swtor

SWTOR: Conquest Schedule for the next 3 month

Here are the scheduled upcoming conquests in Star Wars: The old Republic. I am really loving all of the communication and the speed at which events/things are happening in the game. July 4 – Revenge of the Revanites July 11 – Relics of the Gree July 18 – The Balance of Power July 25 – Rakghoul Resurgence: Tatooine Aug 1 – Titans of Industry Aug 8 – Death Mark Aug 15 – The Trade Emporium Aug 22 – Relics of the Gree Aug 29 – Flashpoint Havoc Sep 5 – Rakghoul Resurgence: Corellia Sep 12 – Plunder of Iokath Sep 19 – Death Mark Sep 26 – The Trade Emporium

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SWTOR Lead Writer Charles Boyd explains the KOTFE backstory.

Earlier today, current lead writer of Star Wars: The old Republic, Charles Boyd took on the forums explaining  the backstory of Knights of the Fallen Empire Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE? | 06.30.2017, 12:40 PM Quote: Originally Posted by DarthDymond  One of my absolute favorite lines from the vanilla game is when you encounter the Emperor in the Jedi Knight’s story and he gives his big villain speech about out why he wants to be an immortal god: “You discern a fraction of reality. Beyond these stars exist other galaxies, other worlds, other beings. I will experience or ignore them as I wish. I will spend eternity becoming everything: a farmer, an artist, a simple man. When the last living thing in the universe finally dies, I will enjoy peace and wait for the cycle to begin again.” That is a villain I can easily believe was already…

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SWTOR Class Changes: Madness Sorcerer / Balance Sage

Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Madness Changed Deathmark’s periodic damage boost from 10% to 15% Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction Sage Balance Changed Force Suppression’s periodic damage boost from 10% to 15% Mind’s Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Mind’s Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop.

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SWTOR Maintenance: June 27th, 2017

BioWare will be taking the servers offline on Tuesday, June 27th in order to perform back end updates. As there are no client-side changes, there won’t be a version number or download associated with this maintenance. SWTOR.com will also be down during this time. Details: DATE: 27 June 2017 TIME: 5:00AM – 8:00AM PDT (1200 – 1500 GMT) VERSION: N/A Timezone(s) Start Time End Time UTC Offset Wellington June 28, 2017 12:00 am June 28, 2017 03:00 am +12:00 Australia/Brisbane, Australia/Sydney June 27, 2017 10:00 pm June 28, 2017 01:00 am +10:00 Australia/Adelaide June 27, 2017 09:30 pm June 28, 2017 12:30 am +09:30 Tokyo June 27, 2017 09:00 pm June 28, 2017 12:00 am +09:00 Australia/Perth, Hong Kong June 27, 2017 08:00 pm June 27, 2017 11:00 pm +08:00 Mumbai June 27, 2017 05:30 pm June 27, 2017 08:30 pm +05:30 EET, Moscow June 27, 2017 03:00 pm June…

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SWTOR: Dread Warlord Pack Changes

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Eric Musco just informed the SWTOR community that Bioware will be making changes to Dread Warlord Packs that is coming tomorrow. Dread Warlord Pack Changes | 06.26.2017, 03:37 PM Hey folks, With our last Cartel Market pack, we made some changes to how drops worked. New pack items would only contain Silver or higher rarity so that we could really focus in one quality and the other slot was a guaranteed Grand Chance Cube. The feedback we heard pretty quickly from many of you is that due to those changes, packs didn’t feel quite as rewarding when you opened them. We agree with that sentiment and we want to continue improving this process going forward. The Dread Warlord Pack contains some changes we hope will address your feedback. Each pack now will now contain 5 slots, instead of the previous 4. Here is what each slot looks like: Guaranteed new…

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SWTOR: Class Changes: Pyrotech Powertech / Plasmatech Vanguard

Eric Musco from Bioware has posted a list of the planned changes for Pyrotech Powertech and Plasmatech Vanguard commin in Patch 5.3. Check it out: Class Changes: Pyrotech Powertech / Plasmatech Vanguard | 06.21.2017, 08:06 PM Note: All changes below are currently in development and are subject to change before being released. Powertech Pyrotech Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50% Reduced the burn damage of Incendiary Missile by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10% Increased the critical damage bonus given by Firebug from 10% to 15% Vanguard Plasmatech Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50% Reduced the burn damage of Incendiary Round by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round…

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SWTOR: Class changes: Nerf vs. Buff

Our bellowed community manager for Star Wars The Old Republic Eric Musco, took on the forums today answering an old question on nerfs vs. buffs off classes. Check it out: Any time that nerfs happen during Class balance, there is a common question we receive “Instead of nerfing , why not buff all of the other Classes up to their performance?” This is a really good question and we want to try to explain to you why we handle balance this way. From that thread, the main point you need to understand is that we balance Classes/Disciplines based on specific DPS, HPS, and DTPS targets. Now, those balance targets not only dictate Class/Discipline balance, but they dictate balance across all combat in the entire game. Every Mission, Operation boss, piece of gear, and more is all factored around those balance targets. Let’s say that our hypothetical target for Ranged Burst…

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SWTOR Class Changes: Arsenal Merc / Gunnery Commando

Eric musco just posted Round 2 of class changes comming with SWTOR gamupdate 5.3. This time we get to read the planned changes for Arsenal Merc / Gunnery Commando Below are the notes from the Combat Team: Class Changes: Arsenal Merc / Gunnery Commando | 06.16.2017, 11:06 AM Note: All changes below are currently in development and are subject to change before being released. Mercenary Arsenal Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16) Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown Riddle no longer improves Unload The critical damage bonus provided by Target Tracking is now 15% (down from 30%) Decoy now has 2 charges (down from 5) Commando Gunnery Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16) Curtain of Fire no longer increases the damage dealt by Boltstorm, but still…

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SWTOR: Discussion Topic – Master Mode Operation Gear Drops

Eric Musco started an interesting Discussion were they want players to speak there mind on Master Mode Operation Gear. Check it out: Discussion Topic: Master Mode Operation Gear Drops | 06.14.2017, 09:29 PM Hey folks, Since the launch of Galactic Command we have made great strides to change it to be a supporting gearing system versus the primary means of gearing your characters. We still have improvements to make and we will be talking more about gearing methodology in an upcoming discussion topic. For today, we really want to focus on the drops currently coming from Master Mode Operations, as this has been a hot topic. Let’s start with some context on how gearing currently works for Operations at each difficulty (all examples assume 8-player): Story Mode Operations: Each boss drops a specific Tier 2 Legendary quality item Ex: Soa in Eternity Vault will always drop 2 offhands Veteran Mode…

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SWTOR: Season 8 Rewards

BioWare just posted the preliminary rewards for ranked PvP Season 8 in Star Wars: The old Republic. Check it out: Season 8 Rewards | 06.13.2017, 06:29 PM Hey folks, Here are the preliminary rewards for Season 8! Where mah day-early donuts, Keith?!?! First, the items that will be given to each individual based on which tier they place in based on their rating: Battle Flag Framed Stronghold Decoration Character Flair Title Second, the Top 96 folks will additionally receive: Title Character Flair Last but not least, the individual items which can be purchased with Season 8 tokens: PvP weapon set (one of each weapon type) New PvP inspired Stronghold Decorations Color crystal Mount In the next few weeks we will work on getting you an exact list of what each item is along with screenshots. As a reminder, the season will be ending with Game Update 5.4. Let us know…

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SWTOR Class Changes for Hatred Assassin and Serenity Shadow in 5.3

Yesterday we told you about the class changes coming to SWTOR this summer. Here is  the first set of changes that are planned to go live with the upcoming Game Update 5.3.  This time for Hatred and Serenity shadow: Class Changes: Hatred Assassin / Serenity Shadow | 06.09.2017, 03:00 PM Hey folks, Below you will find the first set of changes that are planned for Game Update 5.3. Here is a statement from the Combat team on what their plans are for Hatred and Serenity. Quote: With the Class changes in 5.3, we wanted to address several balance issues. One Discipline that we found to be lagging behind its target DPS output was the Hatred Assassin / Serenity Shadow. We changed several skills for this Discipline to increase its DPS output. We wanted to help Hatred / Serenity shine at what it is supposed to be known for: high sustained melee damage….

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SWTOR Discussion Topic: Class Changes This Summer

Eric Musco took on the official forums, and posted a  list of specs and classes that are up for some balances in patch 5.3 coming this summer. Check it out: Discussion Topic: Class Changes This Summer | 06.07.2017, 10:06 PM Hey folks, As Keith mentioned in the roadmap, we want to start the process of having weekly discussion threads here on the forums. Let’s get this started with our first topic, Class changes starting with Game Update 5.3. Let us know what you think of the list! Are these the Disciplines you expected to see? Are any missing and if so which ones and why? The following is each Class/Discipline we are currently looking into changing. By Friday, we will begin posting in-depth threads on exactly what is happening to each Discipline. This will include whether they are being buffed or nerfed and why, along with the specific planned changes. These threads…

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Celebrate EA Play to Give in the Galactic Defender Event in SWTOR

Starting today, Bioware is doing a Galactic Defender event for EA Play to Give from June 2 to June 4. Check it out: From Friday, June 2 through Sunday, June 4, jump into Star Wars™: The Old Republic™ and join the Galactic Defender Event to celebrate EA’s Play to Give program. Through Play to Give, we’re celebrating the importance of inclusion and play and the positive connections it makes for all the diverse players around the world. Help us celebrate what everyone in our galactic community contributes to our galaxy! This weekend, team up with friends new and old in battles across the galaxy and get rewarded*: All players who log in during the Play to Give campaign receive the new ‘PL-2G Defender’ Battle Droid mini-pet. Plus, if players join with 1 or more friends in 1 million or more total group activities across the SWTOR galaxy, all players who log…

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SWTOR: Pending Bug Fixes – GU 5.2.2

Here is a list of the bug fixes we can expect with Bioware has posted a list of bug fixes we can expect for patch 5.2.2. Hey folks, One of the things Keith mentioned in the Roadmap is that we want to work on enhancing Communication with you, especially around the future. As a part of that plan, approximately 2 weeks before each Game Update I will post a thread with a list of currently planned and confirmed bug fixes. Once that list is live I will post updates every few days as I get more information. This thread will become a living list of bug fixes that are slated for the next Game Update. A few important caveats: These are not the patch notes. Features, highlights, and the comprehensive list of bug fixes will be missing. This is not a comprehensive list of every bug fix in the patch. These…

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SWTOR – Road Map 2017

BioWare released a new developer blog on what’s ahead in 2017. Check it out: Hi everyone, Our Star Wars™: The Old Republic™ Team has been very busy reviewing all the areas of the game and has built a vision that we are eager to share with you in this Roadmap. We gathered suggestions directly from our players and influencers, gained insights from comments on our forums and those of our fan sites, and received lots of feedback from conversations at our Cantina events! This SWTOR Roadmap offers insight into our direction for the game starting with our ‘Summer of SWTOR’ activities beginning June 13, 2017. Plus, the Roadmap covers all our plans including what areas of the game we are focusing on, areas targeted for quality of life improvements, and plans for overall gameplay changes. I have included a section about Communication and how we plan to keep you informed…

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SWTOR Roadmap Timing Update from Keith

SWTOR’s new game Producer Keith Kanneg took on the official forums today to provide an update on Game Update 5.2.2 coming mid June, as well as to explain why there is a delay to the promised Roadmap posts. Check it out  below: ► Update on Roadmap | 05.09.2017, 04:07 PM Hey everyone, Wanted to provide an update on my first Producer Roadmap, but getting it published is taking longer than I anticipated. Partly my own fault, as my Dad came to visit and I took a few days off over the past couple of weeks to spend time with him. This ultimately slowed my progress but I am back in full swing now and pushing to get the roadmap completed. I honestly thought I would have had the roadmap done and communicated already, but, I realistically need more time to finalize it. Translated: That means end of this month, but with full intention…

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SWTOR Producer Keith Kanneg’s update about long maintenance situation

Keith Kanneg had a rough star as new game producer for SWTOR. Yesterday he had to handle the first majoer issue since he started his job, as the BioWare team had to expand the maintenance window for  Patch 5.2.1. Maintenance: May 2nd, 2017 | 05.02.2017, 02:46 PM Hey everyone, Wow, what a day trying to get everyone back in the game! As you already know, maintenance today has not gone as planned. So, I felt it was important to jump in and discuss what’s transpired and what’s going on. First, during our initial validation steps this morning, anyone using BitRaider to update the SWTOR client quickly discovered nothing was actually downloaded. This delayed the opening by about an hour. Second, as soon as we were ready to verify everything was working properly (around 11:30am CT), we found we couldn’t connect to the game and were receiving a Login Server is unavailable message. Unfortunately,…

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Twitch Prime – AC-PT Walker promotion

Now through May 15th, Twitch Prime members can rule the galaxy with the ‘Eternal Throne Ultimate Pack’: Get all nine chapters of the latest Star Wars™: The Old Republic™- Knights of the Eternal Throne expansion and face one of the most dangerous families in Star Wars™ to take control and rule the galaxy! Jump into the action with a free Outlander Character Tokenand become a Level 65 Outlander, a veteran of the Great Galactic War. Command a team of hand-picked allies and decide who will live and who will die as you influence the galaxy for the light or dark side of the Force™. Intimidate your enemies inside your own AC-PT Walker Mount! Adept at gatherering of vital intelligence, the Alliance Combat Patrol Transport Walker Mount towers over enemies as you traverse hostile planets and dangerous terrains across the galaxy. If you’re not a Twitch Prime member, sign up for…

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SWTOR Game Update 5.2.1 Patch Notes

Here are the patch notes for SWTOR Game update 5.2.1. Game Update 5.2.1 Highlights May the 4th – In honor of May the 4th, log in between May 2nd and May 8th to earn your very own M4-Y6 Astromech mini-pet. The Double XP event will also run from May 4th to May 14th! General Corrected an error in the tooltip for free-2-play players’ chat restrictions. Command Experience flytext has been changed to gold to differentiate it from Character Experience points. GSI Satellite Support Terminals are once again active on Makeb. The correct Faction tooltip will now display regardless of what area a player is in on Iokath. An Achievement has been added for completing the “Subverting the Tower Droid” Mission on Iokath. Classes +Combat The players’ temporary ability bar will no longer disappear after exiting an alternate form (Iokath Walker, etc.) if it should remain, such as if Heroic Moment…

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SWTOR: A Note from the Producer

Former SWTOR producer Ben Irving is moving to another position within Bioware, and Keith has now taken the position as new producer of Star Wars: The old Republic:Hi everyone! I know it’s a bit later than usual for a Producer’s Letter for this year, but we’ve been making some adjustments behind the scenes and finalizing our next game update – The War for Iokath (Game Update: 5.2). One of those changes is the Game Producer role with Star Wars™: The Old Republic™. Ben Irving has moved on to a great new opportunity within BioWare, giving me the pleasure of leading the SWTOR team as Game Producer. Many of you may recognize me from our livestreams when Eric Musco gives me a shout out as, “my boss, Keith,” while others of you have met me at our Cantina Events, or on calls with players and our influencer programs. And, quite of few…

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SWTOR Game Update 5.2 Patch Notes

Here are the patch notes for SWTOR game update 5.2 that was released the other day. Highlights New Iokath Storyline: When a superweapon of unimaginable power is discovered on Iokath, you must choose to align your forces with either the Republic or Empire — and deal with the inevitable consequences. Once you complete the storyline you will gain access to host of repeatable Missions in a brand-new daily area. Returning Companions: Prepare to fight alongside Former Sith Warrior Companion Malavai Quinn or former Republic Trooper Companion Elara Dorne! Gods From the Machine: Team up with friends and guildmates to take on the first boss of this new Operation, Tyth, the God of Rage. Galaxy Map: Accessible from anywhere, explore the galaxy like never before with the new and improved Galaxy Map. Galactic Command Gearing Changes: Crates get better as you level, greater chances to get set bonus gear, guaranteed Unassembled Gear…

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SWTOR Game Update 5.2: The War for Iokath Delay

The team over at Bioware Austin is delaying the release of the new Game Update 5.2 by at least a week due to some quality issues: Hey folks, We want to ensure our updates release at the highest quality possible and Game Update 5.2: The War for Iokath is no different. At this point in time, we are not satisfied with the quality of the Iokath update. For that reason, we are delaying the release of 5.2 by one week, to release on April 18th. This allows the team more time to make improvements to address some of the issues still pending. We did not make this decision lightly as we are very eager for all of you to get your hands on the new storyline, reunite with old Companions, or try your hand at taking down the God of Rage himself. As soon as we know timing for the next…

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SWTOR Patch 5.2 Developer’s Livestream Coverag

Here is  the SWTOR 5.2 Developer Livestream coverage where Iokath and other contentcovered. Check it out: Agenda Community Topics War for Iokath New Daily Area and PvP Gods from the Machine New Galaxy Map Star Wars Celebration Community Topics Unassembled Components and Legacy – Something we are interested in doing, havn’t decided if that is something we are doing. Most commonly requested feature. Class changes – No class changes in 5.2. One of the class designers just had a kid but once he is back they will dive into that. He is not the only one working on the class changes. Command XP after the event – Command XP boost will stay after 5.2 launches. Base XP will be lower but they are giving CXP back to enemies. Spending tokens, unassembled pieces, and unassembled components – Changes coming to vendor. They are adding tier 1 gear from CXP crates to…

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