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March 18, 2012
There are a lot of naysayers about SWTOR these days. In fact, since the game was in pre-launch phase, there were haters who protested and insisted the game would be a massive failure. While many are now trying to say that prophecy has come to light, not everyone believes this. In fact, there are still quite a few players who are happy with the current state of SWTOR and impressed with the game overall and in general.
Reddit and the subreddit of SWTOR is not always friendly to those who love SWTOR but here is one poster who had a thorough report of
Here is a snippet of the review talking about endgame content:
So I finally get to the max level and am ready to finally "play the game" as I would say. First thing's first -- I need gear. A bit of online research tells me that Recruit PVP blues are a good starting place for both PVE and PVP so I farm up a set. This is even easier to do now since there is a new PVP mission that practically says "Gratz on 50 here's some starter gear to help you not suck" which I think is AMAZING and other games should really take a hint (I'm looking at you, WoW). Okay, I've got a blue set of armor so I can retire these level 40-something greens and try my hand at a HM Flashpoint. About an hour later I have my first HM Flashpoint completed and a few new peices of gear to boot! The boss mechanics were surprisingly tough on some fights and we wiped a few times but eventually figured everything out on our own. Since then I have completed every Flashpoint on Hardmode and I have to tell you, I am very satisfied with the quality and difficulty level of the content. I have yet to see any of these "bugs" that people claim exist but maybe I'm just extremely lucky.
It's time to try some of this infamous level-50 PVP. It's a little rough at first but having the Recruit gear definitely helps me feel less squishy and as I get more Battlemaster gear I start to feel much more confident in the ring. The objective-based gameplay, in my opinion, is some of the best I've ever seen in an MMORPG. Planting a bomb in Voidstar or capping a turret in Civil War is an intensely rewarding experience. There is much more focus on attacking/defending the objectives than on racking up kills, which I love. Sometimes I get stunlocked to death and it sucks but it happens only when I have multiple people beating on me. It's not like the majority of my experiences in WoW where a single player can completely lock you down until they have single-handedly chiselled away your health to zero before you have a chance to fight back. I'd like to also add that giving players a free "trinket" is again something that certain other MMORPGs should take note of.
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