star wars galaxies

SWGEMU: Vendors Disappearing and Basilisk Rollback

Something bad happened over with SWGEMU today recently. They were quick to update to the forums and Facebook to let members know what was going on. No excuses, no twisting of the facts but just a simply notification of what was happening and how they intended to fix it. As many members of the community have said, a roll back is better than vendor loss. They worked hard and quickly to try to correct the issue. Here’s the update in case you missed it. From SWGEMU forums: Well something got messed up pretty bad. Unfortunately bunch of vendors, shuttleports and starports went poof. While we are investigating the issue, we are making backups and trying to find the underlying cause. At the moment the worst case scenario would be a rollback. If that happens, and we are hoping it wont have to come to that, all characters created in the…

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There is an Upset in the Force within SWG Community

Last month there was some drama in the SWG community. We hesitated to even write about it right away, lest we stir the hornet’s nest. It’s also not completely clear what even happened. We suspect only the parties directly involved know all of the truth. That said, there are recordings of the Teamspeak conversation that took place on this subject and people who have come forward since the big blowup to add details. Here are the basics of what we can unfurl. Apparently there was a mass hacking, or what was believed to be a mass hacking, in SWG Reborn but then later Aconite came onto staff Teamspeak (allegedly) and said it was a takeover. That he, seefo, levarris and singe (Vlock) were taking over. There are some recordings of the entire event you can find here if you want to have a listen: The recording starts off with Aconite…

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An Afternoon with the Star Wars Galaxies Emulator

One day, James Currie, wrote a story on his blog, destructoid.com, about crafting and he used Star Wars: Galaxies as an example. He then realized that the old Star Wars MMO had an emulator and he had to give it a whirl right then. Depending on your age you may or may not remember that before microtransactions came to be, there was pre-NGE Star Wars Galaxies and players played roles like smugglers, bounty hunters and gunslingers. However, Sony purchased the game and then introduced Jedi with the ‘New Game Enhancements.’ Many players hated the new update and the Star Wars community was in a rage. After several years of no improvement, SWG shut down but the emulators rose up. Because NGE dropped the SWG, the emulator project grew. It was a huge hit and he has been playing it ever since. The one thing that is captivating, according to Currie, was…

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Darjani SWGE Goes Open Source, Too

We’re seeing a trend here these days in the Star Wars: Galaxies community. Following the lead of SWGEmu, they are going open source. After a year of silence and the complete death of their website, Dajarni Emu has finally announced that they will be up and running this summer. This post here on their Facebook page explains: After long silence, here is a heads up.Currently there is a new situaion with SWGEmu, since they finally decided to go… Posted by Darjani SWGE Galaxy on Sunday, May 3, 2015 Now with this in mind, you can expect to see some good things coming to the community. As always, we can expect to see some shifts and growing pains as a game ages and as the community around it grows and shifts. This is just one more example of that. The top sites/servers will rise above the rest with the changes and good things will…

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Following SWGEmu’s Lead, ProjectSWG Goes Open Source

There are some changes happening over at ProjectSWG and it might be good for everyone involved. Following the lead from SWGEmu, they are going open source. Here is some information from the official post that also explains what their plans are for the future. Greetings citizens of ProjectSWG, In an effort to get the community actively involved in the development of ProjectSWG, we have decided to make some major changes to how we’ll be approaching our code. Below are the various changes that we’ll be making in regards to the further development of the core. Expect to see these changes pushed through soon. Core name change: In order to not be mixed up with SWG Emu’s Core 3 code we have decided to change the name of our core to Holocore. Change of license: Inspired by the announcement of SWG Emu team to go fully open source with their engine (http://www.swgemu.co…ad.php?t=159544) we have…

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Did Star Wars Galaxies Fail?

We have talked at length here before about Star Wars Galaxies. A good number of our readers were Star Wars: Galaxies fans for sure. So if you have yet to read Raph Koster’s write-ups on SWG, you are missing out. His final post in the series is Did Star Wars Galaxies Fail? and brings up some good points about the game, the community and what has become of it now. A snippet: So, was it a failure? Well yes, of course. And also, no. It depends how you ask the question. There are a lot of assumptions out there about how the game did, particularly in its original form. So, let’s start by tackling some of those: Galaxies actually had the best one-month conversion of any game at SOE, by a double-digit percentage. More new players decided to stick it out past one month. Given the one-month period, you can’t…

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The amazing ‘Star Wars Galaxies’ Jedi mode that never was

Raph Koster, creative director for the 2003 MMO Star Wars Galaxies game began his discussion on the problems that the design team were up against was this: “Well, my opinion is Jedi are evil.” Many fans decided to give up on the game back then because a third major patch added a Jedi as a character. The problem is that Jedi’s are too powerful and rare to be successfully added in. Before the game ever launched, the design team went over many ways to make a Jedi playable in the game and Koster said that there was one solution, “the crazy idea I still wish we had done.” Inspired by Diablo’s Hardcore mode, the system was “that affectively gave a different way to play the game. A method that kept Jedi rare, powerful, and yet allowed everyone a shot,” Koster stated. However, this solution was not a solution after all….

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Playtesting for SWGEmu – What You Should Know

Have you played SWGEmu yet? We’re looking for your thoughts on it as Star Wars and SWG fans. Late last year I wrote a post about the SWG emulator and what SWG fans could expect from it. Guest Tosche Station actually posted a comment to that original article recently that we thought deserved its own post since it was so lengthy and well thought-out. You can see the original comment here: If anyone reading has an interest in playtesting for SWGEmu, there are a few things you should keep in mind; 1). If you’re never played Star Wars Galaxies at all, you’re gonna have a bad time. The SWGEMU community is comprised of diehard SWG players who put on a good show of being friendly and helpful, until you start asking questions they don’t know the answers to. Then you’ll discover just how insular the SWGEMU community is, and the fact…

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Massively Reminisces on Star Wars Galaxies’ 10th Anniversary

It’s hard to believe it’s been that long but the 10 year anniversary of Star Wars Galaxies just passed. Are you feeling old yet, because I am! If you’re reminiscing about the good times you had then join the club because Massively was doing the same thing and they were kind enough to share it with us. Has it really been 10 years? Yep, Star Wars Galaxies did indeed launch on June 26th, 2003. And yep, this is indeed an anniversary post for an MMORPG that closed down in December of 2011. Why the reminiscing about a game that we can’t — ahem — play any longer? Simply put, SWG deserves it. If you’re reading this article, you already know why it deserves it, so we’ll skip the sandbox proselytizing and get right to the part where Massively’s Starsider veterans raise a glass and share a few of their favorite launch-era memories.  You can…

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Which Is the Best Star Wars MMO?

Do you love Star Wars? Have you played all the Star Wars MMOs? We say “all” like it is a lot but really it’s only 3 (2, depending on who you ask). Well if you ask Massively writer Jef Reahardm, he’ll tell you there is three. They did a recent poll on their site to see what the readers thought was the best: Star Wars has gotten the MMO treatment not once, not twice, but three times. This is assuming that you count SOE’s Clone Wars Adventures browser title, which I do since it features extensive progression, non-combat activities, and a slew of other MMO-like features in spite of its heavy use of instancing. Then there’s Star Wars Galaxies, of course, followed by Star Wars: The Old Republic. For today’s Leaderboard, help us pick the best Star Wars MMO (or at least, the most popular according to Massively commenters). Vote…

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