Comming with SWTOR gameupdate 5.9.2, the crew over at Bioware Austine, will make some changes to the matchmaking with Galactic Starfighter. Right now the matchmaking based on best ship setup, but in the future the matchmaking will be based of GSF games played on server + best ship setup. Check it out below: Matchmaker, matchmaker, make me a…. 12? | 08.15.2018, 09:57 AM Hey there folks – I would like to clear up a little confusion about the match making changes found in 5.9.2. Here is the patch note for that: Quote: Galactic Starfighter matchmaking has been improved to better account for player experience along with their currently selected ship loadout. Prior to 5.9.2 the match maker would build a game around the player who had been in the queue the longest. It would then try to add players with a similar loadout score (Loadout score being based around the best ship…
Galactic Starfighter
Bioware need your feedback on Strike Fighters
Alex Modny took on the official forums, asking for feedback on Galactic Strikefighter expansion, beginning with the Strike Fighter class: Let’s talk about Strike Fighters | 05.28.2015, 08:36 PM Howdy Flygirls and Flyboys! I’ll be blunt. Strike Fighters need lots of love. The original design is that they are the Jack-of-All and Master-of-None but they have filled out this role too well and because of it are rarely a compelling option. We want to talk about how Strike Fighters can be made into a good option to bring in any match, by any skill level. We have some ideas of what we want to do with them but because this community is always very impressive with communication and feedback we want to get your thoughts on what you think is the best course of action. We know there are some fantastic threads and posts aplenty that already covered this information…
GSF Changes in 3.0: Requisition Gain Increases; No New Maps or Ships
BioWare posted an update on the official forums today, letting us know, that there will be no new maps or ships coming with Shadow of Revan. Personally I’m not that surprised about this, as this game update came between major game expansions. I also feel space PVP have enough maps that the lack of new ones isn’t a big deal. What Galactic starfighter nees are some new game modes. There’s so many cool things they could do, it’s such a waste of potential to only have node capture and deathmatch. Anyways. Check out the news below: Howdy Space Jockeys! I wanted to pop in and let y’all know that there aren’t going to be any new maps or ships for GSF in 3.0. However, we are making a change to the Requisition curve in that all the Requisition rewards are getting a permanent boost. Remember though (because Musco would kill me if…
Watch Galactic Starfighter Spotlight: The Scout & Strike Fighter
BioWare posted a new trailer, on how you can take control of the frontline with the fast and evasive Scout or the powerful and agile Strike Fighter in intense space PvP battles. Your not missing out on much but here it is: Watch the latest trailer and see how you can take control of the frontline with the fast and evasive Scout or the powerful and agile Strike Fighter in intense space PvP battles in the new Free-to-Play Digital Expansion, Galactic Starfighter! Also discover now the new Starfighter variants including the “Scout: Spearpoint” and the “Strike Fighter: FT-3C Imperium” coming in Game Update 2.7 Invasion this April! Jump into Galactic Starfighter today and receive two Pilot Suits! No minimum character level required.
SWTOR Leveling a Toon Entirely Through Galactic Starfighter!
If you have ever wondered if it is possible to level from 1-55 entirely through the Galactic Starfighter, then your answer is here. It can be done and someone has done it and told us all about it. According to this post on the official SWTOR forums: “I logged in at level 1 and immediately queued – flying the Star Guard for a while to earn my Flashfire. 1-8 were done standing next to the shuttle on Ord Mantell, and then I rode it over to the fleet, where I remained until level 15. Returning to Ord Mantell, I did the class questline up to the point where Corso joins you as a guest, in order to use him as my co-pilot. I hopped the shuttle back to the Republic Fleet, and have been there ever since – I’ve become somewhat of a fixture on the Ebon Hawk‘s fleet –…
SWTOR Galactic Starfighter: Engine Components Comparisons Guide
Understanding the different engine components will help you understand your ship’s engines better. The more you know about the engines, the better you can prepare for battle because you know what your ship is capable of doing. This guide is designed to give you a basic idea of what each of the Galactic Starfighter Ships engines are capable of, to help you decide which ones suit your gaming style the best. It focuses on the default engine components. Engine Maneuvers Engines have different abilities that determine which maneuvers they’re capable of performing. In this section, you’ll learn which maneuvers each ship has and what it does along with the upgrade options for each one. The Rycer & Starguard, the Sting & Flashfire, the Ocula & Skybolt and the Gladiator & Enforcer all have Koiogran Turn as the default maneuver. This maneuver allows you to make a vertical 180-degree turn,…
SWTOR Quick Guide for Building the Sting & Flashfire and the Ocula & Skybolt Scout Ships
This SWTOR quick guide offers the basic information you need to build the Sting & Flashfire and the Ocula & Skybolt Galactic Scout Starfighter ships. We put them all together in one guide because they are all very similar to build and we’ll start with the engine maneuvers, thrusters and systems. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Engine Maneuvers There are four types of engine maneuvers to choose from. When activated, all of them require 15 seconds to recharge and they all have the ability to avoid lock-on missiles. These maneuvers will also increase your ability to avoid the enemy’s direct blaster fire up to 30 percent for 3 seconds. The Koiogran Turn is unlocked by default and all other maneuvers require 1,500 ship requisitions to unlock. The Koiogran Turn allows your ship to make a 180-degree turn vertically, even when…
SWTOR Galactic Starfighter New Player Guide
This guide explains the basic information needed to choose and fly a Galactic Starfighter ship. After reading, you should have a general idea of what to expect before you play, so you can learn to use the controls a little faster and easier. Even if you’ve been playing for awhile, you may still find some of the information useful. We’ll start with a quick overview of the ships so you’ll have an idea of which one you would like to try first. Galactic Starfighter Ships The Scout, Strike Fighter, Gunships and Bombers are the four classes of ships available. You’ll find three ships listed under each class except for the gunships and you’ll start the game with two ships unlocked. As you play and earn Fleet Requisitions, you can unlock the remaining ships or you can buy them with Cartel Coins. You can view the components of any unlocked ship…
Galactic Starfighter Spotlight: The Gunship Trailer
Servers have been up for a while now after today’s maintenance. Patch 2.5.2 has been applied, and Preferred Status Players can now log in and play Galactic Starfighter. BioWare have released a small promo video with the new patch, spotlighting The Gunship. Check it out below:
Developer Update: Bomber Class Starfighter
BioWare have posted a new developer update. This time, senior game designer on Star Wars: The Old Republic, Jason Attard tell us about the first new ship being added to the game with game update 2.6. — The Bomber! This ship makes alot of new strategies possible. Personally I expect to see: Scout rushes to a cap a point super quick, defended by a strike fighter. Once they successfully cap the point, and the strike fighter is in place to properly defend the point, the scout intentionally crashes so they can respawn as a bomber. Then they get the bomber on the point they control and spawn mines on it to further entrench that point. You can read the original post in its full here, or our copy pate below: Developer Update: Bomber Class Starfighter 01.09.2014 Greetings Starfighters! I am Jason Attard, a senior game designer on Star Wars™: The Old Republic™, and today I’m…
SWTOR Galactic Starfighter Shield, Sensor and Armor Components Comparisons Guide
The components separate the different Starfighter ships from each other and affect how the ships perform during battles. When you know which components are available for each ship, it’ll help you determine which Starfighter will suit your style of play the best. Most components have between three to five upgrade tiers and you can use the requisitions you earn from competing in battles to purchase the upgrades. This components comparisons guide focuses on the shields, sensors and armor available for the Galactic Starfighter ships. Knowing a little about these components will help you understand the strengths and weaknesses of each ship better. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Shield Components This section discusses the ships default components, the stats and the upgrades for the shields along with some basic information concerning the hull capacity for each Starfighter ships. Shields Default Stats…
SWTOR Galactic Starfighter Components Comparisons Weapons Guide
The components are what separate the Starfighter from other types of ships. Each one of the ships will have five major components and four minor ones. Major components are responsible for providing the ships with their weapons and they determine how the ships perform during active combat. The minor components allow passive boosts that affect different statistic depending on which weapons the ship is equipped with. Each one of the Starfighter ships will have one default component in each one of the slot category. The type of ship will determine what type of components can be used and how many different options can be unlocked. All components have between three and five upgrade tiers from which you can purchase upgrades with requisition. You can earn requisition when you take part in and complete battles. This comparisons guide compares the weapons components. The shields, engines and sensors will be covered at…
SWTOR Galactic Starfighter Overview Guide
The second digital expansion for Star Wars: The Old Republic included four different classes of Galactic Starfighter ships. They are the Scout, Strike Fighters, Gunship and Bombers. This guide is designed to give you a quick overview of the Galactic Starfighter ships for each class, in order to give you a better idea of how each one operates. While it may not cover every aspect of the ships, it should provide you with enough information to help you choose the ship from each class that suits your particular style of play the best. The Scout Ships The Scout Starfighters all have strong maneuverability and speed combined with boost ability. They’re also equipped with blaster cannons and rocket pods. There are three types of scout ships for both factions. S-12 Blackbolt and NovaDive Ships The Empire S-12 Blackbolt Scout ships are fast and easy to maneuver. The sensors and communications systems…
SWTOR Galactic Starfighter Guide to Flashfire / Sting
You will notice that there is a big difference between the Flashfire/Sting and the default scout such as how much damage you can do. You can usually live longer in them but you won’t be able to travel as fast. The Flashfire/ Sting variant is a cross between the default scout and the strike fighter. You may find the extra maneuverability will help you get the edge in a fight. Dulfy has a calculator you can use to see what you can get from your ship and to help you know what you need and what it does for you. Strategy to Succeed So now you know a little more about Flashfire, let’s look at strategies to succeed. These are general tips but they will help you make the most of your Flashfire/Sting. Face a Gunship properly- The key to winning against a gunship is speed. You won’t last long…
Additional Personnel Files and Four More Picks for You
From the developer blogs, we have some very useful personnel files that tell us a bit more about some of the SWTOR crew in upcoming operations. MESSAGE SOURCE: Lord Krovos RECIPIENT: Admiral Ranken REGARDING: Additional Recruitment MESSAGE READS: As you requested, our recruiters have secured four additional personnel to serve as flight crew in our forthcoming operations. I have collected their relevant data and my own notes below. They are an unorthodox lot, but I am confident we will find use for them all in time. NAME: Aven Geth SPECIES: Human AGE: 25 HOMEWORLD: Dromund Kaas RELEVANT SKILLS: Experienced shield technician. Has demonstrated admirable skill in combat situations. NOTES: Geth was officially discharged from the Imperial Navy under unclear circumstances unrelated to his mission performance – some kind of political maneuvering, no doubt, and nothing worthy of our concern. His eagerness to prove himself and return to official Imperial service will make him an enthusiastic asset….
SWTOR Guide: The Galactic Starfighter Pike/Quell Battle Strategies
The Pike/Quell starfighter is designed to do maximum damage when you use missiles and torpedoes. The starfighter can be equipped with two types of missiles or secondary weapons that make it possible for you to use a variety of strategies when in battle. Most of the strategies used with the Pike/Quell are long-range combat oriented with some dogfighting capabilities. You can equip the Pike/Quell with loadouts that will make it difficult for your enemies to counter your attacks and there is a missile for all types of situations. Since it’s hard to get requisition, it’s a good idea to know what type of components you want for your Pike/Quell in advance. Knowing a little about the ship and what it has to offer will help you make the best decisions and that is what this guide has to offer. Pike/Quell Basic Weapons Strategies As you get accustomed to flying your…
How to play Galactic Starfighter with an Xbox 360 Controller
Galactic Starfighter… we never could have seen that one coming back in 2011 when SWTOR first launched. But we found a fun little nugget at darthhater.com that suggests that maybe they can use The Force. This post they made about using an old Xbox gamepad with the old style rails space game is pretty interesting now that we have Galactic Starfighter. Many SWTOR players have been complaining about how the GSF doesn’t have a joystick capability. But this little trick the Darth Hater crew found out about years ago should work. Note: You will need the JoyToKey software, our config file (right click/save as), an Xbox 360 Controller, an Xbox 360 Wireless Gaming Receiver, and Windows for this to work. They even have a video for us: Text Tutorial from DarthHater: Download JoyToKey. Extract it somewhere you want it to live on your hard drive. Download our cfg file. Place it in the same directory as JoyToKey…
Galactic Starfighter Twitch Stream Friday, December 6th
BioWare will be streaming 3 hours of exciting SWTOR space PvP combat, tomorrow Friday December 6th. If you don’t have access to Galactic Starfighter yet, this is your chance to see the developers live making fools out of them self on the official SWTOR Twitch channel WHERE: twitch.tv/swtor WHEN: Friday, December 6th @ 2PM PDT / 10PM GMT WHAT: 3 hours of intense free flight dogfighting in space – now live for Subscribers in Galactic Starfighter If you can’t wait until tomorrow, you can go wathc drakedge2000 playing the expansion live right now
Developer Blog: Welcome to Galactic Starfighter Subscriber Early Access
Early access to Star Wars: The old Republic – Galactic Starfighter is on, and the space battle have begun. With the new patch, comes a new developer blog post, and a short Starfighter Customization Trailer. The blog post is made by Senior Producer Blaine Christine and is pretty much just a welcome message. Below is a copy/paste of the blog post for you who can’t acces swtor.com from work. Also remember to check out the video in the bottom of this post: Welcome to Galactic Starfighter Subscriber Early Access 12.03.2013 Hello, Starfighters! It is with great pleasure that we swing open the doors to our second Digital Expansion of 2013. This one has been a long time coming and we are incredibly proud of the experience we have in store for you. What is it? Galactic Starfighter is a 12v12 PvP free flight space shooter. At its core, it is all…
Patch Notes – Game Update 2.5: Galactic Starfighter Early Access
Patch notes for Galactic Starfighter is up! No nerfs, buffs or balance changes at all to any of the GSF ships. So all stats that were on the PTS last weekend are moving forward with launch. I like this because I felt GSF was pretty balanced. I can’t wait to climb into my cockpit again! Also: The Black Market and Crime Lord’s Cartel Packs are back in the Cartel Market for only two weeks, they will be once again embargoed on December 17th. Time to get my Revan Mask! See you all in space! Galactic Starfighter Early Access Game Update 2.5: Galactic Starfighter Early Access Highlights Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With…
Scheduled Maintenance: December 3rd, 2013 – Patch 2.5
We all knew this, but here is the official word of it. There will be a Scheduled Maintenance on December 3rd were game update 2.5 were Galactic Starfighter will be implemented. ServerDroid Scheduled Maintenance: December 3rd, 2013 | Today , 01:01 PM On December 3rd, all game servers, SWTOR.com, and the launcher will be unavailable as we perform scheduled maintenance. Game Update 2.5 will be implemented during this downtime. Details are as follows: Date: Tuesday December 3rd, 2013 Duration: 7 hours Time: 1AM PST (9AM GMT) – 8AM PST (4PM GMT) During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. Time Zone Start Time Scheduled End Time UTC Offset HST Mon Dec 02, 2013 11:00 PM Tue Dec 03, 2013 06:00 AM -10 hours AKST Tue Dec 03, 2013 12:00 AM Tue Dec…
Developer Update: Scout Class Starfighter
Associate Designer, on Star Wars: The old Republic, Bret Hoffman posted a small developer update yesterday on Galactic Starfighter. In this he talks about his personal favorite type of ship, the Scout Class Starfighter. The Scout Class Starfighter comes in a few shapes and sizes and are not all the same. Read all about it over at the official swtor website, or read our copy paste below: Developer Update: Scout Class Starfighter 11.18.2013 Welcome Pilots. My name is Bret Hoffman. I am a Designer on the Galactic Starfighter™ digital expansion for Star Wars™: The Old Republic™. I am here to discuss my personal favorite type of ship, the Scout Class Starfighter. The Scout’s sleek design and speedy gameplay harkens back to classic Star Wars™ ships like the A-Wing and TIE Interceptor. Scouts, as the fastest of all of the Galactic Starfighter crafts, are often the vanguard of any battle. Their light-weight hulls…
Galactic Starfighter Changes SWTOR PvP [Plus Domination Video]
12-vs-12 dogfights in space are coming in December. Are you ready? Now that sites are free to talk about and publish stories on the Galactic Starfighter content, we’re seeing more and more info release each day to help us prepare. This is how space battles should have been from the start if you ask me. Gamespot speaks about Galactic Starfighter in SWTOR: Considering the importance of space battles in the Star Wars universe, it was disappointing that ship combat was given such a cursory role in Star Wars: The Old Republic. After all, I can’t imagine A New Hope without the Battle of Yavin, which led to the destruction of the Death Star. (A useless gesture? I think not!) The Old Republic’s single-player on-rails battles looked the part, but they didn’t capture the essence of galactic warfare. With Galactic Starfighter, that’s set to change. And that’s just the beginning of the positive feedback…
SWTOR: Republic Ships Visual Customization and gunship class Preview (PTS)
Lightsaber from TheOldRepublic.Ru have yet again been fast, and recorded the Republic Ships Visual Customization for us. If you don’t have time to play around on the public test servers this weekend, you are really missing out. Below you can see the Republic Ships Visual Customization. It’s unknown if these can be unlocked to legacy, as BioWare haven’t given us any information on how the unlocks work yet. The Cartel Market is not available on the PTS, so we can’t try it to see. Note: Every ship on each faction has the same customization options.