interview

Bioware Executive Producer Jeff Hickman on SWTOR’s upcoming move to F2P

The team over at Zam spoke to BioWare’s Executive Producer for Live Services about introducing a free-to-play option, future updates and the impact of Hero Engine. In this interview, they talk about the upcoming f2p model for the game as well as how they will be attracting new players to the game with a premium experience. They talk new updates, additional content brought to the game and more. It’s a good read while we await these changes. Here’s a snippet: I started off by asking about where the idea for SWTOR’s free-to-play option came from, and what influenced the team in deciding to offer it alongside the existing subscription. Hickman explained that, while they’ve been aware of what other MMOs were doing, it was player feedback that encouraged them to choose this route. “We knew that there were other models out there, and they’ve been successful, and it’s kind of been…

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BioWare pledges six-week content update schedule for Star Wars: The Old Republic

BioWare Austin General Manager Matt Bromberg recently spoke with AusGamers about Star Wars: The Old Republic’s free-to-play option and future content updates. PC Gamer has more on that story and what it means to us. With the free to play model coming soon, many existing players want to know what we can expect from future updates to the game. So PC Gamer asked about  the timelines for future updates to Warzones, Flashpoints and Operations. PC Gamer reports:  “We’re committed to a roughly six-week schedule for major updates — a new Warzone, Flashpoint, Operation, and event — on a regularly frequent cadence,” Bromberg said. Bromberg also reiterated planned incentives for recouping paid subscribers with closed accounts when The Old Republic’s new account system executes this fall, saying, “We announced that subscribers who have lapsed are already qualified to get Cartel Coins, which will be the in-game currency in the game once…

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Interview of Gabe Amatangelo

SWTOR Life visited Gamescom this year and also had the great opportunity to interview Principal Lead PvP Designer Gabe Amatangelo about SWTOR. We have seen other interviews with Gabe but it’s always great to see what else he will say and do. Here some info from SWTOR-Life about the interview and then check out the video below to see it all for yourself: “”The first booth I visited at Gamescom this year was Star Wars: The Old Republic booth. I was curious as to what will I find there. What I found were people playing the new warzone Ancient Hypergates and, to my surprise, Principal Lead PvP Designer Gabe Amatangelo himself chilling and waiting for the press to come. I spent more than half my time in SWTOR playing PvP on the maps this man designed so I opened with: “You ruined my life by wasting sooooo much of my…

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Noxxic Gaming Guides and Interview

Here at SWTOR Strategies, we’ve been bringing you great SWTOR news and info as well as Star Wars and MMORGP news and info since before SWTOR’s release. Well, we found something else really cool in our research- gaming guides from Noxxic guild. In particular, we found their SWTOR guide but then we saw they also have guides for many other great games, some of which you might also play. The crew over at Noxxic were nice enough to take some time to talk to me about their guild, their website, their guides and what they are all about. So here’s the interview for you to learn more yourself and be sure to head on over and check out their guides! Lisa: Can you tell us a little about Noxxic, the games you play and what you’re all about? At Noxxic, we only have one goal and that is to provide…

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Interview with Voice Actor Marc Thompson Narrator of Star Wars Audio Books

Voice actor Marc Thompson who is the narrator of the Star Wars audio books was at the Star Wars Celebration VI in Orlando Florida for their annual get together. This event took place on August 25th 2012. He was gracious enough to give an interview and he spoke about how exciting it was for him to be the “voice” of the Star Wars audio books since he is such a huge fan of the series. He also explained his technique for coming up with the different voices and the processes that take place to make each character an individual. It is very interesting to learn that he actually looks at illustrations of characters and takes their race into account when choosing the right voice or tonal quality for a character. As a bonus, he even offers a couple of character voices and explains the difference between doing a cartoon voice…

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Interview with Matt Bromberg about F2P model

The move from SWTOR’s pay to play model to the free to play model may be a blessing in disguise for those gamers who want to try the game but who do not want to pay. For the company, BioWare, this switch may not be a blessing for the company or the current players. While the company does want to make money, this is not the sole purpose of offering free to play to the public. What is more important is having the game played by a wider audience. According to an interview in Game Industry International with Matt Bromberg on Thursday, he stated: “”’My primary intention is to make as many people play this beautiful game that we’ve made,’ he added. ‘It just so happens that the business will naturally grow as more people come to play the game, but we’re not trying to squeeze every single penny out…

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Jeff Hickman Interview

With the news of SWTOR going free to play, there are many who want to learn as much as they can about the game or any changes being made in the upcoming updates to the game. Even those who are already fans are listening with eager ears to anything new. This interview with Jeff Hickman didn’t have any big secret reveals over the game but it did have some very interesting topics and some insight into the very experience Jeff Hickman and his work on SWTOR. RPG Site says: With a background rooted in Mythic Entertainment, Hickman has a long history with MMOs – first on Dark Age of Camelot and then on Warhammer Online: Age of Reckoning. We quizzed him not only on the future of The Old Republic, but of the MMO genre in general. Here’s what he said. They came prepared with some great questions and Hickman…

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Interview with SWTOR Lead Writer Hall Hood

Last week TORWars had a great interview with SWTOR Lead Writer Hall Hood via their podcast. There are some amazing details in this hour-long interview and they cover topics like: ~ Character development that keeps players interested~ Why some classes are clearly Republic, and some are Sith, and some walk a very gray line~ Drawing inspiration from Episodes 4, 5, and 6 (and not so much from 1,2, and 3!)~ Why humor is important to Star Wars~ Writing characters and NPCs that people care about~ Why the Sith aren’t completely evil~ How does one write for players who like to be smartasses?~ Where do the stories go, now that players have leveled to 50?~ Why plot twists are essential to the Star Wars universe~ Can great villains (or heroes) truly die, or can they re-appear? Give it a listen and check it out for yourself. It’s definitely worth it and…

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GamesCom 2012: Interview with Gabe Amatangelo

During the first day of GamesCom, DarthHater had the opportunity to get a quick interview with BioWare’s Gabe Amatangelo. Since it was short, they focused on some of the key areas that BioWare has presented at the event – Ancient Hypergates Warzone, future Operation content, and more. It’s a fun interview and I always like hearing from Gabe. The DH crew know how to ask just the right questions, even when pushed for time and they know how to try to dig up those little pieces of information we don’t already have (whenever an interview subject is willing to give it). Here is a snippet of that interview: First of all, you’re showing Ancient Hypergates at GamesCom right? Gabe Amatangelo: Correct. Yes. It’s the first time for many of the fans seeing it so it’s somewhat of a mystery. Give us the general idea of the Warzone and its gametype if…

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Peter Moore Gives BioWare Vote of Confidence

BioWare has had a challenging year of ups and downs. There has been a lot of criticism of BioWare after the launch of Star Wars: The old Republic. In fact, the last 18 months have been rocky for BioWare. First, there was the disappointing release of Dragon Age 2 and then SWTOR did not perform as well as predicted and finally, there was the drama over the ending of Mass Effect 3. So it’s safe to say this has been a challenging year to year and a half for BioWare. However, this doesn’t mean the company has sunk. They are still a leader in the industry and Peter Moore, EA COO, has a lot of confidence in the future of BioWare. Eurogamer reports: BioWare has called on player feedback as it creates Dragon Age 3, released free downloadable content to add context to the divisive Mass Effect 3 ending, and…

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Jeff Hickman Interview from GamesCom

During the biggest gaming event in Europe, GamesCom gaming convention in Cologne, Germany, SWTOR Life had the opportunity to interview Jeff Hickman and ask some questions about the game. Mr. Jeff Hickman, the new Executive Producer for Star Wars: The Old Republic sat and answered some interesting questions. You can see the video here: And here are some highlights of the interview from SWTOR Life. Introduction of Mr. Jeff Hickamn and his previous work as well as his tasks in the future His thoughts and plans on how to make the Free to Play model a reality When will Free to Play launch? Correlation between announced content (new warzone, raid etc.) and launch of Free to Play Once Free to Play goes live, will subscribers ever have to pay for anything (like a big expansion/content pack)? Will Makeb increase the level cap? How do you introduce a cash shop into a…

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Gamescom 2012: Interview with Matthew Broomberg

German Gaming site  gamesaktuell.de has an interesting interview with Matthew Broomberg General Manager at BioWare Austin. Here is the highlights: First answer to question some people love it, some people hate it, what do you think of F2P… answer, read straight from the PR briefing “It brings new players, I don’t think that’s a bad thing””. Fluff…. 3:05 “F2P is not as big a deal as people make it” A lot of people make too much of the business model change. Question “no free-to-play did it withing 9-11 months”. answer “you should be innovative and aggresive”. “the game is lightyears on from where it was at launch.” They want to bring players “back”. Some waffle about Warhammer Online. ~6:00 “pay-to-win”? “We would never want to do anything to harm the game, obviously” “vanity, convenience, that’s easy” “save time, new players, speed up levelling” “that’s a long way-a-way form play-to-win, we would never do…

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SWTOR- What Does F2P Mean?

Everyone is talking about SWTOR going free to play. It seems everyone has a theory and an opinion on the topic and whether or not it’s a good thing for BioWare/EA. The big question seems to be whether or not the F2P model is chosen because SWTOR flopped on release or just because it makes more sense and is better for the current economic market in the world today. MMORPG.com had a few words from Richard Aihoshi on the topic. In addition to this, they did a poll with some other experts in the field: Hendrik Klindworth is the Founder and Managing Director of InnoGames (Forge of Empires, Grepolis et al) Jay Choi is the Chief Operations Officer at Gravity Interactive(Ragnarok Online, Dragon Saga et al) Jungsoo Lee is the Vice President of Live Development atSG Interactive (formerly Ntreev; Pangya Golf, Trickster Online et al) Flaviio Daneil Caracasis the Chief Marketing Officer at Rock Hippo Productions (Brawl Busters, MicroVolts) Here…

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New Star Wars: The Old Republic Novel Cover Revealed!

Star Wars: The Old Republic: Annihilation from New York Times bestselling author (and Star Wars™: The Old Republic™ writer) Drew Karpyshyn was revealed at last year’s New York Comic-Con and scheduled to be released in November 2012. It’s his second novel and now the cover has been officially revealed. In addition to the cover image reveal, SWTOR.com brought us a great interview with Karpyshyn about the new book. *SPOILERS AHEAD* Here’s a snippet of the interview: Do you recommend that people finish their storylines in Star Wars: The Old Republic before picking up the book? Annihilation is set after the events of the class stories in Star Wars: The Old Republic, so there are things that I reference and mention that may serve as spoilers to people who haven’t finished the storylines. The balance of power between the Empire and the Republic has changed quite a bit by the time…

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SWTOR Patch 1.3 Interview with Daniel Erickson

BioWare’s Daniel Erickson, Lead Designer for Star Wars: The Old Republic revealed some interesting information in an interview with SWTOR Hub about patch 1.3 and what we can expect in the future of the game. With many players and skeptics questioning whether or not there will even be a future of the game, this is as good a time as any for BioWare staff to come out with more info to keep players interested. Here is a snippet: Ten Ton Hammer: Is the developing team satisfied with the current direction of the game or can we look forward to the game moving into another direction, like harder content with more prestige items? Daniel Erickson: The best thing about a live MMO is that you have a living, changing game. SWTOR will continue to evolve and improve across the board. Harder content outside the operations is a personal passion of mine…

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Star Wars: The Old Republic’s 1.3 Patch Revealed

We finally have some more details about the next SWTOR game update. Patch 1.3 is coming this summer (soon) and we have a bit of information to get us started regarding what we can expect from the game. IGN has an interview with BioWare lead game designer Daniel Erickson that gives us some more detail about 1.3 and what it has coming with it. Here is a snippet of that interview: IGN: The recent Rakghoul Plague Outbreak was the first world event in The Old Republic. How did you expect players to react, and how did that compare with the actual reaction? What are your plans for future world events? Daniel Erickson: We were hoping for three things: to surprise the players, to create community interaction, and encourage open world PvP on the PvP servers. All three were far more successful than we had any right to hope for. The…

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Patch 1.3 Crew Skills Changes: Q&A with SWTOR Systems Designers David Hunt and Patrick Malott

Inquisitor Roadhouse has an excellent Q&A with SWTOR Systems Designers David Hunt and Patrick Malott and has shared that with us on their site. This is by far the clearest interview/explanation I’ve seen yet on this topic and it’s well worth the read. Complete with screenshots and answers directly from the BioWare staff, you can get a clearer explanation of the Crew Skill changes incoming with 1.3. Anexxia posts: Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. Could you talk a little bit about what they are and how they will work? A: Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency. Most of the major itemization changes we’ve added have been moving towards this goal, such as moving set…

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Force Junkies Interview Emmanuel Lusinchi – PAX East

Emmanuel Lusinchi the Technical Design Director of Star Wars: The Old Republic also had a lot to say at PAX East 2012 and Force Junkies have published their interview for all of us to see. Here’s a snippet of their chat with Lusinchi: Do you coordinate your gear based on armor type? It’s based on color sets that we created intitially. Every piece of gear belongs to a set. And what happens, when you coordinate [your gear color] we’re actually going to read the color from that set and apply it to that gear. Let’s say you have a set of gear, and your chest is blue and you coordinate the rest of your gear, the rest of your gear is going to use the data from the blue chest piece? Yes, exactly. The fact that you can disable it per slot is important because if something doesn’t work you might…

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