star wars games

SWGOH Update 6-24-2026 Just Made Dedra Meero Farmable

Dedra Meero in Imperial uniform, Star Wars game promo

Star Wars: Galaxy of Heroes has dropped another small-but-annoyingly-important update, which means exactly one thing: Someone’s farming plan just got worse. The headline from the June 24, 2026 update is simple enough. Dedra Meero shards are now farmable from Dark Side Battles 8-E Hard. That is the kind of sentence that looks harmless until you remember how Galaxy of Heroes actually works. Nothing is ever just “farmable.” It is a new daily obligation, a new energy sink, and a fresh reason to stare at your roster while quietly negotiating with yourself. Do you need Dedra now? Probably. Do you have the energy? Of course not. This is the Holotable. Suffering is part of the interface. Dedra Meero Enters the Farm List Dedra Meero becoming farmable matters because she is one of those characters who feels perfectly built for Galaxy of Heroes: ruthless, efficient, unpleasantly competent, and exactly the kind of…

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Galactic Racer’s Smartest Trick Is Making Crashing Matter

Star Wars: Galactic Racer crash scene with a hover racer slamming into a wall and title text about crashing mattering.

Most racing games treat crashing like a mild inconvenience. You hit a wall, swear at yourself, maybe blame the controller, and within three seconds you are back on the track pretending the whole thing was tactical. Very dignified. Very mature. Very “I meant to do that.” Star Wars: Galactic Racer seems to have a different idea. Based on the latest hands-on previews, Fuse Games is not just making a fast Star Wars racer with shiny vehicles and Outer Rim dust. It is building a racing game where bad choices can actually hurt. Not just “you lost a few seconds” hurt. More like “your whole run is now on fire and Hibi is probably judging you from the garage” hurt. That might be the smartest thing Galactic Racer has shown so far. Crashing Is Not Just Slapstick Here GamesRadar’s hands-on preview describes Galactic Racer as having a run-based campaign built around…

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Leia (Jedi Training) Is Coming to Galaxy of Heroes, and Jedi Master Luke Just Got Interesting Again

Female sci-fi warrior with blue lightsaber

Star Wars: Galaxy of Heroes has revealed Leia (Jedi Training), and this is not just another “here is a familiar character, please open your crystal wallet” moment. Well, okay, it is still Galaxy of Heroes. The crystal wallet is always somewhere in the room, breathing heavily. But this kit is interesting because Leia (Jedi Training) is clearly designed to solve one of the game’s long-running roster problems: Jedi Master Luke Skywalker has needed a proper lifter for a while, and Capital Games appears to have handed him one with a lightsaber, Jedi Lessons, and absolutely no patience for slow battles. According to EA’s official kit reveal, Leia (Jedi Training) is a Light Side Attacker with the Jedi tag. More importantly, almost everything in her kit starts getting much nastier when Jedi Master Luke Skywalker is in the Leader slot. That is the headline. Not “new Leia.” “JML players, please sit…

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Star Wars: Galactic Racer Is Turning Racing Into a Buildcraft Problem

Star Wars: Galactic Racer racing across an icy track with title text about buildcraft-focused racing gameplay.

Star Wars: Galactic Racer could have taken the easy route. Give players fast vehicles, dusty Outer Rim tracks, a few nods to Sebulba, and let nostalgia do the heavy lifting. Honestly, that would probably work for about five minutes. Star Wars racing still has a very loud corner of the fandom that hears “podracing” and immediately starts remembering the Nintendo 64 like it was sacred scripture with rumble pack support. But the more we see of Galactic Racer, the clearer it becomes that Fuse Games is not just building a modern Episode I: Racer tribute. This thing sounds dangerously close to a full-blown Star Wars buildcraft machine with engines. And that might be the hook that makes it matter. This Is Not Just About Going Faster The latest hands-on previews make Galactic Racer sound far deeper than a simple arcade racer with Star Wars paint. TechRadar reports that the game…

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When Episode I: Racer Returned, Star Wars Remembered Podracing Still Works

Star Wars Episode I Racer Nintendo Switch edition

On June 23, 2020, Star Wars Episode I: Racer came roaring back onto Nintendo Switch and PlayStation 4. And somehow, the old podracing game still knew exactly what it was doing. No overcomplicated reboot. No grim cinematic reinvention. No one standing in a dark hangar explaining that podracing was actually a metaphor for galactic trauma. Just two engines, too much speed, flaming methane lakes, Tusken Raider attacks, anti-gravity tunnels, and the eternal question: How close can you fly to a wall before your entire life becomes smoke? The Podracing Fantasy Never Really Left The original Episode I: Racer arrived in 1999, built around one of the most immediately game-friendly sequences in The Phantom Menace. Say what you want about the movie, but the podrace was basically a video game pitch hiding inside a Star Wars film. Fast machines. Dangerous tracks. Weird alien racers. Exploding engines. A tiny child making health…

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Star Wars in Fortnite Is No Longer Just Skins. It’s Becoming a Game Platform

Cinematic header image showing a Star Wars inspired desert settlement in Fortnite with article text about Star Wars becoming a game platform through creator tools.

For years, Star Wars in Fortnite mostly meant one thing: Someone in a very famous outfit doing something deeply unserious. Darth Vader with a gun. Ahsoka in a squad wipe. Stormtroopers building walls. Kylo Ren emoting in ways the dark side probably did not approve. It was funny. It was weird. It was marketing. But now the Star Wars and Fortnite relationship has moved into a much bigger phase. Epic has opened official Star Wars tools for creators in Fortnite Creative and Unreal Editor for Fortnite, allowing approved developers to build and publish Star Wars-themed islands using licensed characters, weapons, vehicles, templates, and branded assets. In other words, Star Wars in Fortnite is no longer just skins. It is becoming a platform. This Is Bigger Than Another Crossover The usual Star Wars crossover model is simple. Add characters. Sell cosmetics. Drop a few themed weapons. Let social media do the…

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Star Wars Eclipse Is Still the Galaxy’s Most Beautiful Question Mark

Star Wars Eclipse: Revolutionizing Star Wars Gaming with Unprecedented Narrative Freedom

Remember Star Wars Eclipse? Of course you do. It is hard to forget a trailer that looked like someone poured the High Republic, ominous drums, space opera, political dread, alien ritual energy, and extremely expensive lighting into a blender and hit “cinematic mystery.” The reveal trailer arrived back in 2021, and for a brief moment, Star Wars Eclipse looked like it might become the next huge Star Wars gaming obsession. Then came the waiting. And more waiting. And the special kind of waiting where fans start checking whether a game is still alive like they are monitoring a suspicious bacta tank. As of now, Star Wars Eclipse remains one of the strangest things in modern Star Wars gaming: visually unforgettable, officially announced, still mysterious, and somehow more famous for what we have not seen than what we have. The Trailer Did Its Job Too Well The problem with the Star…

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Fate of the Old Republic Proves the KOTOR Fantasy Still Has a Pulse

Star Wars Fate of the Old Republic logo reveal featuring gold title text on a black background.

There are some Star Wars game titles that do not need much explanation. Say Knights of the Old Republic near a certain kind of player and you can almost hear the dialogue wheels opening in their soul. The moral choices. The companions. The ancient Sith drama. The feeling that Star Wars could be a proper RPG without needing to chase the movies every five minutes. That is why Star Wars: Fate of the Old Republic is immediately interesting. Not because we have seen gameplay. We have not. Not because it has a release date. It does not. But because Casey Hudson, game director of the original Knights of the Old Republic and the Mass Effect trilogy, is back working with Lucasfilm Games on a new single-player, narrative-driven Star Wars RPG through Arcanaut Studios. That alone is enough to make the old KOTOR part of the brain sit up like someone…

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Battlefront’s Bespin DLC Gave Star Wars Fans the Cloud City Fantasy EA Later Walked Away From

Cinematic header image showing Cloud City floating above orange Bespin clouds at sunset, with title text about Star Wars Battlefront’s Bespin DLC.

On June 21, 2016, Star Wars Battlefront took players to Bespin. Not “mentioned Bespin.” Not “used Bespin as a loading screen.” Actually took players there. The Bespin DLC for EA and DICE’s 2015 Star Wars Battlefront added Cloud City maps, new weapons, new Star Cards, Lando Calrissian, Dengar, and a very specific kind of Star Wars fantasy: fighting above the clouds in one of the saga’s most stylish locations. And looking back now, it feels like one of those expansions that quietly understood something Star Wars games sometimes forget. A great Star Wars game does not always need to invent a galaxy-sized new idea. Sometimes it just needs to let players step inside a place they have wanted to visit for decades. Cloud City Was the Real Star Bespin is not just another Star Wars location. It has mood. Orange skies. Clean corridors. Luxury hiding danger. A city that looks…

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Star Wars Galaxies and SWTOR Solved the Same Fantasy in Completely Different Ways

Two armored Star Wars characters in a cinematic sci-fi setting used as a header image for an article comparing Star Wars Galaxies and SWTOR.

Every Star Wars MMO is secretly trying to answer one impossible question: How do you let players live in Star Wars? Not just visit it. Not just swing a lightsaber through a hallway while someone shouts about destiny. Actually live there. Star Wars Galaxies and Star Wars: The Old Republic both tried to solve that fantasy. They just came at it from completely different directions. One gave players a sandbox and said, “Go make a life.” The other gave players a story and said, “Go become someone.” Both answers worked. Both answers failed in places. And together, they explain why Star Wars MMOs still fascinate people years later. Star Wars Galaxies Made the Galaxy Feel Like a Place Star Wars Galaxies was not built around making every player feel like the main character. That was part of the magic. You could be a crafter. A dancer. A doctor. A scout….

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Star Wars Galaxies Was the MMO That Let Players Live in the Galaxy Before SWTOR

Star Wars Galaxies inspired header image showing a lightsaber duel in a natural landscape with title text about the MMO that came before SWTOR

On June 26, 2003, Star Wars Galaxies: An Empire Divided launched in the United States. It did not arrive like a Death Star blast. It arrived carefully. Quietly, even. For a massive Star Wars MMO from LucasArts and Sony Online Entertainment, that was almost strange. This was not just another licensed game. This was the dream: a living online Star Wars galaxy where players could become smugglers, scouts, entertainers, medics, artisans, bounty hunters, rebels, Imperials, merchants, citizens, weirdos, and eventually, if the galaxy felt especially cruel, Jedi. Before Star Wars: The Old Republic gave players cinematic class stories and fully voiced BioWare drama, Star Wars Galaxies offered something different. A place. Not just a story to follow. A galaxy to live in. Galaxies Was Built on a Different Fantasy Most Star Wars games put the player near the center of history. You are the Jedi. The commando. The pilot. The…

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Before SWTOR Launched, Threat of Peace Started Building the Treaty That Broke the Galaxy

Header image showing Star Wars: The Old Republic Threat of Peace comic covers in a collage with title text about how the pre-launch comic built the treaty that broke the galaxy.

On June 19, 2009, Star Wars: The Old Republic was still more than two years away from launch. There were no guild arguments over loot yet. No flashpoint queues. No Sith Warriors dramatically threatening people in dialogue wheels. No one had spent 45 minutes in character creation trying to decide whether their Jedi looked noble or just tired. But SWTOR was already telling its story. That day marked the end of Threat of Peace Act 1: Treaty of Coruscant, the first act of the pre-launch webcomic that helped set the stage for BioWare’s Old Republic MMO. And looking back, it is hard to overstate how important that setup was. Because SWTOR was not built on a clean war. It was built on a bad peace. The Treaty of Coruscant Was SWTOR’s Original Wound The Treaty of Coruscant is one of the most important events in SWTOR’s entire backstory. The Sith…

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Star Wars Gamer Magazine Was Where the Galaxy Still Felt Like a Hobby

Star Wars Gamer magazine issues 1 and 4 featuring Boba Fett and issue 4 cover art, for an article about Star Wars gaming magazine history.

On June 19, 2001, Star Wars Gamer 4 was published by Wizards of the Coast. That sentence may not sound as dramatic as “a new Star Wars game launched” or “LucasArts changed PC gaming forever,” but it points to something just as interesting: a lost era when Star Wars gaming culture lived on paper. Before Discord servers. Before Reddit threads. Before YouTube lore explainers with thumbnail faces screaming at clone troopers. Before every build guide, patch note, mod, tier list, and argument was only one search away. There was a magazine. And for a specific kind of Star Wars fan, Star Wars Gamer was exactly the kind of strange, niche, deeply nerdy thing that made the galaxy feel like a hobby instead of a content machine. Star Wars Gaming Was Bigger Than Video Games The name Star Wars Gamer sounds like it should have been only about video games. But…

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Before TikTok Edits, Star Wars Scene Maker Let Fans Direct the Trilogy Themselves

Header image for a Star Wars Scene Maker article, featuring an Endor forest base scene with stormtroopers and characters from the 2014 app.

On June 19, 2014, Disney released something that now feels weirdly ahead of its time: Star Wars Scene Maker. Not a full console game. Not a serious cinematic adventure. Not an RPG where your choices decide the fate of the galaxy. An iPad app where fans could recreate, rearrange, and remix famous scenes from the original trilogy using 3D characters, environments, dialogue, music, and camera tools. Basically, before TikTok edits, YouTube Shorts, CapCut templates, and “what if Anakin was in this scene?” fan videos took over half the internet, Disney gave fans a little Star Wars director’s chair and said: go on, make a mess. Beautiful. Star Wars Scene Maker Was a Tiny Director Sandbox The official pitch was simple: fans could step into the role of director and recreate iconic Star Wars moments. The app launched with The Battle of Endor from Return of the Jedi as its free…

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SWTOR’s Most Important Update Might Not Be Ryloth. It Might Be DirectX 12

SWTOR DirectX 12 header image showing a futuristic Old Republic scene with a holographic engine modernization interface.

Ryloth is exciting. Game Update 8.0 sounds like a proper next step for Star Wars: The Old Republic. A new planet, level 85, Dynamic Encounters, combat updates, and a fresh Operation will always get attention. But SWTOR’s most important future update might not be a planet. It might be DirectX 12. Not as flashy? Sure. Less likely to make a dramatic trailer with Sith staring into fog? Absolutely. But if we are talking about the long-term health of SWTOR, the move away from DirectX 9 could matter more than almost anything else on the roadmap. SWTOR Is Still Modernizing Under the Hood SWTOR’s technical team has explained that modernization remains a major priority for the game. Over the past few years, that has included visual updates, character refreshes, environment improvements, and the move to a 64-bit client. DirectX 12 is the next big technical mountain. And from the sound of…

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The Best Star Wars Games to Play With Friends in 2026: Co-Op, Multiplayer, Couch and Online Picks

Header image for a guide to the best Star Wars games to play with friends in 2026, featuring Battlefront II, SWTOR, LEGO Star Wars, Squadrons, and other multiplayer picks.

Some Star Wars games are perfect solo experiences. You sit alone, choose the dark side “just to see what happens,” and suddenly your Jedi has become a walking HR complaint with lightning hands. But Star Wars is also brilliant with friends. Sometimes that means online squads. Sometimes it means couch co-op. Sometimes it means MMO guild nights. Sometimes it means one person flying an X-wing directly into a Star Destroyer while insisting, very loudly, that “the controls are weird.” So if you are looking for the best Star Wars games to play with friends, this guide breaks down the strongest options in 2026. Not just the best Star Wars games overall. The best ones for co-op, multiplayer, couch chaos, online battles, long-term guilds, strategy nights, space dogfights, and friendship-ending hero picks. You can also explore the wider history of playable Star Wars in our Complete List of All Star Wars…

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After Legacy Reborn, SWTOR’s Real Future Might Be Ryloth

SWTOR 8.0 Ryloth header image showing the planet Ryloth in space for an article about the next era of Star Wars: The Old Republic.

Legacy Reborn may be the finale, but it is not the end of the road for Star Wars: The Old Republic. In fact, the most interesting thing about SWTOR right now might be what comes after the ancient Sith machinery, Darth Jadus, Darth Nul’s masterworks, Khar Shian, and everyone’s favorite galaxy-ending “please stop touching old Sith things” problem. Because Game Update 8.0 is already being positioned as the next era of SWTOR’s story. And the big headline is Ryloth. Ryloth Is a Smart Choice for SWTOR The official livestream recap for Game Update 7.9 revealed that 8.0 will introduce Ryloth, the Twi’lek homeworld, as a new planet with Dynamic Encounters. That is a very good pick. Ryloth has always had strong Star Wars identity. It is not just another rocky planet with dramatic lighting and a suspicious number of ruins. It carries history, occupation, resistance, culture, clan politics, and one…

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Shadows of the Empire Got a Sequel Before Star Wars Multimedia Was Normal

Star Wars: Shadows of the Empire Evolution header image featuring Guri in combat and title text about the sequel comic and early Star Wars multimedia storytelling.

On June 17, 1998, Star Wars: Shadows of the Empire – Evolution #5 arrived, bringing Guri’s follow-up story to a close. That sounds like a small comic-book anniversary. It is not. Because Shadows of the Empire was never just one Star Wars story. It was a full multimedia experiment before every franchise on Earth decided it needed a roadmap, a tie-in novel, three streaming shows, six limited series, and a collectible popcorn bucket shaped like emotional damage. In the mid-1990s, Shadows of the Empire did something wild: it tried to create the feeling of a major Star Wars movie event without actually making a movie. And somehow, it worked. The Star Wars Movie That Wasn’t a Movie Shadows of the Empire lived between The Empire Strikes Back and Return of the Jedi, filling the gap while Han Solo was frozen, Luke was recovering, Leia was planning, and the galaxy was…

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Super Star Wars: The Empire Strikes Back (1993): The Sequel That Made the SNES Trilogy Even Meaner

Header image for Super Star Wars: The Empire Strikes Back (1993) featuring retro SNES-style pixel art of Luke Skywalker, Darth Vader, and Yoda with dramatic blue and orange lighting.

If Super Star Wars (1992) was the moment Star Wars finally found the right kind of 16-bit violence, then Super Star Wars: The Empire Strikes Back was the sequel that looked at that formula and said, “Good. Now make it colder, harder, and just a little bit crueler.” That was a solid creative choice. Released for the Super Nintendo in 1993, the game was developed by Sculptured Software and LucasArts and published by JVC Musical Industries. It was the second entry in the Super Star Wars trilogy, based on The Empire Strikes Back, and it would later be followed by Super Star Wars: Return of the Jedi in 1994. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really earns its spot. It also sits naturally in the Star Wars Games (1990–1999) hub, right next to the games…

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Before YouTube Guides, Star Wars: Episode I Racer Needed a Book

Star Wars Episode I Racer pilot guide cover

On June 16, 1999, Star Wars: Episode I Racer got the most 1999 thing imaginable. A strategy guide. Not a YouTube walkthrough. Not a Discord build thread. Not a 12-minute video called “BEST PODRACER SETUP, YOU’RE DOING IT WRONG.” A book. Star Wars: Episode I Racer: Prima’s Official Strategy Guide arrived for players who needed help surviving the galaxy’s most irresponsible motorsport, and honestly, that little paperback says a lot about how different Star Wars gaming used to feel. Podracing Was Fast, Weird, and Mean Episode I Racer was not just a quick movie tie-in. It was one of the great Star Wars gaming memories of the Nintendo 64 era: fast, dangerous, slightly chaotic, and somehow much better than a game about tiny space engines had any right to be. The pitch was simple. Take the podracing scene from The Phantom Menace, crank the speed until the controller starts sweating,…

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Star Wars Zero Company’s Most Interesting Detail Might Be Its Separatist Cult Villain

Star Wars Zero Company header image featuring a tactical squad of Clone Wars operatives running across a battlefield for an article about Kundri Fathom and the Infinite Coil.

Star Wars Zero Company already has the easy pitch. Clone Wars. Turn-based tactics. A gritty squad of operatives. Cover, blasters, droids, Jedi, Mandalorians, permadeath, and enough tactical panic to make every bad decision feel personally expensive. But the most interesting detail might not be the squad. It might be the villain. EA describes the game’s central threat as Kundri Fathom, the enigmatic leader of a Separatist-aligned cult called the Infinite Coil. That single idea instantly makes Zero Company feel more interesting than “go fight battle droids again.” Because a Separatist cult? That is the good weird stuff. The Clone Wars Needs More Than Familiar Faces The Clone Wars era is packed with recognizable pieces. Clone troopers. Jedi generals. Battle droids. Separatist bases. Republic officers. Mandalorians. Dark schemes. Political collapse. Excellent helmets. That is all great, obviously. But a new Star Wars game cannot survive only by pointing at familiar toys…

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Star Wars: Galaxy of Heroes Was Announced 11 Years Ago, and Somehow It Became the Mobile Game That Wouldn’t Die

Star Wars: Galaxy of Heroes inspired header image featuring classic Star Wars characters for an article about the game being announced 11 years ago.

On June 15, 2015, Star Wars: Galaxy of Heroes was announced to the world. At the time, it sounded like exactly the kind of thing Star Wars fans had learned to treat with cautious optimism and one eyebrow raised: a mobile collectible RPG built around assembling teams of heroes, villains, ships, factions, and deep-cut characters from across the galaxy. Eleven years later, the punchline is obvious. This thing did not just survive. It became one of the longest-running, strangest, most stubbornly successful Star Wars games ever made. Nobody Expected It to Last This Long Back in 2015, mobile Star Wars games did not exactly feel like guaranteed legacy material. Some were fun. Some were temporary. Some vanished into the same digital pit where old app-store games go to become trivia questions. Galaxy of Heroes could easily have been another one of those. Instead, it became a daily ritual for a…

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Star Wars Galactic Racer Might Be Weirder Than Simple Podracing Nostalgia

Star Wars Galactic Racer snow canyon race scene with speeder flying through rocky mountain terrain

At first glance, Star Wars: Galactic Racer looks like the easiest nostalgia pitch in the galaxy. Fast ships. Dusty tracks. Dangerous turns. Sebulba lurking around like a small, angry insurance problem. But the latest story trailer suggests this is not just Episode I: Racer with modern lighting and a shinier menu. Galactic Racer may actually be doing something stranger: mixing Star Wars racing with a runs-based structure that sounds suspiciously close to roguelite design. And honestly? That might be the smartest thing about it. This Is Not Just “Go Fast, Win Race” The new Star Wars: Galactic Racer story trailer introduces Shade, an up-and-coming racer trying to take down corrupt Galactic League champion Kestar Bool. That is already a solid racing-game setup. New challenger. Big villain. Personal grudge. Dangerous circuits. A sponsor probably pretending this is all very safe. But the gameplay structure is where things get interesting. The game…

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Star Wars Zero Company’s Scariest Feature Is Not Combat. It’s Who Can Die

Star Wars: Zero Company Announced — Tactical Combat Meets the Galaxy Far, Far Away

Star Wars Zero Company may have lightsabers, blasters, Clone Wars battlefields, tactical cover, action points, and enough squad customization to ruin your evening in the best possible way. But the scariest feature is not the combat system. It is permadeath. According to PC Gamer’s recent Zero Company breakdown, Bit Reactor’s upcoming Star Wars tactics game gives each squad member three action points per turn, while also allowing operatives to die permanently. That includes custom characters and story characters. In other words, this is not just Star Wars XCOM with clone helmets. This is Star Wars XCOM where your favorite disaster gremlin with a blaster might not make it home. Star Wars Hits Harder When Loss Matters Permadeath is a dangerous mechanic for a story-driven game. Players get attached. Players build favorites. Players name custom operatives something stupid, give them the coolest helmet, then immediately pretend they are emotionally prepared when…

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