Capital Games usually post kit reveals before now, but given the importance of this character, they wanted to make sure he was done right – rather than committing too early and then changing his kit. They apologize for the delay – as they know we’re all excited about it – but they wanted ensure our Jedi Knight Revan lives up to that excitement.
The team has been working hard over the last few days (and months, really) on Jedi Knight Revan and are excited to share his Kit Reveal over in the Arena and Character Strategy Section.
They are planning to release the Ancient Journey for the Legend of the Old Republic this week. We’re pretty confident the event will be ready by the 18th – but there is always a chance with something coming in this hot that they may not finish in time. We will update you if there are any changes to the schedule.
Check it out below:
UNIT NAME: Jedi Knight Revan
Fabled Jedi leader who controls the battle with a wide mix of powerful abilities
Special 1: MASTER STRATEGIST (Cooldown 3)
Final Text: Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi.
Special 2: DIRECT FOCUS (Cooldown 3)
Final Text: (ZETA) Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can’t be Resisted, Copied or Dispelled). Increase target enemy’s cooldowns by 1, reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can’t be Evaded. Call all Jedi allies to assist dealing 50% less damage.
Marked: All enemies will target this unit
Leader: GENERAL OF THE OLD REPUBLIC
Final Text: (ZETA) At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally. Jedi allies begin the battle with Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy’s Max Health by 10% (stacking, doesn’t work against Raid Bosses). At the start of each Jedi ally’s turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can’t be countered.
Strategic Advantage: (cooldown 1) Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Unique 1: SAVIOR
Final Text: While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, and take a Bonus Turn. While Revan is in the Leader slot and not the ally slot, he can also be saved by Savior.
Unique 2: HERO
Final Text: (ZETA) Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.