about it. The Star Wars Game That Looked Different At the time, Game Developer described Star Wars 1313 as a darker and more mature take on the franchise, built around a bounty hunter investigating a criminal conspiracy beneath Coruscant. That pitch still sounds painfully good. It was not trying to retell a movie. It was not asking players to become…

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Super Star Wars: The Empire Strikes Back Was SNES Star Wars at Its Most Bruta

Super Star Wars: The Empire Strikes Back header image featuring classic SNES-era Star Wars artwork and title text about the game’s brutal difficulty.

Some Star Wars games gently invite you into the galaxy. Super Star Wars: The Empire Strikes Back kicked the door open, threw you onto Hoth, and started blasting before you had time to ask where the health pickups were. Released for the Super Nintendo in 1993, the game remains one of the most gloriously punishing entries in the long history of Star Wars gaming. It took the darkest chapter of the original trilogy and turned it into fast, loud, side-scrolling chaos full of blaster fire, platforming, boss fights, vehicle sequences, and absolutely no concern for your blood pressure. In the wider complete history of Star Wars games, it stands as a perfect example of early console Star Wars: ambitious, dramatic, slightly unfair, and very willing to hurt you. The Empire Struck Hard on SNES The Super Star Wars trilogy did not adapt the films quietly. These games took familiar movie…

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Star Wars: The Empire Strikes Back (1992): The Sequel That Made the NES Star Wars Games Meaner

Header image for Star Wars: The Empire Strikes Back (1992) showing the NES box art alongside pixel-style Hoth gameplay with Luke, a wampa, and AT-AT walkers in a snowy retro Star Wars scene.

If Star Wars (1991) took A New Hope and turned it into a weird, hard platformer with a surprisingly personal grudge against the player, then The Empire Strikes Back (1992) looked at that formula and decided it needed more snow, more punishment, and a slightly darker mood. That was not a terrible instinct. Based on the 1980 film, the game launched on NES in 1992 and later came to Game Boy, with the NES version credited to Lucasfilm Games and Sculptured Software, and the Game Boy version credited to NMS Software. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this one matters because it continues a very specific and very early-90s idea of what Star Wars should feel like on home hardware. It also sits naturally in the Star Wars Games (1990–1999) hub, right after Star Wars (1991), because together they form a sort…

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Star Wars Galaxies Promised the One Thing Modern Star Wars Games Still Chase

Star Wars Galaxies screenshot showing players gathered in a desert settlement beneath an AT-ST, highlighting the MMO’s living galaxy fantasy

Before live-service roadmaps, cinematic action adventures, and endless debates about canon, Star Wars Galaxies offered one enormous dream: What if you could just live in Star Wars? Not visit it for one mission. Not replay a famous movie moment. Not spend twelve hours as the galaxy’s most important person. Actually live there. Released in 2003, Star Wars Galaxies: An Empire Divided remains one of the strangest, boldest, and most fascinating experiments in the entire history of Star Wars gaming. Not because it was perfect. It absolutely was not. But because it understood something Star Wars games still chase today: the galaxy is most exciting when it feels big enough for ordinary lives. The Dream Was Bigger Than Being a Jedi The obvious fantasy was becoming a Jedi. Of course it was. This is Star Wars. Give people a galaxy, and someone will immediately ask where the lightsaber button is. But…

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Attack of the Clones on GBA Was Peak Early-2000s Star Wars Tie-In Chaos

Game Boy Advance cartridge for Star Wars Episode II: Attack of the Clones, used as the basis for a retro gaming history header image.

Not every Star Wars game becomes a classic. Some become legends. Some become cautionary tales. And some become tiny Game Boy Advance cartridges trying very hard to squeeze an entire blockbuster movie into your hands. Released during the busy 2002 wave of prequel-era Star Wars gaming, Star Wars: Episode II: Attack of the Clones for Game Boy Advance is a perfect little artifact from the wild age of movie tie-in games. Was it the definitive interactive version of Episode II? No. Was it extremely 2002? Absolutely. When Every Big Movie Needed a Handheld Game The early 2000s were a different galaxy for licensed games. If a major movie landed in theaters, a handheld tie-in was almost guaranteed to follow. Sometimes those games were surprisingly good. Sometimes they felt like a developer had been handed a poster, a deadline, and a very nervous thumbs-up from marketing. Attack of the Clones on…

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Star Wars (1991): The Game That Made A New Hope Weird, Hard, and Weirdly Memorable

Star Wars Game Boy cover and gameplay screenshot

There are Star Wars games that feel elegant. Clean. Heroic. Cinematic. And then there is Star Wars (1991), which looks at A New Hope and decides the best way to honor one of the most beloved films of all time is to make Luke Skywalker jump over bottomless pits, fight a surprising amount of hostile wildlife, and occasionally take on giant enemies that feel like they wandered in from a different genre entirely. And somehow, against all odds, that version of Star Wars stuck. Released in 1991 for the NES and later adapted for the Game Boy in 1992, this was one of the first really visible Star Wars console action games of the 1990s. It was published by JVC Musical Industries and developed by Beam Software, taking the broad story of A New Hope and reshaping it into a side-scrolling action-platformer that was much stranger, harder, and more game-y…

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Battlefront II’s Siege of Kamino Update Still Feels Like a Turning Point

Star Wars Battlefront II Siege of Kamino update turns 7 promotional header image

Seven years ago, Star Wars Battlefront II got one of those updates that quietly says a lot about where the game was heading. The Siege of Kamino Update did not add a giant new era, a headline-grabbing hero, or a cinematic trailer that made everyone lose their minds for three days. Instead, it did something more important for the actual people still playing: it made the game feel more complete, more social, and more tuned to what the community had been asking for. Released in May 2019, the update brought Kamino – Cloning Facility to Capital Supremacy, added the in-game Voice Lines Wheel for heroes, raised the level cap for all units to 1000, and adjusted Heroes vs. Villains after removing the old target system. That may sound like patch-note soup. It was not. It was one of the updates that helped turn Battlefront II from a game people argued…

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The Star Wars Eclipse Waiting Game Just Got More Complicated

Spaceship flying near planets and asteroid field

There are red flags around Star Wars Eclipse now. Not the fun Sith kind. The labour-union, restructuring, “what exactly is happening inside this studio?” kind. Just one day after Quantic Dream reassured fans that Star Wars Eclipse is still moving forward, the situation around the studio has become much messier. The French video game workers’ union STJV has strongly criticized Quantic Dream following the cancellation of Spellcasters Chronicles, claiming that the studio’s restructuring could put 95 jobs at risk and accusing management of mishandling both the cancelled project and the wider production situation. That does not mean Star Wars Eclipse is cancelled. It does mean the calm official message now has a lot more noise behind it. The Official Line Is Still: Eclipse Continues Let’s start with the important part: Quantic Dream says Star Wars Eclipse is not affected. After announcing that Spellcasters Chronicles would be shut down, the studio…

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Vader Immortal Episode I Made Darth Vader Feel Too Close for Comfort

Darth Vader in Star Wars Vader Immortal with anniversary text marking seven years since the VR game launched.

Seven years ago today, Star Wars put Darth Vader in your personal space. Released on May 21, 2019, Vader Immortal: Episode I launched alongside the Oculus Quest and gave Star Wars gaming one of its strangest experiments: a canon VR story built less around “beating” Darth Vader and more around surviving the deeply unpleasant experience of standing near him. That sounds like a small thing. It was not. Because in VR, Vader is not just a character on a screen. He is tall. He is close. He is breathing. And suddenly, all those jokes about Imperial workplace culture feel much less funny when the office manager is eight feet of black armor and unresolved trauma. A Star Wars Story Built for Presence Developed by ILMxLAB, Vader Immortal was structured as a three-part VR adventure set on Mustafar. Episode I introduced players as a smuggler pulled into Vader’s orbit, with ancient…

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