A new rumor out of the Epic-Disney partnership may not be a Star Wars announcement, but it is close enough to put Star Wars fans on alert. According to a Bloomberg report picked up by The Verge, Epic is reportedly aiming to launch the first game tied to its Disney partnership in November 2026, and that game is said to be an extraction shooter. The comparison making the rounds is ARC Raiders: a shooter built around combat, survival, and making it to an extraction point before everything goes wrong. That is the rumor. The important part is what it does not confirm. Right now, there is no solid report saying this first game is specifically a Star Wars game. What is confirmed is that Disney and Epic’s 2024 deal was pitched as a massive, persistent games and entertainment universe connected to Fortnite, and Disney’s own announcement explicitly said it would…
star wars games
Sam Witwer Says He’d Return as Starkiller “In an Instant”
Sam Witwer just tossed a fresh log onto one of Star Wars fandom’s oldest fires. Speaking to Polygon, Witwer said that if Lucasfilm ever asked him to return as Starkiller, he would “shave my head in an instant” and do it happily. That is not a canon announcement, obviously. It is also not a casting rumor. But it is a very clear reminder that the man who helped make Starkiller iconic is still completely up for it. And honestly, that is enough to get people talking again. The door is not open — but it is definitely not locked from his side Witwer is already back in a big Star Wars spotlight thanks to Maul: Shadow Lord, where he has returned to one of his most closely associated roles in the franchise. So this was not some random convention nostalgia hit from a guy who has not touched Star Wars…
Star Wars Episode I: Racer (1999): The Prequel Tie-In That Somehow Became a Classic
There are plenty of Star Wars games that sell you the big fantasy. Be a Jedi. Blow up a Death Star. Command a fleet. Save the galaxy before lunch. Star Wars Episode I: Racer does none of that. Instead, it looks at one of the loudest, dustiest, most gloriously unhinged scenes in The Phantom Menace and says: “You know what? Let’s build an entire game around this insane space go-kart death sport.” And somehow, LucasArts absolutely nailed it. If you’ve been exploring our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those entries that reminds you how wonderfully unpredictable Star Wars games could be in the late ’90s. It launched in 1999 and was developed by LucasArts as a racing game built around the podracing sequence from Episode I, later appearing across multiple platforms and eventually getting modern rereleases as well. One movie scene,…
Claudia Gray Wants a KOTOR Novel — and Honestly, Lucasfilm Should Let Her Cook
There are good Star Wars book ideas, and then there are the ones that feel so obvious it is almost rude they do not exist yet. Claudia Gray writing a Knights of the Old Republic novel is firmly in that second category. And now she has said it out loud. Speaking at MegaCon 2026, Gray said she wants to write KOTOR books and joked that if a Mission and Zaalbar backstory novel happens without her, “there will be blood.” That is the sort of quote that immediately lights up the ancient Jedi temple in the brains of old-school Star Wars readers. Not just because KOTOR still has a huge fan following, but because Gray is not some random person tossing out wishlist ideas from the cheap seats. On the official StarWars.com author page, she is listed as the writer of Bloodline, Lost Stars, Leia, Princess of Alderaan, and Master &…
LEGO Star Wars: Castaways Just Refreshed Its Weekly Missions — Time to Get Moving on “The Way”
If you have been casually telling yourself “yeah, yeah, I’ll do the event stuff later,” LEGO Star Wars: Castaways has arrived with the digital equivalent of a raised eyebrow. The game’s official account has confirmed that the Weekly Missions have just refreshed, which means players now have a fresh batch of objectives to complete in order to keep progressing through “The Way” event. The little Mandalorian event that keeps the island busy This is not some giant content drop pretending to be a revolution. It is a smaller live-event nudge, but those are often the things that keep a game like Castaways ticking along nicely. “The Way” is the current Star Wars: The Mandalorian-themed event, and the official event post says it lets players complete missions to earn themed rewards on the island. Another official update from the game previously noted that players were about halfway through the event in…
Star Wars Eclipse May Have Finished Chunks — But the Bigger Problem Sounds a Lot Less Glamorous
There are few Star Wars games better at looking alive while saying almost nothing than Star Wars Eclipse. The reveal trailer still has juice. The High Republic setting is still a smart hook. The pitch still sounds expensive in all the right ways. But the latest reporting makes the actual state of the game sound a lot less like “quietly cooking” and a lot more like “beautifully parked with the engine running.” According to Insider Gaming’s new report on Star Wars Eclipse, development has been “very slow going,” with one source saying there has been “very little progress over months.” That is the kind of update that lands with a thud, because this is not some tiny project nobody remembers. This is the big Quantic Dream and Lucasfilm Games collaboration that was sold as an intricately branching High Republic action-adventure with multiple playable characters, major choices, and a story that…
Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore
Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…
Star Wars: X-Wing Alliance (1999): The Flight Sim That Let the Series Go Out in Style
By the time Star Wars: X-Wing Alliance landed in 1999, the classic LucasArts flight sim series had already done a lot of heavy lifting for Star Wars gaming. X-Wing gave players the Rebel pilot fantasy. TIE Fighter somehow made flying for the Empire feel cool instead of deeply concerning. Then X-Wing vs. TIE Fighter turned the whole thing into a full-on Rebel-vs-Imperial showdown. So what did X-Wing Alliance do? Simple. It took all of that, added more story, more personality, and one very shiny Millennium Falcon, then sent the series off in style. If you’ve been following our complete Star Wars games archive, this is one of those entries that really helps round out the 90s era. And if you are digging through our 1990–1999 Star Wars games hub, this one absolutely deserves a good spot near the top shelf. Not just another Rebel pilot story One of the smartest…
George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized
When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling….
The Mandalorian Event Has Returned to LEGO Star Wars: Castaways
Not every Star Wars story worth covering has to be a giant trailer drop or a Lucasfilm press event. Sometimes it is a smaller, weirder corner of the galaxy doing its thing again — and that is exactly what is happening with LEGO Star Wars: Castaways. The game’s Mandalorian-themed event has now returned, bringing players back into bounty hunter territory for a limited-time run on the island. According to the official social post, the event lets players complete missions to earn character parts, emotes, microfighters, and more, and it is set to run until April 30. A small Star Wars game still doing smart crossover work That is a pretty clean fit for Castaways, which has always lived in a slightly different lane from most Star Wars games. LEGO describes it as the first social action-adventure LEGO Star Wars game, and it remains available exclusively through Apple Arcade. The whole…
LEGO Star Wars: The Skywalker Saga Released 4 Years Ago Today
The biggest LEGO Star Wars swing in years LEGO Star Wars: The Skywalker Saga released on April 5, 2022, which means the game turns four years old today. That may not sound like a huge milestone on paper, but in Star Wars gaming terms, this one still stands out. It was not just another LEGO tie-in. It was the moment TT Games tried to cram the entire nine-film Skywalker story into one oversized, brick-built package. And somehow, against all odds, it mostly pulled it off. One game, nine films, and a mountain of content What made The Skywalker Saga feel bigger than earlier LEGO Star Wars games was not just the obvious “all nine movies” hook. It was the scale of the thing. This was a game built to feel massive, with explorable planets, updated combat, a huge playable roster, and enough side content to keep completionists busy long after…
Star Wars: X-Wing vs. TIE Fighter (1997): The Multiplayer Space Sim That Changed the Series
By the time Star Wars: X-Wing vs. TIE Fighter arrived in 1997, LucasArts had already built one of the most respected corners of Star Wars gaming. X-Wing had established the Rebel pilot fantasy. TIE Fighter had sharpened the formula and proved the Empire could be just as compelling from the cockpit. Then X-Wing vs. TIE Fighter took the next obvious step: it turned the whole thing into a direct Rebel-versus-Imperial showdown built around multiplayer dogfights, cooperative battles, and a more modernized presentation. Official Star Wars support highlights its support for up to eight players, more than 50 missions, and nine different spacecraft, while Steam’s store page frames it as one of the most historically significant space combat simulators ever made. That shift matters more than it might sound at first. X-Wing vs. TIE Fighter was not just “more of the same.” It marked a real evolution in what the series…
13 Years Later, the Shutdown of LucasArts Still Feels Like a Brutal Turning Point for Star Wars Games
Thirteen years ago this week, Disney pulled the plug on LucasArts’ internal game development and pushed the company into a licensing model instead. It was the kind of corporate sentence that sounds tidy on paper and disastrous everywhere else. The bigger headline at the time was not just that LucasArts as a game studio was effectively over. It was that two of its active Star Wars projects, Star Wars 1313 and Star Wars: First Assault, went down with it. Lucasfilm’s official line back then was that the move would “minimize the company’s risk” while opening the door to a broader portfolio of Star Wars games through outside partners. That may have made business sense in Burbank boardroom language, but for players it mostly translated to this: one of gaming’s most storied Star Wars labels stopped building games, around 150 staff were affected, and two intriguing projects were suddenly dead in…
Kinect Star Wars Released on This Day in 2012 — And Yes, the Dance Mode Still Lives Rent-Free in Memory
There are good Star Wars games, great Star Wars games, and then there is Kinect Star Wars — a game so committed to the idea of “be the Jedi” that it somehow also ended up giving the galaxy a dance floor. Released on April 3, 2012, Kinect Star Wars arrived on Xbox 360 alongside Microsoft’s very loud, very memorable Star Wars-themed hardware push. Xbox announced the game’s release date officially in February 2012 and confirmed that it would launch with five modes: Jedi Destiny: Dark Side Rising, Podracing, Rancor Rampage, Galactic Dance Off, and Duels of Fate. That lineup alone explains why the game still gets talked about. On one hand, this was clearly built around a simple fantasy hook: swing your arms, use the Force, and pretend your living room is somewhere between Coruscant and Geonosis. GameSpot noted at the time that the story content sat mostly in the…
Star Wars: X-Wing (1993): The Rebel Flight Sim That Launched a Legendary Series
Before Star Wars space combat became a nostalgia trigger, a subgenre, and a minor religion for PC players of a certain age, there was Star Wars: X-Wing. Released in 1993 by LucasArts, it put players in the cockpit of Rebel starfighters and asked them to do something that felt unusually serious for the time: not just blast TIEs, but manage power, complete mission objectives, and survive a proper space combat simulation set in the Star Wars universe. Official Star Wars support still describes it as a game with more than 120 missions and a full 3D battlefield of Imperial and Rebel craft, while MobyGames identifies it as the first major space combat sim in the franchise. That alone makes it historically important. But X-Wing matters for a bigger reason: it created one of the most respected Star Wars game lineages ever made. Without it, there is no TIE Fighter, no…
Star Wars: TIE Fighter (1994): The Imperial Flight Sim That Still Feels Elite
Some Star Wars games are remembered because they were huge commercial events. Others live forever because players never really stopped talking about how good they were. Star Wars: TIE Fighter belongs in the second category. Released in 1994, it put players in the cockpit of the Imperial Navy, cast Darth Vader’s side as the playable perspective, and built a space-combat sim that many players and critics still treat as one of the best Star Wars games ever made. Star Wars’ official support page describes it as a game where you “join the Imperial Navy” under Vader, while a 30th-anniversary retrospective from heise online notes that TIE Fighter still usually sits near the top of all-time Star Wars game rankings. That reputation was not built on novelty alone. TIE Fighter mattered because it took the foundation of X-Wing and sharpened it into something cleaner, smarter, and more confident. Where a lot…
Disney Reportedly Has Executives Who Want to Buy Epic Games — and That Could Be Massive for Star Wars
A fresh report is putting Disney and Epic Games back in the spotlight. According to the summary of comments made by journalist Alex Heath on The Town with Matt Belloni, Heath said he knows “for a fact” that some senior Disney executives want the company to buy Epic Games, while others inside Disney think that would be a bad idea. That is not the same thing as a deal being in motion, but it is a much stronger signal than the usual vague merger chatter. That distinction matters. There is no official announcement that Epic is for sale, and Disney has not said it plans to acquire the company. Right now, this is still best understood as a report about internal interest and debate, not an active takeover. Why Disney buying Epic Games would not come out of nowhere This rumor lands because Disney and Epic are already deeply connected….
Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap
Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…
Star Wars Jedi Knight: Mysteries of the Sith (1998): The Expansion That Gave Mara Jade the Spotlight
Some Star Wars games feel big because they reinvent the wheel. Others matter because they take an already strong foundation and push the universe into a more interesting direction. Star Wars Jedi Knight: Mysteries of the Sith belongs firmly in that second category. Released in 1998 as an expansion to Star Wars Jedi Knight: Dark Forces II, Mysteries of the Sith did not arrive with quite the same “everything is changing” impact as its predecessor. It was not the game that first gave Kyle Katarn a lightsaber or introduced full-on Force powers to the series. That had already happened. What Mysteries of the Sith did instead was something arguably just as important for the long-term identity of Star Wars games: it expanded the Jedi Knight formula, leaned harder into ancient Force lore, and gave Mara Jade a central playable role in a major Star Wars game. That alone makes it…
LEGO Star Wars: The Video Game Released 21 Years Ago Today — and It Changed More Than You Remember
On this day in 2005, LEGO Star Wars: The Video Game began its rollout, with its first U.S. release landing on March 29, 2005. That date belongs to the Game Boy Advance version, while the PlayStation 2 and PC versions followed on April 2, and Xbox arrived on April 5. Even with that staggered launch, March 29 still marks the moment this weird little brick-built Star Wars experiment first hit shelves. And at the time, it really did feel like a bit of a gamble. A family-friendly LEGO game built around the Star Wars prequel trilogy could easily have been disposable licensed filler. Instead, it turned out to be something much stickier: a goofy, charming, surprisingly smart action-adventure that let players smash bricks, swap characters, solve puzzles, and replay The Phantom Menace, Attack of the Clones, and Revenge of the Sith in a way that was much funnier than anyone…
Star Wars Jedi Knight: Dark Forces II (1997): The Game That Turned Kyle Katarn Into a Legend
If Star Wars: Dark Forces was the game that proved Star Wars could thrive in first-person shooters, then Star Wars Jedi Knight: Dark Forces II was the game that blew that idea wide open. Released on October 9, 1997 for Windows, LucasArts’ sequel did not just give Kyle Katarn another mission. It gave him a lightsaber, a deeper past, a clash with Dark Jedi, and a Force-driven story that pushed Star Wars games into much more ambitious territory. That matters a lot in the bigger archive timeline. Jedi Knight: Dark Forces II sits at a key turning point between the older “blast your way through the Empire” style of Star Wars: Dark Forces (1995) and the more fully realized Jedi action of later games like Jedi Outcast and Jedi Academy. In hindsight, this is one of the most important bridge games in the entire franchise. It belongs squarely in the…
Star Wars: Dark Forces (1995): The Shooter That Gave Star Wars a New Kind of Hero
Before Star Wars games became known for lightsabers, morality systems, squad tactics, and giant cinematic set pieces, there was Star Wars: Dark Forces — a fast, grimy, surprisingly ambitious first-person shooter that helped kick open a whole new side of the galaxy. Released on February 15, 1995, by LucasArts, Dark Forces was the first Star Wars first-person shooter, and it did not just slap stormtroopers onto a generic corridor blaster. It introduced Kyle Katarn, sent players deep into Imperial installations, and built a campaign around sabotage, infiltration, mission objectives, and the Empire’s terrifying Dark Trooper project. Even now, that combination feels like a turning point. This was the moment Star Wars games proved they could do more than simply imitate the films. They could expand the universe in their own voice. For the SWTORStrategies archive, Dark Forces is one of those foundational entries that makes the whole timeline stronger. It…
Star Wars: Zero Company Breaks Its Silence With New Artwork Ahead of Hands-On Coverage
Star Wars: Zero Company is finally moving again. After nearly a year of relative quiet, the upcoming turn-based tactics game is back in the spotlight with new promotional artwork and a confirmed wave of hands-on coverage from PC Gamer. Bespin Bulletin reports that the game’s new art appeared alongside news that the May 2026 issue of PC Gamer will feature Zero Company on the cover, complete with interviews and hands-on impressions from the team at Bit Reactor. That matters because Zero Company has not had much visible momentum lately. The game was officially announced at Star Wars Celebration Japan in April 2025 as a single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games, and set during the Clone Wars. Since then, updates have been pretty sparse. A New Look at the Squad According to Bespin Bulletin, the new cover art shows several familiar…
Star Wars: Shadows of the Empire (1996): The N64 Epic That Turned Star Wars Into a Multimedia Event
There are some Star Wars games that feel important because they were polished masterpieces. Then there are some that feel important because they captured a moment — a very specific, very chaotic, very exciting moment in Star Wars history. Star Wars: Shadows of the Empire belongs firmly in that second category. Released for Nintendo 64 in 1996 and later for Windows in 1997, Shadows of the Empire was much more than just another licensed action game. It arrived as part of the larger Shadows of the Empire multimedia project, a massive Lucasfilm push that included a bestselling novel, comic books, toys, trading cards, a soundtrack by Joel McNeely, and the game itself. StarWars.com later described 1996’s Shadows of the Empire rollout as a “multimedia assault” that gave fans “everything but a film,” which is still probably the cleanest way to explain why this project felt so huge at the time….