Developer Blog

Developer Blog: Bedtime in Concordia

Bioware released yet another Developer blog today titled “Bedtime in Concordia”. This time around the blog focuses on Shae Vizla‘s story – a Mandalorian who was credited for working with the Sith Empire and helping in storming the Jedi Temple in Coruscant. Shae Vizla Bedtime on Concordia A blazing campfire cast three shadows across the open plain. The longest stretched from the angular form of a man still clad in the armor of his people, the fire’s light stumbling and bouncing across decades of pockmarks and scrapes in the Mandalorian iron’s surfaces. The other shadows’ figures were clad in training gear, their bodies still growing too quickly for proper armor to fit for long. Galron watched his twin daughters over the flames. Tayn and Mari had done well in the day’s hunt, handled their weapons and gear properly, and shown great patience. He would tell their mother that they were growing…

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Community News: The Revanites’ Ascendance

KOTOR 3

A new community news post was made available today from Bioware that sets the stage for the upcoming Shadow of Revan Expansion. As the title implies the post takes a closer look at a Revanites’ and their impact on both Republic and Empire. The author of the report, Shroud, makes the assumption that Revan’s followers have infiltrated the two main factions in the game and are slowly working towards their greater plan to conquer the galaxy. You can read a snippet from the post below FROM: The Shroud TO: All Assets (Level 25 Encoding Active) SUBJECT: The Order of Revan I have mentioned in the past that a number of embedded Imperial and Republic assets have been eliminated. Some of these deaths appeared purely incidental, while others were very obviously assassinations executed with varying degrees of competence and flair that would not suggest a pattern. I now believe it was a mistake for me to…

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Dev Blog: The Class Story Leveling Event

We are running behind these days here at swtorstrategies, and I apologize for that. But yesterday, Associate Producer for Star Wars: The old Republic, Andrew Horwitz, posted a new developer blog about the The Class Story Leveling Event, that is going on right now. If you pre-ordered Shadow of Revan and stay an active subscriber, you will earn 12x XP from class missions – enough to play through the game all the way to level 55 playing only epic story missions. Training new abilities will be free for you, which means you’ll have all the extra credits you need to buy a nice new speeder. What better way to prepare for the new expansion? The event will run until midnight on December 1st, at which point XP rates for class missions will return to normal for all players. How it Works If you pre-order the Shadow of Revan digital expansion, and…

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Developer Update: Introduction to Disciplines

With the announcement of Game Update 3.0 coming soon, the developers have decided to give us some more info about new aspects of the game. First up is an introduction to Disciples on the Developer Blog today. This will be the new version of the class system in SWTOR and will change how we give abilities and skills to our classes. This looks like it could be a good way to Here’s a snippet from the blog: Greetings! Today, we bring to you Disciplines, a major overhaul to the class system that will be coming live with Game Update 3.0! At its very core, the Disciplines System replaces the current Skill Tree system while offering a wider array of impactful utility choices to expand their character and the ability for a character’s identity to surface much earlier in the level path. The Disciplines System changes the way we think about…

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SWToR Developer Blog: Remnants

Bioware released recently yet another developer blog post titled “Remnants”. The short story paves the way for the upcoming SWToR expansion and takes place at Rakata Prime

The protagonist is a smuggler named Kaya who’s “re-purposing” antiques out of the hands of the natives of the planet. Her droid and her ship barely manage to escape their pursuers before running into more trouble…

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Dev Blog – WANTED: DEAD AND DISMANTLED

BioWare just posted a new developer blog, in there usual story telling fashion.  This one is a conversation between the Assassin droid BH-7X, witch was used by the Bounty Brokers Association, and a guy named Kern. Story is really starting to build up for Forged Alliances. Like the last one, this one is also written by Charles Boyd You can read the full story over at the official Star Wars: The old Republic website, or you can read our copy paste of the full blog post below: “Your ambush failed.” The droid’s voice almost sent Kern out of his seat. He’d been lost in thought, hadn’t heard it come in. One more lapse he could blame on getting old. Make that two more, if the thing was telling the truth. It got impatient for an answer and continued: “Four dead, seventeen injured. Jakarro and C2-D4 escaped.” Kern didn’t look at the droid,…

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Developer Blog: Welcome to Galactic Strongholds Early Access

Sorry we didn’t post this yesterday, but Lisa have been in an accident, and have quite a family emergency. Our thought are with her and her family. If you have enough, please consider helping her out. Now back to the story. With game update 2.9 – Star Wars: The old Republic: Galatic strongholds that wen online yesterday, Bioware posted a new developer blog, highlighting what to expect with this expansion. The Galactic Strongholds expansion is the newest content introduced in Star Wars: The Old Republic where subscribers can build their own “houses” and design it the way they want. Those who are looking forward to show off their mount collection can now do it as they can easily just place them at their houses and invite their friends over to see them. In addition to the new SWTOR housing, a new flashpoint is also available for level 55 players. The…

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Dev Blog: Lana Beniko’s Journal: Darth Arkous

BioWare posted a new story telling developer blog post yesterday. This one is pretty bad ass. Apparently – this guy:  Darth Arkous (from the forged alliances quest ) – got in a spacesuit, jumped of a spacecraft to a fleeing escape pod, punctured the hull of it with his light saber, and killed a spy. It almost sounds like what M1-4X would have done, except M1-4X don’t need no space suit. He breathes pure Republic liberty. You can read the whole blog post on the official Star Wars: The old Republic website here, or our copy pate below: Observation of my subject continues. It’s entirely business as usual. Oversight, consultations, strategy discussions. A good deal of his time is spent behind closed doors without my presence. It’s always been that way with us, but it used to be I had no reason to question the reason for his privacy. Working with him from…

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Developer Blogs: The Story of SWTOR, 2014

Lead Writer, for Star Wars: The old Republic, Charles Boyd has posted a new blog post over at the official SWTOR Website. This time he talks about the game’s story and what we can expect to see in the upcomming game updates. Aparretnly the first chapter of the next major storyline is currently available via the Assault on Tython and Korriban Incursion flashpoints. The first chapter in our next major storyline is already available: Forged Alliances, Part I. Comprised of two flashpoints, Assault on Tython and Korriban Incursion, Part I will introduce you to some key new allies as well as the central mystery of the content yet to come. While you can always jump straight into these flashpoints with Group Finder whenever you’re looking for some action, the best way to experience the storyline is to find A7-M1 on Vaiken Spacedock or T3-G2 on Carrick Station—they’ll point you toward…

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Star Wars: The Old Republic Manaan INFO!

From the develop blog, we have some very interesting info about Manaan. The Shuuru Datalog details as follows: It is not a foolish endeavor to try and anticipate one’s future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan. For a long time–longer than we have records for–the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy….

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Developer Update: Introduction to Galactic Strongholds

More Star Wars: The Old Republic Galactic Strongholds content is revealed today, as BioWare posted a new developer diary. The post details everything from decorating hooks to the decorations for your brand new apartment will be available via loot drops and from crew skills, reputation and PvP rewards and off course the Cartel Market. All housing decorations will be available across your entire Legacy by default. It seems like crafters will play a big part in the process, as BioWare says that tradeskillers “of all levels will provide the components required to obtain these decorations.” But how much it really is, remains to be seen. Another thing that is really cool is the possibility to invites guest home to you apartment to show off your stuff. Also the furniture placement method in below gif looks outstanding. Needing to unlock a second of the same chair to place it again may…

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Developer Update: Spoils of War

Game update 2.8 Spoils of War is now live, and with it, BioWare posted 3 developer updates and a developer blog.  in These designer Chris Schmidt, PvP Designer Alex Modny, Lead Flashpoints and Operation Designer George Smith and Associate Producer Andrew Horwitz ( many new names here? ), outlines what to expect with the new update. You can read them all in there original form over at the official Star Wars: The old Republic website here and here, or you can read it all below as we have shamelessly copy pasted it all for you viewing pleasure. Developer Update: Spoils of War 06.09.2014 With Game Update 2.8: Spoils of War right around the corner, the developers wanted to give you some more details about some of this update’s major features. We hope you are as excited as we are to reap rewards through Story Mode Operations, Galactic Starfighter, Warzones, and…

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Developer Update: Quesh Huttball Pit

SWTOR Associate Designer, Alex Modny posted a Developer Update regarding Quesh Huttball Pit today. The blog post was followed up by a forum post were he talks about player concerns regarding the map. People that have played the map once on the Public Test Server, says it is hard to play but a pretty fun map. There are a lot of places to get lost in, but it seems like that whoever can keep a slinger/sniper on the ball spawn will win most of the time. Alex Modney’s reply to this is below the blog post: Developer Update: Quesh Huttball Pit The most brutal game in the Galaxy is back! The magnanimous Giradda the Hutt has graciously opened up his latest Huttball Pit on the noxious planet Quesh and is currently looking for deaths participants to entertain him! The new Pit, built especially for Giradda, is a different layout than…

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Blog: EMERGENCY ALERT: Rakghoul Plague Outbreak on Alderaan

BioWare posted a short role playing blog post about the Rakghoul Plague Outbreak yesterday. The event is live and kicking in SWTOR now, and another highly contagious outbreak seems to be spreading from Alderaan and has possibly made it top the Imperial fleet. Both the Empire and the Republic governments are seeking assistance so be sure and visit you local GSI representative. EMERGENCY ALERT: Rakghoul Plague Outbreak on Alderaan – AVOID ALDERAAN! 01.22.2014 The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Alderaan. Wide-spread infections have been reported near both House Organa and House Thul, while scattered reports of infection traceable to Alderaan are now flooding in from across the galaxy. Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance. T.H.O.R.N. is recruiting qualified…

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Developer Blogs – RE: Kuat Drive Yards

Here is a new role playing Developer Blog from the BioWare crew. This one is journal entries were logged by Shroud SF-4 in advance of the mounting situation concerning Kuat Drive Yards, and he seems to be quite concerned which side will win the battle of Kuat. Makes me wonder if the Shroud is possibly working with the Star Cabal, as they are notoriously known for putting the republic and empire at each other. For those who may not know who the Star Cabal is, play the agent’s story 😉 The original blog post can be read here or you can read our copy paste below: Developer Blogs – RE: Kuat Drive Yards 01.17.2014 ### 21.7 // Kuat City // Observation of embedded Imperial asset K-33 continues. Recent marriage into the Kuat family further integrates K-33 into the planet’s political power structure. Appointment to Kuat Drive Yards oversight panel imminent. Analysis:…

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Developer Update: Bomber Class Starfighter

BioWare have posted a new developer update. This time, senior game designer on Star Wars: The Old Republic, Jason Attard tell us about the first new ship being added to the game with game update 2.6. — The Bomber! This ship makes alot of new strategies possible. Personally I expect to see: Scout rushes to a cap a point super quick, defended by a strike fighter. Once they successfully cap the point, and the strike fighter is in place to properly defend the point, the scout intentionally crashes so they can respawn as a bomber. Then they get the bomber on the point they control and spawn mines on it to further entrench that point. You can read the original post in its full here, or our copy pate below: Developer Update: Bomber Class Starfighter 01.09.2014 Greetings Starfighters! I am Jason Attard, a senior game designer on Star Wars™: The Old Republic™, and today I’m…

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Developer Blogs: IMPERIAL EDICT GR-1NC4

BioWare have posted a new role-playing developer blog on the Life Day event. I got a good laugh out of this, so Props to whomever wrote this. Really looking forward to Life Day/Return of the Gree later today! You can read the full post here, or if you are blocked by a firewall, you can read our copy paste below: BTW: GR-1NC4 = Grinch. IMPERIAL EDICT GR-1NC4 12.16.2013 Immediate Notice and Compliance Demanded. It has come to the Empire’s attention that dissident elements engaging in a tawdry and potentially dangerous seasonal event are planning to infect Imperial space with their insipid notions. This so-called “Life Day” encourages activities unbecoming of an Imperial citizen, including but not limited to: Dancing in inclement weather Singing unpatriotic carols Nonviolent physical contact with Wookiees This disgraceful menace of a “holiday”, during which time you are expected to comply fully with this edict, will last approximately…

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Developer Update: Scout Class Starfighter

Associate Designer, on Star Wars: The old Republic, Bret Hoffman posted a small developer update yesterday on Galactic Starfighter. In this he talks about his personal favorite type of ship, the Scout Class Starfighter. The Scout Class Starfighter comes in a few shapes and sizes and are not all the same. Read all about it over at the official swtor website, or read our copy paste below: Developer Update: Scout Class Starfighter 11.18.2013 Welcome Pilots. My name is Bret Hoffman. I am a Designer on the Galactic Starfighter™ digital expansion for Star Wars™: The Old Republic™. I am here to discuss my personal favorite type of ship, the Scout Class Starfighter. The Scout’s sleek design and speedy gameplay harkens back to classic Star Wars™ ships like the A-Wing and TIE Interceptor. Scouts, as the fastest of all of the Galactic Starfighter crafts, are often the vanguard of any battle. Their light-weight hulls…

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Developer Blogs: PvP Season One Blog

Senior System Designer Rob Hinkle posted a blog regarding the upcoming season 1 of ranked warzones. The blog post doesn’t contain  a ton of new info, but it’s nice to see the 6 month timeframe officially stated. It does feel like they’re doing a lot of stuff on the fly which seems scary but hopefully it provides them latitude to adapt as they go instead of screwing up season 1 and having to wait until season 2 to make changes. You can read the full blog post on the official website right here, or our copy paste below: Developer Blogs: PvP Season One Blog 11.07.2013 Greetings PvPers! I’m happy to say that a long awaited and promised time is finally upon us! With the launch of Game Update 2.4.3, the longest pre-season will be over and the inaugural Ranked PvP season will begin. We know it has been a long haul and…

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New SWTOR dev blog talks about Galactic Starfighter (Sorta)

BioWare have posted a new new Star Wars: The Old Republic dev diary on the official website. This time it’s about the the recently announced Galactic Starfighter expansion. Lead designer Michael Backus is the blog author, and he writes the first of what surely is going to be many posts about the background and development of Galactic Starfighter. This first blog on the subject doesn’t contain much in the way of gameplay info, but hopefully we get to read much more about this in the future. Check it out over at the official website, or read it here below: Galactic Starfighter Development, Introduction: Part I 10.18.2013 Introduction Greetings Starfighters, Let me welcome you to what will be the first of many Developer Diaries delving into the background and development of Galactic Starfighter™ and its place within the Star Wars™: The Old Republic™ experience. Before I get into the details of…

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