The public tester servers were down for a few hours today. During that Time, BioWare added a new patch. The changes are listed below:
General
- Season 1 rewards will be sent out to players who qualified with a Group rating.
Classes +Combat
Jedi Knight
Guardian
- Focused Defense has been redesigned: It now empowers you with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
Sith Warrior
Juggernaut
- Enraged Defense has been redesigned: It now empowers you with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
Jedi Consular
Sage
- The “Unshakeable” buff is now correctly placed on the Sage while Enduring Bastion is in effect.
- Enduring Bastion (from Force Barrier) now properly grants interrupt immunity while it is active.
- Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is cast instantly and deals 35% more damage.
Telekinetics
- Concentration now decreases the pusback from Turbulance by 50%/100% (up from 35%/70%).
- The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains.
Sith Inquisitor
Sorcerer
- The “Unshakeable” buff is now correctly placed on the Sorcerer while Enduring Bastion is in effect.
- Enduring Bastion (from Force Barrier) now properly grants interrupt immunity while it is active.
- Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 3 charges, the next Lightning Strike or Crushing Darkness is cast instantly and deals 35% more damage.
Lightning
- Subversion now decreases the pushback from Thundering Blast by 50%/100% (up from 35%/70%).
- The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains.
Smuggler
Gunslinger
- Corrected a tooltip error on the Flash Powder ability.
- Dodge will no longer give Gunslingers resistance to Force/Tech abilities. (PTS specific – reverts to current Live functionality).
Dirty Fighting (Gunslinger)
- Hold Your Ground now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).
Scoundrel
- Knockout will now allow a Backblast from any position for 10 seconds instead of 1 minute and 5 seconds.
- Corrected tooltip for K.O. to properly say it affects Back Blast.
Sawbones
- Emergent Emergencies now re-grants Upper Hand when Emergency Medpac is activated regardless of the target’s health percentage (up from only below 30%), but this re-grant can only occur once every ten seconds.
Dirty Fighting (Scoundrel)
- Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand.
- Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).
Imperial Agent
Sniper
- Corrected a tooltip error on the Flash Powder ability.
- Evasion will no longer gives Snipers resistance to Force/Tech ability. (PTS specific – reverts to current Live functionality).
Lethality (Sniper)
- Hold Your Ground now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).
Operative
- Jarring Strikes will now allow a Backstab from any position for 10 seconds instead of 1 minute and 5 seconds.
Medicine
- Surgical Precision now re-grants Tactical Advantage when Surgical Probe is activated regardless of the target’s health percentage (up from only below 30%), but this re-grant can only occur once every ten seconds.
Lethality (Operative)
- Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage.
- Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).
Flashpoints +Operations
- The Lockouts tab will now show all the locked bosses as intended.
- In Assault on Tython, Darth Soverus won’t leave people stuck in the air if he dies while players are lifted.
- Darth Soverus and Commander Jensyn now reset when kited out of their rooms in Assault on Tython.
- Master Oric Thraless will no longer jump behind the forcefield when jumping towards the left Datacron in Assault on Tython.
- During his encounter in Assault on Tython, Lord Goh will now properly approach the targeted Datacron when using “Untold Knowledge.”
- Nightmare Concussion Mine will now be properly removed during the Corruptor Zero encounter in Nightmare Dread Fortress.
- Corruptor Zero will no longer cast Unified Beam directly after a Nightmare Concussion Mine, allowing the debuff to be removed.
- Dread Master Brontes’ Energy Spheres will no longer target tanks, healers, or the same target twice in a row (except when there are fewer targets available).
- Reduced the radius of Security Chief Zokar’s Rocket Launcher ability in Czerka Corporate Labs.
- Added two more Kolto Stations to the Security Chief Zokar encounter in Czerka Corporate Labs.
- Added collision fields in Korriban Incursion and Assault on Tython to address situations where players could avoid boss abilities by climbing on the environment.
- Bounty Hunters have re-evaluated their morals and now have a light side choice on the Secure the Jedi Council Holoterminal mission step in Assault on Tython.
- The Codex entry “Taking The Sith Academy” is now granted to all players upon entering the Korriban Incursion Flashpoint.
Galactic Starfighter
General
- Ambient music has been added to the Denon Exosphere.
- Objectives captured by your team on the Denon Exosphere map are now correctly shown in green.
Ships + Hangar
- The S-SC4 Bloodmark and the FT-3C Imperium have had Ship Mastery achievements added.
Component + Crew
- Seeker Mines now have a proper in-game model.
Missions + NPCs
- Lord Goh’s riveting game of “the floor is lava” has ended and he is no longer shown as standing on a chair during a cinematic during the Mission “Forged Alliances: Part I.”
- The final conversation with Lana Beniko during the Forged Alliance: Part I mission now grants the Lana Beniko Codex entry.
Warzones
- The PvP interface now properly states that players are in Pre-Season Two.