SWTOR Galactic Starfighter Components Comparisons Weapons Guide

Galactic Starfighter Components

The components are what separate the Starfighter from other types of ships. Each one of the ships will have five major components and four minor ones. Major components are responsible for providing the ships with their weapons and they determine how the ships perform during active combat. The minor components allow passive boosts that affect different statistic depending on which weapons the ship is equipped with.

Each one of the Starfighter ships will have one default component in each one of the slot category. The type of ship will determine what type of components can be used and how many different options can be unlocked. All components have between three and five upgrade tiers from which you can purchase upgrades with requisition. You can earn requisition when you take part in and complete battles.

This comparisons guide compares the weapons components. The shields, engines and sensors will be covered at a later time.

Weapons Power Capacity

All starships have a weapons power capacity of 110 except for the TX-24 Gladiator and the Enforcer. They have a 118 weapons power capacity. The Rycer & Star Guard, Mangler & Quarrel all have a 10.8 second weapon power regen and the rest of the ships have a 10.0 second weapon power regen. All of the starships have a 1.5 second weapon power regen delay.

  • The Rycer & Star Guard produces concussion
  • The Gladiator & Enforcer produces cluster
  • The Quell & Pike produces concussion and proton
  • The Blackbolt & NovaDive produces rocket pods
  • The Sting & Flashfire and the Ocula & Skybolt all produce cluster
  • The Mangler & Quarrel do not have missiles but fire slugs and ion railguns instead

The weapons comparisons for the cannons, missiles, torpedoes, probes and railguns are all discussed below.

Cannons

A Laser Cannons Stat comparisons shows that all laser cannons produce 500m at close range and 3000m at mid range. At max range the light, rapid fire, burst and ion cannons produce 4000m. At regular and quad, it produces 5000m and at heavy its 6000m.

These are the default stats and they cannot be upgraded but you can upgrade the ones that require requisition. You’ll need 2000 ship requisition to unlock each one of the cannons listed below.

Merr-Sonn’s LCL-1 Light Laser Cannons

The light laser cannons are great for players who prefer to fight at close range. These cannons do significant damage because they are twin-linked and they have increased power consumption. The 5 Tier Upgrades are as followers:

  • Tier 1- Cost 1,000 ship requisition- increases blaster damage by 5 percent
  • Tier 2– Cost 2,500 ship requisition- reduces the cost for using the blasters by 10 percent
  • Tier 3– Cost 5,000 ship requisition- increases blaster rate of fire by 8 percent
  • Tier 4- Cost 10,000 ship requisition- increases the chances of a critical hit by 8 percent, increases firing arc by 2 degrees and reduces the penalty for weapon tracking by 5 percent
  • Tier 5– Cost 15,000 ship requisition- increases blaster damage to the hull of the enemy’s ship by 16 percent and the damage to the shields by 18 percent

BlasTech HMC-15 Laser Cannons

These mid range cannons are accurate and fire quickly and they’ll cause a moderate amount of damage. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition-increases blaster rate of fire by 8 percent
  • Tier 2– Cost 2,500 ship requisition- increases blaster range by 5 percent
  • Tier 3– Cost 5,000 ship requisition- increases blaster damage by 5 percent
  • Tier 4- Cost 10,000 ship requisition- increases critical hit chances by 8 percent and it reduces the cost for using blasters by 10 percent.
  • Tier 5– Cost 15,000 ship requisition- increases blaster damage to the hull of the enemy’s ship by 16 percent and the damage to the shields by 18 percent.

SoroSuub HLC-14 Heavy Laser Cannon

These cannons are very popular because they have long range capabilities, great accuracy and they can do a lot of damage. They do consumer a lot of power and have a slow rate of fire but most pilots don’t seem to mind. The 5 Tier Upgrades are as followers:

  • Tier 1- Cost 1,000 ship requisition- increases blaster damage by 5 percent
  • Tier 2– Cost 2,500 ship requisition- increases blaster range by 5 percent
  • Tier 3– Cost 5,000 ship requisition- increases blaster damage to the hull of the enemy’s ship by 8 percent
  • Tier 4- Cost 10,000 ship requisition- increases critical hit chances by 3 percent and it reduces the penalty for weapon tracking by 5 percent and blaster damage ignores 100 percent of the enemy’s armor.
  • Tier 5– Cost 15,000 ship requisition- increases the blaster damage to the shields and the shield piercing by 18 percent.

Merr-Sonn’s LCQ-4 Quad Laser Cannon

These cannons will deliver considerable damage to the enemy because they alternate between pairs of bolts coming from four different cannon barrels. They maintain a good rate of fire and accuracy but they do consume a lot of power in the process. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases blaster rate of fire by 8 percent
  • Tier 2– Cost 2,500 ship requisition- increases blaster range by 5 percent
  • Tier 3– Cost 5,000 ship requisition- increases blaster damage by 5 percent
  • Tier 4– Cost 10,000 ship requisition- increases critical hit chances by 8 percent and it reduces the cost for using blaster by 10 percent.
  • Tier 5– Cost 15,000 ship requisition- increases blaster damage to the hull of the enemy’s ship by 16 percent and the damage to the shields by 18 percent.

SoroSuub BLC-2 Burst Laser Cannon

These cannons are basically the same thing as a scattergun because they shoot cluster bolts that scatter out in a wide arc. These bolts can do a lot of damage but they do have a slow rate of fire. At close range, it can annihilate the enemy even when they are moving quickly but the farther away you are, the less effective they become. These cannons also use a lot of power when in use. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases blaster damage by 5 percent
  • Tier 2– Cost 2,500 ship requisition- increases the chances of a critical hit by 5 percent and accuracy by 2 percent
  • Tier 3– Cost 5,000 ship requisition- increases the firing arc by 2 percent and reduces the penalty for weapon tracking by 5 percent.
  • Tier 4– Cost 10,000 ship requisition- blaster damage ignores 100 percent of the enemy’s armor and it increases the shield piercing by 9 percent.
  • Tier 5– Cost 15,000 ship requisition- increases blaster damage to the hull of the enemy’s ship by 16 percent and the damage to the shields by 18 percent.

Santhe Corporation Ion Cannon

These cannons use a moderate amount of energy but they have a slow rate of fire and are not very effective long-range. The republic pilots call them “Sparkers” because they can quickly eliminate the enemy’s shields but they do very little damage to the hulls. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1000 requisition- increases weapon accuracy by 6 percent
  • Tier 2– Cost 2500 requisition- reduces the cost of using blasters by 10 percent
  • Tier 3– Cost 5000 requisition- increases blaster rate of fire by 8 percent
  • Tier 4– Cost 10000 requisition- increases the range for the Ion Cannon by 5 percent and blaster hits will drain 4 percent of engine power from the enemy ship
  • Tier 5– Cost 15000 requisition- blaster hits will drain 4 percent of weapon power and 40 percent of shield power from the enemy ship

BlasTech’s Spitfire Rapid-fire Laser Cannon

These cannons will deliver a very high number of bolts per second for a long period because they consume little power when operating. The downside is that due to its poor accuracy and damage fall-off, these cannons are limited to short-range battles. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases blaster damage by 5 percent
  • Tier 2– Cost 2,500 ship requisition- reduces the cost of using blaster by 10 percent
  • Tier 3– Cost 5,000 ship requisition- increases blaster rate of fire by 8 percent
  • Tier 4– Cost 10,000 ship requisition- increases the chances of a critical hit by 8 percent, increases firing arc by 2 degrees and weapon tracking by 5 percent.
  • Tier 5– Cost 15,000 ship requisition- increases blaster damage to the hull of the enemy’s ship by 16 percent and the damage to the shields by 18 percent.

eu564wO Missiles and Rocket Pods

This section covers the missiles and rocket pods components comparisons for all ships. The only ships that use missiles and rocket pods are the Strike Fighters, the Scouts and the Bombers that carry drones. The missiles can be fired after you lock onto your target but the rocket pods do not have any type of guidance system, so you need to fire them when your target is in front of you. The Imperial ships have a different default companion form the Republic, which increases their ammo pool by 25 percent.

You’ll need 2000 ship requisition to unlock the rocket pods and each one of the missiles listed below.

Rocket Pods

Rocket Pods work well when taking out stationary targets such as satellites and bunkers and you can load large numbers of pods onto your ships. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- missiles ignore 100 percent of the enemy’s armor
  • Tier 2– Cost 2,500 ship requisition- increases rate of fire for missiles by 8 percent
  • Tier 3– Cost 5,000 ship requisition- increases shield piercing by 10 percent
  • Tier 4– Cost 10,000 ship requisition- increases ammunition capacity by 8 percent and the firing arc by 4 degrees
  • Tier 5– Cost 15,000 ship requisition- increases rocket range by 10 percent and allows the rocket pods to cause more damage over a 5 second period

Czerka’s RK-77Cluster Missiles

These missiles are great for dogfights due to their fast lock on time. They are also small enough for pilots to stock up before battles but they do have low range capacity and they don’t produce as much damage as some of the other missiles. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces lock on time by 14 percent
  • Tier 2– Cost 2,500 ship requisition- increases shield piercing by 10 percent
  • Tier 3– Cost 5,000 ship requisition- increases missile damage by 5 percent
  • Tier 4– Cost 10,000 ship requisition- increases missile range by 5 percent and ammunition capacity by 4
  • Tier 5– Cost 15,000 ship requisition- it causes 30 percent more damage by firing two cluster missiles together but it reduces the ammo capability by 50 percent. It also adds another 15 percent of missile damage for 5 seconds

Merr-Sonn Mercybringer Ion Missiles

Ion missiles can usually take out the enemy’s shields with one hit but they don’t do much damage to the hull. They lock onto the target fairly quickly and they do have long range capacity. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces lock on time by 14 percent
  • Tier 2– Cost 2,500 ship requisition- increases the chances of critical damage by 10 percent
  • Tier 3- Cost 5,000 ship requisition- missile hits will drain engine and weapon power an additional 5 percent
  • Tier 4– Cost 10,000 ship requisition- increases missile range by 5 percent and ammunition capacity by 2
  • Tier 5– Cost 15,000 ship requisition- a missile hit will slow down the target by 40 percent for 12 seconds and the power regeneration by 50 percent for 6 seconds

Balmorran Arms L04 Silent Thunder Concussion Missiles

Ships can only carry a few concussions missiles due to their size. Normally, two missiles will destroy a enemy ship and they will also do significant damage to other objectives such as satellites. They lock onto the target fairly easy and they can travel for long distances. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases shield piercing by 10 percent
  • Tier 2– Cost 2,500 ship requisition- reduces lock on time by 14 percent
  • Tier 3– Cost 5,000 ship requisition- increases missile damage by 5 percent
  • Tier 4– Cost 10,000 ship requisition- increases missile range by 5 percent and the ammunition capacity by 3
  • Tier 5– Cost 15,000 ship requisition- reduces target speed by 30 percent for 15 seconds, drains engine power of targeted ship by 25 percent and missile damage ignores 100 percent of the enemy’s armor

Torpedoes, Probes and Railguns

This section covers the basic comparisons information for torpedoes, probes and railguns. You’ll need 2000 ship requisition to unlock all of these weapons.

Czerka’s LC-9 Thermite Torpedoes

These torpedoes can burn through armored hulls at an impressive rate and they will affect the surrounding sections of the hull. They can lock onto and hit targets at long ranges but they don’t do very well against shields. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces lock on time by 14 percent
  • Tier 2- Cost 2,500 ship requisition- increases the armor debuff time by 10 seconds
  • Tier 3– Cost 5,000 ship requisition- increases damage by 5 percent
  • Tier 4– Cost 10,000 ship requisition- increases missile speed by 100 percent and firing arc by 4 degrees
  • Tier 5– Cost 15,000 ship requisition- increases ammunition capacity by 4 and target will receive 15 percent more plasma damage for 6 seconds

Merr-Sonn PX-4 Proton Torpedoes

These proton torpedoes have the ability to lock onto its target at exceptionally long ranges and they can penetrate shields and armor causing extensive damage. It does however, have a very small lock-on targeting arc, a long lock-on time and the launcher has limited ammunition capacity. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces lock on time by 14 percent
  • Tier 2– Cost 2,500 ship requisition- increases the chances of critical damage by 10 percent
  • Tier 3– Cost 5,000 ship requisition- increases missile damage by 5 percent
  • Tier 4– Cost 10,000 ship requisition- increases missile speed by 100 percent and the firing arc by 4 degrees
  • Tier 5– Cost 15,000 ship requisition- increases range by 15 percent and ammunition capacity by 4

GSI LOS-0 Sabotage Probe Droid

The Sabotage Probe Droid has the ability to attach to the enemy ship and disable its systems including the maneuvering thrusters. It will also do minimal hull damage. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces lock on time by .3 seconds
  • Tier 2– Cost 2,500 ship requisition- increases the duration time by one second
  • Tier 3- Cost 5,000 ship requisition- reduces cooldown time for the ability by 5 seconds
  • Tier 4– Cost 10,000 ship requisition- while the probe is active it increases its range by 500m and the targeted ship cannot use their engine component
  • Tier 5– Cost 15,000 ship requisition- while the probe is active it reduces the targeted ship’s engine speed by 35 percent and the power regeneration rate by 30 percent

Railguns

The Gunships are the only Starfighters that use railguns.

Czerka Plasma Railgun

This railgun produces an assortment of unusual weapons such as the Incinerator that fires plasma bolts, which are surrounded by a magnetic field. They won’t pierce the shields on impact but they continuously burn after hitting the target, causes serious damage to the hull and shields over time and they have extremely long range capabilities. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces the time to charge the railgun to full capacity by 10 percent
  • Tier 2– Cost 2,500 ship requisition- increases the chances of a critical hit by 10 percent
  • Tier 3– Cost 5,000 ship requisition- 10 percent less power is consumed per second
  • Tier 4– Cost 10,000 ship requisition- reduces the target’s evasion by 10 percent and damage reduction by 20 percent while the damage over time is active
  • Tier 5– Cost 15,000 ship requisition- increases damage by burn by 15 percent and duration by 1 second

HR-0C Slingshot Slug Railgun

These are magnetic cannons with an extremely long range. The slug will partially bypass the shield of the targeted ship and a fully charged slug can completely destroy the enemy. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces the time to charge the railgun to full capacity by 10 percent
  • Tier 2– Cost 2,500 ship requisition- increases shield piercing by 10 percent
  • Tier 3– Cost 5,000 ship requisition- damage ignores 100 percent of the enemy’s armor
  • Tier 4– Cost 10,000 ship requisition- increases accuracy by 3 percent and tracking by 5 percent
  • Tier 5– Cost 15,000 ship requisition- increases damage by 10 percent, chances of a critical hit by 20 percent and it consumers 10 percent less power per second

Balmorran Arms HR-IO4 Ion Railgun

The ion railgun fires ion particles that are enclosed in a magnetic field. They can do serious damage to shields and drain the engine and weapon power of the targeted ship. They have very long range capabilities but they do minimal hull damage. The 5 Tier Upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases accuracy by 3 percent and tracking by 5 percent
  • Tier 2– Cost 2,500 ship requisition- reduces the amount of time needed to charge the weapon to full capacity by 10 percent
  • Tier 3– Cost 5,000 ship requisition- increases the amount of energy drained by the hit by 10 percent
  • Tier 4– Cost 10,000 ship requisition- increases the chances of critical damage by 10 percent. Increases the hits arc to include as many as 3 enemy ships nearby the target, causing 50 percent damage and draining the engines and weapons power by 18 percent
  • Tier 5– Cost 15,000 ship requisition- hits slow down the target by 40 percent for 6 seconds and it stops the energy regeneration for 6 seconds

This components comparisons weapons guide should help you determine which weapons to use based on the type of battles you prefer to engage in. Look for more SWTOR Galactic Starfighter components comparison guides covering the shields, engines and sensors of the Starfighter ships coming soon. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.