We’ve been publishing on this site for years before SWTOR launched. We were so excited about the game. No one was as pumped as we were. We brought you every rumor, every insider tip, and every breaking news story as soon as we heard about it. Since then, we’ve seen a lot of ups and downs with SWTOR. As you will see, we’re writing about other games here as well, but SWTOR will always be the game that it was all founded upon. So with that in mind, we’ve seen this topic brought up time and time again. Is SWTOR dead or dying? Is anyone still playing? If you were someone who played in the beginning and you’re looking to come back now, is it worth it? Is there anyone still playing or anything to come back to? First, we’re going to give our answer: yes. Yes, there is still…
SWTOR
Bioware talks SWTOR Patch 5.4a problems
BioWare has released a statement addressing the troubles with yesterdays game update. Game Update 5.4a | 08.31.2017, 11:56 PM Hey everyone, I want to start by apologizing for the unexpected and prolonged downtime today. This isn’t something we ever want to happen, but when it does, we take it seriously and do everything we can to resolve the issue or issues. We are adding additional processes to try and prevent this particular situation from happening again. Here’s essentially what took place today and what’s behind the long downtime: What happened? Wasn’t this tested? The issues we encountered were fairly complex, and having more than one just made things complicated. The first problem was the patch for our BitRaider and SSN launchers were inconsistent and ended up causing different issues after we took the servers out of maintenance. As a result, some of you actually received a game patch, while others didn’t get…
SWTOR Game Update 5.4a Patch Notes
Here are the patch notes for today’s maintenance. Servers has been taken down again though, due to the arrival of new bugs. General Players who do not have the “Invitation: Trader’s Quarters” can no longer be summoned into the Trader’s Quarters on Odessen via a Guild Ship. Flashpoints + Operations + Uprisings Flashpoints Players will now be able to get back to the Umbaran Spider Tank if they die to the adds after killing the boss. It is no longer possible to get stuck on the train in Crisis on Umbara due to aggroing the defensive turrets. Defeating Gladiopod Workers and Soldiers in Crisis on Umbara now properly progress the following Achievements: On the Hunt, The Culling, and Umbaran Safari. Missions + NPCs Missions for the Iokath Daily Area have had their Command XP rewards returned to their correct values.
SWTOR Maintenance: Update 5.4a — Thursday August 31
BioWare will be taking the servers offline on Thursday, August 31st in order to apply Game Update 5.4a. Note that they are still actively testing this patch to ensure the fixes are working properly. they will let us know if maintenance timing changes. Details: DATE: 31 August 2017 TIME: 6:00AM – 8:00AM PDT (1300 – 1500 GMT) VERSION: 5.4a Patch Notes will be available here on Thursday.
SWTOR Game Update 5.4 Patch Notes
Here are the patch notes for Star Wars The Old Republic Game Update 5.4 named “Crisis on Umbara”. The gameupdate is launching tomorrow August 22nd. Check it out below: Highlights New Flashpoint “Crisis on Umbara” – Prepare to lead the ultimate covert assault: battle your way across a moving train, brave the wilds of a dark new world, and more in a high-stakes new Flashpoint! When a deadly traitor is tracked to the shadow-world of Umbara, you’ll need to lead a strike team to confront the betrayer before the galaxy is thrown back into war. Available in [Solo] Story, Repeatable Story, Veteran, and Master Modes. New Stronghold “Umbara Mobile Base” – Once you’ve uncovered the traitor, expand your command with a new Stronghold, the Umbara Mobile Base! For the first time, personalize your very own moving train and enjoy the sights as the shadow world’s eerie landscape passes by. Ranked Season…
SWTOR: Trading Scars – A Short Story on Umbara
If there is one thing BioWare does right it’s the story. No other MMORPG has the same depth as Star Wars: The old republic, and the team seams to be determent to keep this up. So with a new game update, comes a new story to explore. Here is a short story on Umbara: Veesh was scaring the rookie again. Nira watched as the Umbaran commando glanced to make sure the train compartment was sealed, then pulled back the edge of his sleeve to reveal a series of ugly welts snaking across his wrist. “Got this escorting a shipment last month. Banshee swooped in out of nowhere, right as we were crossing the canyon.” He smirked, his voice muffled by the visor of his helmet. “Latched onto my wrist long enough for the poison to seep in. The medics say I’m lucky to keep my arm.” Nira noticed the rookie…
SWTOR: Crisis on Umbara: Gameplay and Rewards
Here is a new gameplay blog post from the SWTOR devs over at BioWare Austin. The ‘Crisis on Umbara’ update coming August 22nd. Check it out: The traitor who attempted to murder the Alliance Commander has been tracked to Umbara, where they’re smuggling Adegan crystals for an unknown plot. Hijack the hover-train carrying the crystal shipment and confront the traitor before they can escape! You can read the short story ‘Trading Scars’ for more adventures on Umbara. Getting into ‘Crisis on Umbara’ Your access to the ‘Crisis on Umbara’ Flashpoint will vary depending on your character level and the difficulty level you wish to play. Here are the requirements to access each mode of the Flashpoint: Story Mode – You must have a level 70 character which has completed the War for Iokath storyline. You can grab the Mission for this Flashpoint from your ship terminal. This is the only version…
SWTOR: Patch 5.4 Roadmap and Beyond
Eric Musco have updated the community with more information regarding SWTOR game update 5.4. Check it out: Discussion Topic: Game Update 5.4 and the Next Roadmap | 07.28.2017, 04:32 PM Hey folks, Keith, Charles, and I wanted to apologize for our lack of posting this week. The whole team has been pretty heads down working on a variety of things and so we haven’t paid you forum-goers our usual love. Here are a variety of things we have updates on or seen questions about. Class Changes in 5.4 – We will make posts around each of the upcoming Class changes, akin to what we did with 5.3. My hope is to start those next week. Either way I will give you a better idea of timing next week. Season 8 Rewards – The rewards blog is nearly finished and will contain all the deets, including tier breakdowns and reward screenshots. I am pretty confident…
SWTOR Game Update 5.3a Patch Notes
BioWare took down the servers today, to deploy a game patch addressing several issues that came with SWTOR game update 5.3 . Check out the full patch notes below: Operations will now show in Group Finder as intended. Corrected an issue where Companions were not receiving Influence when being sent on a Crew Skill Mission. Powertech Advanced Prototype Prototype Missile Silos no longer increases the damage dealt by Deadly Onslaught (down from 10%), reduces Deadly Onslaught’s cooldown by 5 seconds (down from 15 seconds), and makes Shatter Slug deal 25% more damage (down from 50%) – all other effects remain unchanged. Vanguard Tactics Grenadiership no longer increases the damage dealt by Artillery Blitz (down from 10%), reduces Artillery Blitz’s cooldown by 5 seconds (down from 15 seconds), and makes Flak Shell deal 25% more damage (down from 50%) – all other effects remain unchanged. Multiple Stronghold Decorations which are not…
SWTOR Change to Cartel Color Crystals and Weapon Tunings with Legacy Weapons
SWTOR Game Producer Keith Kanneg, had an interesting statement on the forums today, regarding the changes to legacy weapon color crystals, and weapon tuning swapping. Check it out: Change to Cartel Color Crystals and Weapon Tunings with Legacy Weapons | 07.11.2017, 10:42 PM Hey all, Let’s review today’s Crystals and Weapon Tuning change and what caused it. With Patch 5.2.2, we made a change so everyone could take advantage of the Weapon Tunings across their account. We did that by adding them into Collections. This is the same process we use for Flairs, Armor Sets, Mounts, Crystals, Weapons, Pets, and more. This appeared to be a very welcomed change, but over the past month we found out players were subverting the collection system by using an exploit related to Legacy Weapons. Sure, you can argue it’s been that way for a long time, but Weapon Tunings were new and being able to…
SWTOR : 5.3 Patch Notes
Here are the SWTOR Patch Notes for Game Update 5.3. Highlights Manaan Stronghold: Kick back and relax in your own personal Manaan Retreat, complete with expansive ocean views, underwater chambers, and sleek styling that can be furnished and decorated to suit your personal style! Operation Boss Battle: Aivela and Esne: Gather your most elite friends and allies to face these twin superweapons in the second encounter of the Gods from the Machine Operation! Customizable Companions – Lana Beniko and Koth Vortena: Your trusty allies can now take full advantage of the galaxy’s many fashionable items! General Visual improvements have been made to loot indicators on fallen enemies. The cooldown of Rocket Boots will now be triggered if it is selected when using the Random Mount ability. Improved Speeder Piloting 4 and 5 now works for all mounts. When creating a Cathar, the fur color 3 option will now be consistent regardless of what…
Class Change Feedback in 5.3 and 5.4
Eric Musco of Bioware posted a list of the player feedback, that the game developers have received for the upcoming class changes in game update 5.3. Class Change Feedback in 5.3 and 5.4 | 07.07.2017, 09:18 PM Hey folks, One of the topics we have seen come up a bit in the past couple of weeks is all of your feedback regarding Class changes and what is happening with it. We understand we have not kept you updated on the threads where we posted the Class changes so we want to talk through what happens next and how we will use your feedback. For a multitude of reasons, Class balance is one of the most challenging communication topics. We dislike having to nerf a Class as much as you do, but sometimes we have to do it for the overall health of our game (as we talked about in our “How Class…
SWTOR: Sisters of Carnage Teaser
The SWTOR Team just released a new teaser video for the next operation boss coming with SWTOR game update 5.3, called the Sisters of Carnage. Rally your team for CARNAGE as the next Operation battle arrives: prepare to face off against the legendary superweapons, Aivela and Esne. Build your elite team of eight or sixteen players and wage war against these twin-sister droids to determine the fate of the galaxy! When the battle is over, unwind on the legendary planet of Manaan in your new Stronghold! Now you can call this water-world home – personalize a sprawling ocean-side estate, complete with panoramic vistas and exotic submarine sights! ‘Sisters of Carnage’ also introduces exciting new Companion Customizations, plus combat updates for Sith Inquisitors, Smugglers, Bounty Hunters, and more! Remember you can support this blog by buying your cartel coins on Amazon via this link were you also will get a Exclusive Item [Online Game…
SWTOR: Pending Bug Fixes – Game update 5.3
BioWare posted a list of the bug fixes that will rolled up with gameupdate 5.3 in Star Wars: The Old Republic: Pending Bug Fixes – GU 5.3 | 07.05.2017, 09:01 PM Hey folks, Before we get started, few important caveats: These are not the patch notes. Features, highlights, and the comprehensive list of bug fixes will be missing. This is not a comprehensive list of every bug fix in the patch. These bug fixes are subject to change and/or be removed. As we continue implementing fixes and testing them, some of these could get moved into other releases. TLDR – This is preliminary and everything is subject to change. Here are some of the pending bug fixes for Game Update 5.3: Improved Speeder Piloting 4 and 5 now works for all mounts. When creating a Cathar, the fur color 3 option will now be consistent regardless of what Cathar head is chosen….
SWTOR: Conquest Schedule for the next 3 month
Here are the scheduled upcoming conquests in Star Wars: The old Republic. I am really loving all of the communication and the speed at which events/things are happening in the game. July 4 – Revenge of the Revanites July 11 – Relics of the Gree July 18 – The Balance of Power July 25 – Rakghoul Resurgence: Tatooine Aug 1 – Titans of Industry Aug 8 – Death Mark Aug 15 – The Trade Emporium Aug 22 – Relics of the Gree Aug 29 – Flashpoint Havoc Sep 5 – Rakghoul Resurgence: Corellia Sep 12 – Plunder of Iokath Sep 19 – Death Mark Sep 26 – The Trade Emporium
SWTOR Lead Writer Charles Boyd explains the KOTFE backstory.
Earlier today, current lead writer of Star Wars: The old Republic, Charles Boyd took on the forums explaining the backstory of Knights of the Fallen Empire Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE? | 06.30.2017, 12:40 PM Quote: Originally Posted by DarthDymond One of my absolute favorite lines from the vanilla game is when you encounter the Emperor in the Jedi Knight’s story and he gives his big villain speech about out why he wants to be an immortal god: “You discern a fraction of reality. Beyond these stars exist other galaxies, other worlds, other beings. I will experience or ignore them as I wish. I will spend eternity becoming everything: a farmer, an artist, a simple man. When the last living thing in the universe finally dies, I will enjoy peace and wait for the cycle to begin again.” That is a villain I can easily believe was already…
SWTOR Class Changes: Madness Sorcerer / Balance Sage
Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Madness Changed Deathmark’s periodic damage boost from 10% to 15% Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction Sage Balance Changed Force Suppression’s periodic damage boost from 10% to 15% Mind’s Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Mind’s Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop.
SWTOR Maintenance: June 27th, 2017
BioWare will be taking the servers offline on Tuesday, June 27th in order to perform back end updates. As there are no client-side changes, there won’t be a version number or download associated with this maintenance. SWTOR.com will also be down during this time. Details: DATE: 27 June 2017 TIME: 5:00AM – 8:00AM PDT (1200 – 1500 GMT) VERSION: N/A Timezone(s) Start Time End Time UTC Offset Wellington June 28, 2017 12:00 am June 28, 2017 03:00 am +12:00 Australia/Brisbane, Australia/Sydney June 27, 2017 10:00 pm June 28, 2017 01:00 am +10:00 Australia/Adelaide June 27, 2017 09:30 pm June 28, 2017 12:30 am +09:30 Tokyo June 27, 2017 09:00 pm June 28, 2017 12:00 am +09:00 Australia/Perth, Hong Kong June 27, 2017 08:00 pm June 27, 2017 11:00 pm +08:00 Mumbai June 27, 2017 05:30 pm June 27, 2017 08:30 pm +05:30 EET, Moscow June 27, 2017 03:00 pm June…
SWTOR: Dread Warlord Pack Changes
Eric Musco just informed the SWTOR community that Bioware will be making changes to Dread Warlord Packs that is coming tomorrow. Dread Warlord Pack Changes | 06.26.2017, 03:37 PM Hey folks, With our last Cartel Market pack, we made some changes to how drops worked. New pack items would only contain Silver or higher rarity so that we could really focus in one quality and the other slot was a guaranteed Grand Chance Cube. The feedback we heard pretty quickly from many of you is that due to those changes, packs didn’t feel quite as rewarding when you opened them. We agree with that sentiment and we want to continue improving this process going forward. The Dread Warlord Pack contains some changes we hope will address your feedback. Each pack now will now contain 5 slots, instead of the previous 4. Here is what each slot looks like: Guaranteed new…
SWTOR: Class Changes: Pyrotech Powertech / Plasmatech Vanguard
Eric Musco from Bioware has posted a list of the planned changes for Pyrotech Powertech and Plasmatech Vanguard commin in Patch 5.3. Check it out: Class Changes: Pyrotech Powertech / Plasmatech Vanguard | 06.21.2017, 08:06 PM Note: All changes below are currently in development and are subject to change before being released. Powertech Pyrotech Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50% Reduced the burn damage of Incendiary Missile by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10% Increased the critical damage bonus given by Firebug from 10% to 15% Vanguard Plasmatech Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50% Reduced the burn damage of Incendiary Round by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round…
SWTOR Class Changes: Arsenal Merc / Gunnery Commando
Eric musco just posted Round 2 of class changes comming with SWTOR gamupdate 5.3. This time we get to read the planned changes for Arsenal Merc / Gunnery Commando Below are the notes from the Combat Team: Class Changes: Arsenal Merc / Gunnery Commando | 06.16.2017, 11:06 AM Note: All changes below are currently in development and are subject to change before being released. Mercenary Arsenal Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16) Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown Riddle no longer improves Unload The critical damage bonus provided by Target Tracking is now 15% (down from 30%) Decoy now has 2 charges (down from 5) Commando Gunnery Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16) Curtain of Fire no longer increases the damage dealt by Boltstorm, but still…
SWTOR: Discussion Topic – Master Mode Operation Gear Drops
Eric Musco started an interesting Discussion were they want players to speak there mind on Master Mode Operation Gear. Check it out: Discussion Topic: Master Mode Operation Gear Drops | 06.14.2017, 09:29 PM Hey folks, Since the launch of Galactic Command we have made great strides to change it to be a supporting gearing system versus the primary means of gearing your characters. We still have improvements to make and we will be talking more about gearing methodology in an upcoming discussion topic. For today, we really want to focus on the drops currently coming from Master Mode Operations, as this has been a hot topic. Let’s start with some context on how gearing currently works for Operations at each difficulty (all examples assume 8-player): Story Mode Operations: Each boss drops a specific Tier 2 Legendary quality item Ex: Soa in Eternity Vault will always drop 2 offhands Veteran Mode…
SWTOR: Season 8 Rewards
BioWare just posted the preliminary rewards for ranked PvP Season 8 in Star Wars: The old Republic. Check it out: Season 8 Rewards | 06.13.2017, 06:29 PM Hey folks, Here are the preliminary rewards for Season 8! Where mah day-early donuts, Keith?!?! First, the items that will be given to each individual based on which tier they place in based on their rating: Battle Flag Framed Stronghold Decoration Character Flair Title Second, the Top 96 folks will additionally receive: Title Character Flair Last but not least, the individual items which can be purchased with Season 8 tokens: PvP weapon set (one of each weapon type) New PvP inspired Stronghold Decorations Color crystal Mount In the next few weeks we will work on getting you an exact list of what each item is along with screenshots. As a reminder, the season will be ending with Game Update 5.4. Let us know…
SWTOR Class Changes for Hatred Assassin and Serenity Shadow in 5.3
Yesterday we told you about the class changes coming to SWTOR this summer. Here is the first set of changes that are planned to go live with the upcoming Game Update 5.3. This time for Hatred and Serenity shadow: Class Changes: Hatred Assassin / Serenity Shadow | 06.09.2017, 03:00 PM Hey folks, Below you will find the first set of changes that are planned for Game Update 5.3. Here is a statement from the Combat team on what their plans are for Hatred and Serenity. Quote: With the Class changes in 5.3, we wanted to address several balance issues. One Discipline that we found to be lagging behind its target DPS output was the Hatred Assassin / Serenity Shadow. We changed several skills for this Discipline to increase its DPS output. We wanted to help Hatred / Serenity shine at what it is supposed to be known for: high sustained melee damage….