SWTOR reducing some of the limitations for Free-to-Play and Preferred players

SWTOR reducing some of the limitations for Free-to-Play and Preferred players

Next month BioWare will be reducing some of the limitations for Free-to-Play and Preferred players in Star Wars: The old republic. Read all about it here:

Upcoming Free-to-Play and Preferred Changes

In Star Wars: The Old Republic there are three different ways players are able to enjoy the game – as a Subscriber, Free-to-Play, or Preferred.

  • Free-to-Play– Players that have not spent any money and have access to the original storyline of the game.
  • Preferred – Players that either used to be Subscribers or have spent money on the Cartel Market.
  • Subscription – Players that pay a monthly amount to access all gameplay content of SWTOR.

While the team is hard at work revising some systems for the ‘Onslaught’ Expansion, we also wanted to show some love to the Free-to-Play and Preferred players. Most notably these changes will be to the credit cap, Quickbar, Medical Probe, and Quick Travel limitations. Let’s take a look at some of the quality of life changes coming for these players.

Increased credit cap

Long gone are the days where you could buy a gallon of Bantha milk for five credits. Initially when we developed our Free-to-Play and Preferred models, a cap of 200,000 credits and 350,000 respectively seemed like a fair amount. Over the years, it’s become a simple truth that those credit amounts don’t buy what it used to though. As our game has grown, so has the economy. Taking this into account, we will be raising the credit cap of both Free-to-Play and Preferred members to 1,000,000 credits!



Extra Quickbar

Quickbars are another feature that has been limited between the various account types. Currently Subscribers have six available to them, while Preferred have four and Free-to-Play accounts have just two. When this system was initially designed, only four at most were available. Keeping this in mind, we’ll be adding an additional Quickbar for both Preferred and Free-to-Play accounts – increasing the number to five and three respectively. With this addition, players will be able to have more abilities, Mounts, and Mini-pets available to them for immediate use.



Medical Probe and Quick Travel

Lastly, we will be making changes to Medical Probes and Quick Travel. Medical Probes allow a character to revive where they died instead of recovering at a Medical Station. Quick Travel allows characters to immediately travel to a discovered point on their current planet. Both of these features have been primarily available to Subscribers, while Preferred and Free-to-Play players could only obtain consumable versions via the Cartel Market. Both of these features are being removed from the Cartel Market and every player will be able to revive or Quick Travel where applicable!

The changes to the credit cap, Quickbars, Medical Probes, and Quick Travel will be going live in Game Update 5.10.4 in July!

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.