Swtor-mined: 2.7PTS New Maps | 3/1/2014

swtor map

swtor_miner have been playing around with the new patch on the Public test servers and found some more goodies. First image is the Quesh Huttball map. The next two are the departure hangars for the new Flashpoints. (I wonder why there are 5 shuttles…) The rest are of the Tython and Korriban Flashpoints. Check it out below:

My best assumption is that they copy pasted the old flashpoint rooms, and so they have 6 total rooms. and can fillup the other 2 when they feel like it.
Personally I wouldn’t mind them pushing the rakata prime flashpoint a bit and have a flashpoint where we race against each other to find the Star Maps (multi planet flashpoint) I.e. Start at Korriban. Fight a boss, clicka shuttle takes us to Kysshyyk(pardon spelling) fight the 2nd boss there, jump to Dantooine. etc.

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.