Developer Blog

SWTOR Season 10 Ranked PVP Rewards

swtor Season 10 Ranked PVP Rewards

Here is the latest blog from the SWTOR devs over at BioWare Austine. This one is outlining the rewards for Season 10 Ranked PvP. Greetings PvPers! Season 10 of Ranked PvP is set to end with the launch of Game Update 5.10.1. Just as a reminder, after Season 10 ends all Season 9 tokens will be converted into credits. This will be your last chance to redeem these tokens, don’t miss out! Season 10 marks the first time that cross-faction play has been a part of Ranked PvP. With more competition comes a couple of changes to how we breakdown rating tiers. First, each tier now has different rating requirements for Solo and Group play. This is due to overall rating differences between these gameplay types. Second, rating requirements across the board have lower requirements so be sure to double check where your characters fall! Another change you will notice is…

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SWTOR – Road Map 2017

BioWare released a new developer blog on what’s ahead in 2017. Check it out: Hi everyone, Our Star Wars™: The Old Republic™ Team has been very busy reviewing all the areas of the game and has built a vision that we are eager to share with you in this Roadmap. We gathered suggestions directly from our players and influencers, gained insights from comments on our forums and those of our fan sites, and received lots of feedback from conversations at our Cantina events! This SWTOR Roadmap offers insight into our direction for the game starting with our ‘Summer of SWTOR’ activities beginning June 13, 2017. Plus, the Roadmap covers all our plans including what areas of the game we are focusing on, areas targeted for quality of life improvements, and plans for overall gameplay changes. I have included a section about Communication and how we plan to keep you informed…

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SWTOR 5-year Anniversary is Today

Today marks the 5-year anniversary of SWTOR! If you haven’t caught it already, Ben’s Producer letter along with the 5-year collage are now live, Check it out below or over at the official SWTOR Website Thank you for a Fantastic Five Year Saga… By Ben Irving, Producer, BioWare Today, Star Wars™: The Old Republic™ is celebrating its five-year anniversary…and it is hard for me to believe that I am the one with the honor of writing this – the Five Year Anniversary Producer’s Blog. I started on this project six years ago, excited, enthusiastic and energized – this was the realization of a goal I had pursued for years. I knew fate had smiled on me when I became part of the BioWare team I had admired for so long, working together with the amazing team at Lucasfilm to create a game in the Star Wars™ universe, the most beloved…

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SWTOR: Introducing Weapon Tunings

BioWare posted a new blogpost on a new feature in the game: Weapon Tunings. This can be used to customize your weaponry, creating a brilliant visual flair on the weapon itself! If you want to equip a Weapon Tuning the first thing you’ll need is a weapon with an available Tuning Slot. Weapons that have a Tuning Slot come from many different sources including the Cartel Market, PvP, Operations, Reputation Vendors, Flashpoints, Heroics Missions, and Crafting Recipes. Be sure to check if your Weapon has a Tuning Slot! Next, you’ll need a Weapon Tuning. They are currently only found in Cartel Market Packs. The first Weapon Tuning, Lightning, is available in the Plunderer Pack which launches alongside Chapter XIII: Profit and Plunder. Once you’ve got a weapon with an open Tuning Slot and a Weapon Tuning, combining the two is as simple as making any other modification to your weapon. First, CTRL+Right-click…

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SWTOR Dev Blog: The Eternal Championship

The SWTOR team has published a blog post regarding the  upcoming Eternal Championship comming in Game update 4.4.: Welcome to the Eternal Championship, a new daily experience that will pit players against some of the galaxy’s most notorious fighters. Below Zakuul’s sparkling exterior lies The Arena Grand, a decadent venue where citizens of the old world indulge their basest desires as spectators of brutal gladiatorial events. One such event is Mayhem, where beginning with Game Update 4.4 “Profit and Plunder” players may compete to earn the title of Eternal Champion. The Eternal Championship is a solo-able PvE experience that will be available to all players who have played up through Chapter IX “The Alliance” of Knights of the Fallen Empire. By traveling to the Platform 6 Cantina on Zakuul and speaking with fight master Dominaire, players may enter Mayhem at the Arena Grand. There they will fight through multiple rounds of increasingly…

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Introducing the Alliance System in SWTOR

BioWaer Designer Matt Pucevich posted a detailed blog on the alliance system within Star Wars: The old Republic, Knights of the fallen Empire. Check it out: 10.20.2015 Introducing the Alliance System Be it the cheeky Astromech Droid, the stalwart Wookiee partner-in-crime, the ambitious upstart apprentice that is yours alone to mold, or any of the other 40-odd characters found in Star Wars™: The Old Republic™ to-date; we all know and love our Companions (especially the chronically under-appreciated ship droids!). Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital Expansion, Knights of the Fallen Empire, comes an even deeper focus on characters and storytelling. For this reason it only makes sense that we would seek to include our beloved friends (especially the ship droids!!) in that experience. Knights of the Fallen Empire has given us an excellent opportunity to take stock of…

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Developer Blog: Fallen Empire Core World Changes

BioWare posted a bew blog post detailing the changes to core worlds with the Knights of the Fallen Empire. Check it out: Drawing inspiration from the success of last year’s 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we’ve altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War. To accomplish this we’ve established a new critical path, reducing the number of Missions players are required to complete in order to progress along with an adjusted experience curve. Additionally we’ve made a number of changes to Heroic Missions and re-classified Missions not considered…

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New SWTOR Story dev blog: Brothers

BioWare published a new story blog on the swtor website details Thexan and Arcann. These a the two guys from the Fallen Empire trailer. Check it out below: Brothers Today, I watched my face burn. The skin cracked and curled as fire seared away the moisture. Charred flesh retreated from the heat and shriveled into a huddled black mass. One blue eye, identical to my own, held me in place–made me watch. In an instant, it was the face of a stranger. And we were no longer twins. The memory tugged at my hand, pulled it to my cheek. I was startled by the smoothness that met the pads of my fingertips. My brother’s phantom grip still clutched my arm. I felt the bones beneath his skin reach out, try to escape the pain, and fail. Arcann had writhed for hours before sleep granted him mercy. My own bed remained empty….

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SWTOR Dev Blog – Vacation

BioWare posted a new short story called Vacation and features the upcoming companion Nico Okarr: Vacation Even by Outer Rim standards, the Sarlacc and Loaded cantina was considered the end of the line. Smoke sullied by the stench of bodily fluids and putrid food assaulted the nostrils. Except for a flickering sign above the bar, it was dark and muggy. Sand carpeted the floors and seats. Customers didn’t frequent the Sarlacc–only regulars–the same five sorry slobs who sat in the same chairs, drinking the same drinks, and mumbling the same woes day in and day out. Under normal circumstances, a man like Seamus Kaldo wouldn’t send his servants to such an establishment, much less visit himself. But the trail had led him here and Seamus was in too deep to stop now. No one had looked up when they entered. Unless provoked, the Sarlacc’s finest were content to keep their faces…

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SWTOR Developer Blog – The Epic Story XP Boost

Community Manager for Star Wars: The old Republic Eric Musco, posted a developer blog about the new The Epic Story XP Boost. This XP boost is a subscriber only bonus, that will let you run through level 1-50 doing only your class quests. Check it out: Hello everyone, let’s talk about the Epic Story XP Boost and how it’s an improvement over our 12x boost that we gave prior to Shadow of Revan. Our Epic Story XP Boost allows all subscribers to level from 1-50 by playing only their Class Missions and from 50-55 on Makeb by playing only the Rise of the Hutt Cartel main storyline. This Boost does not affect Shadow of Revan as it was already designed to be a more streamlined leveling experience. If you have never played the original 8 Class stories, there has never been a better time to dive in! With the Epic…

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New SWTOR Story blog: The Sixth Line: Part One

BioWare just posted a new  SWTOR story blog. This one is focusing on the Sixth Line of Jedi and their leader Master Surro The Sixth Line: Part One The once-ripe fields of Balmorra lay barren, pockmarked by heavy artillery. The defaced bedrock was the handiwork of not only the Sith Empire but the Balmorran Resistance. One would hope each side might be more careful with the object they were fighting for. The desperate do not possess gentle hands… and these were truly desperate times. Master Surro stared across the open land from the relative safety of her makeshift mountain encampment. Her eyes were sharp, catching even the faintest movement of charred grass in the afternoon breeze. The air was dry and warm. A sheen of sweat covered Surro’s skin beneath her heavy armor. Three Jedi waited with Surro on the overlook. Garault, her second in command, was tall and broad…

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Developer Blog: One Night in the Dealer’s Den

BioWare posted a new roplaying developer post at the official website. In case you are wondering who Jonas Balkar is,  he is from the Trooper’s class story. This is the SIS agent that Havok Squad teams up with a lot. Below is a thoroughly entertaining read. I love the idea of Balkar being this annoyance that Theron can’t get rid of. Check it out: Theron Shan sat shackled to a jukebox in one of the backrooms of the Dealer’s Den. The air was stuffy, smelling of body odor and spilled drinks. His lip was swollen from the first punch of the evening and he counted at least two broken ribs. In retrospect, all of this was inevitable. He could blame the Twi’lek who had falsely accused him of cheating at sabacc, or even his Houk captor, but they were merely side effects, a consequence of a larger mistake. No, there was only…

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SWTOR Story update: The Price of Power

BioWare posted a new role play update ion the official SWTOR Website. Not sure who wrote it yet, but it is definitely worth a read. Check it out below: The Imperial Guard stood at attention as Darth Lachris strode down the hall to the Dark Council Chamber. Red sand clung to her hair and robes, the color an intense contrast to the sterile walls of the Academy. She did not presume to know why her master had summoned her. Assumptions were dangerous, an acolyte’s move that she had long outgrown. The door opened with a hiss. Darth Marr sat alone, still as the statues of dead Sith carved into Korriban’s bedrock. Upon reaching the middle of the room, Darth Lachris kneeled. Sweat ran down her back despite the cool air inside the chamber. “Master,” she whispered. The cords and spikes of the armor encasing Darth Marr’s body gleamed in the chamber’s…

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Dev Blog: Welcome to Shadow of Revan!

Shadow of Revan expansion is now official live. Technically opened last week, but for non-subscribers, the formal digital launch date was yesterday. With that Associate Producer For Star Wars: The old Republic, Andrew Horwitz, wrote a blog update over at the official websites, and of course BioWare also released a new trailer to coincide with the official launch. Check it out: Welcome to the launch of our latest expansion – Shadow of Revan! The Shadow of Revan Digital Expansion is the grand culmination of the Forged Alliances story arc. Revan is ready to make his boldest move yet, and we are excited to share it with you. When we started developing Shadow of Revan, we wanted to go back to our BioWare roots and focus on the story. We know that BioWare story is at the top of the list for things players want to experience in Star Wars™: The…

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Community News: The Revanites’ Ascendance

KOTOR 3

A new community news post was made available today from Bioware that sets the stage for the upcoming Shadow of Revan Expansion. As the title implies the post takes a closer look at a Revanites’ and their impact on both Republic and Empire. The author of the report, Shroud, makes the assumption that Revan’s followers have infiltrated the two main factions in the game and are slowly working towards their greater plan to conquer the galaxy. You can read a snippet from the post below FROM: The Shroud TO: All Assets (Level 25 Encoding Active) SUBJECT: The Order of Revan I have mentioned in the past that a number of embedded Imperial and Republic assets have been eliminated. Some of these deaths appeared purely incidental, while others were very obviously assassinations executed with varying degrees of competence and flair that would not suggest a pattern. I now believe it was a mistake for me to…

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Dev Blog: The Class Story Leveling Event

We are running behind these days here at swtorstrategies, and I apologize for that. But yesterday, Associate Producer for Star Wars: The old Republic, Andrew Horwitz, posted a new developer blog about the The Class Story Leveling Event, that is going on right now. If you pre-ordered Shadow of Revan and stay an active subscriber, you will earn 12x XP from class missions – enough to play through the game all the way to level 55 playing only epic story missions. Training new abilities will be free for you, which means you’ll have all the extra credits you need to buy a nice new speeder. What better way to prepare for the new expansion? The event will run until midnight on December 1st, at which point XP rates for class missions will return to normal for all players. How it Works If you pre-order the Shadow of Revan digital expansion, and…

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Dev Blog – WANTED: DEAD AND DISMANTLED

BioWare just posted a new developer blog, in there usual story telling fashion.  This one is a conversation between the Assassin droid BH-7X, witch was used by the Bounty Brokers Association, and a guy named Kern. Story is really starting to build up for Forged Alliances. Like the last one, this one is also written by Charles Boyd You can read the full story over at the official Star Wars: The old Republic website, or you can read our copy paste of the full blog post below: “Your ambush failed.” The droid’s voice almost sent Kern out of his seat. He’d been lost in thought, hadn’t heard it come in. One more lapse he could blame on getting old. Make that two more, if the thing was telling the truth. It got impatient for an answer and continued: “Four dead, seventeen injured. Jakarro and C2-D4 escaped.” Kern didn’t look at the droid,…

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Developer Blog: Welcome to Galactic Strongholds Early Access

Sorry we didn’t post this yesterday, but Lisa have been in an accident, and have quite a family emergency. Our thought are with her and her family. If you have enough, please consider helping her out. Now back to the story. With game update 2.9 – Star Wars: The old Republic: Galatic strongholds that wen online yesterday, Bioware posted a new developer blog, highlighting what to expect with this expansion. The Galactic Strongholds expansion is the newest content introduced in Star Wars: The Old Republic where subscribers can build their own “houses” and design it the way they want. Those who are looking forward to show off their mount collection can now do it as they can easily just place them at their houses and invite their friends over to see them. In addition to the new SWTOR housing, a new flashpoint is also available for level 55 players. The…

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Dev Blog: Lana Beniko’s Journal: Darth Arkous

BioWare posted a new story telling developer blog post yesterday. This one is pretty bad ass. Apparently – this guy:  Darth Arkous (from the forged alliances quest ) – got in a spacesuit, jumped of a spacecraft to a fleeing escape pod, punctured the hull of it with his light saber, and killed a spy. It almost sounds like what M1-4X would have done, except M1-4X don’t need no space suit. He breathes pure Republic liberty. You can read the whole blog post on the official Star Wars: The old Republic website here, or our copy pate below: Observation of my subject continues. It’s entirely business as usual. Oversight, consultations, strategy discussions. A good deal of his time is spent behind closed doors without my presence. It’s always been that way with us, but it used to be I had no reason to question the reason for his privacy. Working with him from…

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Developer Blogs: The Story of SWTOR, 2014

Lead Writer, for Star Wars: The old Republic, Charles Boyd has posted a new blog post over at the official SWTOR Website. This time he talks about the game’s story and what we can expect to see in the upcomming game updates. Aparretnly the first chapter of the next major storyline is currently available via the Assault on Tython and Korriban Incursion flashpoints. The first chapter in our next major storyline is already available: Forged Alliances, Part I. Comprised of two flashpoints, Assault on Tython and Korriban Incursion, Part I will introduce you to some key new allies as well as the central mystery of the content yet to come. While you can always jump straight into these flashpoints with Group Finder whenever you’re looking for some action, the best way to experience the storyline is to find A7-M1 on Vaiken Spacedock or T3-G2 on Carrick Station—they’ll point you toward…

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Star Wars: The Old Republic Manaan INFO!

From the develop blog, we have some very interesting info about Manaan. The Shuuru Datalog details as follows: It is not a foolish endeavor to try and anticipate one’s future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan. For a long time–longer than we have records for–the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy….

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Developer Update: Spoils of War

Game update 2.8 Spoils of War is now live, and with it, BioWare posted 3 developer updates and a developer blog.  in These designer Chris Schmidt, PvP Designer Alex Modny, Lead Flashpoints and Operation Designer George Smith and Associate Producer Andrew Horwitz ( many new names here? ), outlines what to expect with the new update. You can read them all in there original form over at the official Star Wars: The old Republic website here and here, or you can read it all below as we have shamelessly copy pasted it all for you viewing pleasure. Developer Update: Spoils of War 06.09.2014 With Game Update 2.8: Spoils of War right around the corner, the developers wanted to give you some more details about some of this update’s major features. We hope you are as excited as we are to reap rewards through Story Mode Operations, Galactic Starfighter, Warzones, and…

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Developer Update: Quesh Huttball Pit

SWTOR Associate Designer, Alex Modny posted a Developer Update regarding Quesh Huttball Pit today. The blog post was followed up by a forum post were he talks about player concerns regarding the map. People that have played the map once on the Public Test Server, says it is hard to play but a pretty fun map. There are a lot of places to get lost in, but it seems like that whoever can keep a slinger/sniper on the ball spawn will win most of the time. Alex Modney’s reply to this is below the blog post: Developer Update: Quesh Huttball Pit The most brutal game in the Galaxy is back! The magnanimous Giradda the Hutt has graciously opened up his latest Huttball Pit on the noxious planet Quesh and is currently looking for deaths participants to entertain him! The new Pit, built especially for Giradda, is a different layout than…

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Developer Blogs – RE: Kuat Drive Yards

Here is a new role playing Developer Blog from the BioWare crew. This one is journal entries were logged by Shroud SF-4 in advance of the mounting situation concerning Kuat Drive Yards, and he seems to be quite concerned which side will win the battle of Kuat. Makes me wonder if the Shroud is possibly working with the Star Cabal, as they are notoriously known for putting the republic and empire at each other. For those who may not know who the Star Cabal is, play the agent’s story 😉 The original blog post can be read here or you can read our copy paste below: Developer Blogs – RE: Kuat Drive Yards 01.17.2014 ### 21.7 // Kuat City // Observation of embedded Imperial asset K-33 continues. Recent marriage into the Kuat family further integrates K-33 into the planet’s political power structure. Appointment to Kuat Drive Yards oversight panel imminent. Analysis:…

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