Patch notes

1.5.2 Patch Notes 12/4/2012

Lot’s of fixes this time including 4 quickbar slots for preferred players! Bioware don’t get much love when this game is concerned, but looking at these patch notes, you can tell they are listening and reacting to community feedback. Cartel Market New Additions The Covert Pilot Suit has been added to the Cartel Market! This adaptive armor can be worn by any class at level 1. General A confirmation dialogue is now displayed for Cartel Coin purchases made outside of the Cartel Market. It shares the same “never show again” option as the confirmation for purchases made directly from the Cartel Market. Attempting to purchase an item or unlock your character already owns or cannot use now displays a more appropriate warning dialogue. An issue that prevented some Cartel Market purchases from being delivered correctly has been addressed. Several errors in the French and German Cartel Market tutorials have been corrected. Items…

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1.5.1a Patch Notes 11/28/2012

BioWare had had an extra  maintenance today fixing the companion character bug that has hunted the players since yesterday.  I understand people are unhappy about bugs like this, but the fury on the forums yesterday was unheard off.  In normal software engineering, each time you add a function, you can easily create test cases for it. function x does blah, put in a test case to see if ti does blah. automate it, the result is the same every time. In something like a game, it’s much much much more complex because you aren’t dealing with just the simple output of some code, you are dealing with interpreted behavior of people using many many things chained together. It’s just not simple or feasible to put together a full set of regression tests everything you make some small changes. when you do something like a massive patch or something, sure, test the hell…

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1.5.1 Patch Notes 11/27/2012

As mentioned last week, BioWare has taken down the servers for some Scheduled Maintenance. This time the Customer Support ticket system have been fixed, but now Companion gear does not work. Hopefully this will be fixed asap, or I am afraid that the BioWare forums will become violent. On the bright side,  Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins.  It’s a deal, it’s a steal, it’s the sale of the f****** century! Check out the patch notes below: General Subscribers are again able to file Customer Support tickets from the Character Selection screen. Cartel Market The following Cartel Market items are on sale! Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins. Level 15 Chest Pieces: Discounted 10% to 135 Cartel Coins from 150 Cartel Coins. Medical Probes: Discounted 25% to 375 Cartel Coins from 500 Cartel Coins. The Experimental Flight Suit has…

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Game Update 1.5: HK-51 Activated 11/15/2012

Servers are up after a long looooong maintenance, but finally patch 1.5 is here.  Can’t buy cartel coins yet, though. Currently points to http://buy.swtor.com/us/, which currently only has copies of the game for sale. Below are the patch notes: Highlights Free-to-Play is here! Players can now experience Star Wars: The Old Republic up to level 50 (with certain restrictions) without paying a subscription fee. The Cartel Market is now accessible. Players can use Cartel Coins to purchase boosts, unlocks, cosmetic items, and more! Travel to Section X on Belsavis and learn why the nefarious Dread Guard has seized control of this ravaged area of the planet! Section X can be accessed on Belsavis and via the daily mission shuttles. HK-51 can now be acquired as a Companion Character! A shipment of the infamous Assassin Droids can be found in the wreck of an Imperial transport ship, The Fatality, in Section X. Reactivating HK-51 requires finding…

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Game Update 1.5 PTS Patch Notes 10/29/2012

BioWare have updated the public test servers with a new patch. It’s clear we are getting closer and closer to the release of patch 1.5 and the Free to Play version of the game. We are still not quite there yet though, so today’s normal server maintenance won’t bring it to the live servers. That’s alright though. I think we all want the most polished free to play version of the game as possible. Up until release you also get to play around with the Cartel Market on PTS. for a while yet.  Below are the patch notes: The patch notes published for the Public Test Server are not final and are subject to change. The Public Test Server Patch Notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers. Cartel Market and Free-to-Play Prices on some Cartel Market Items have been adjusted…

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SWTOR 1.4.1 Patch Notes 10/9/2012

Servers are back up after this weeks scheduled maintenance. They did fix alot more things that I thought they would this time. Crew missions are back to full yields, but Bounty hunters are still dealing with random Unload/buff/4pce issues. Check out the full patch notes below: Classes and Combat Jedi Consular Shadow Kinetic Combat Stasis no longer prevents Force Lift from breaking on damage and making its target take less damage. Sith Inquisitor Assassin Darkness Eye of the Storm no longer prevents Whirlwind from breaking on damage and making its target take less damage. Companion Characters General Companions now respect “hide helmet” settings in cinematics and when speaking. Companions Xalek The “Unify Color” option now works with Xalek’s Pants in combination with Neophyte Robe. Crew Skills General Crew Skill Missions now return the correct (higher) amount of materials. Players can no longer consume schematics that they already know. Flashpoints and Operations Flashpoints…

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1.4.0b Patch Notes

BioWare is back to a normally schedule with maintenance each Tuesday . Servers are now back up, and below are the Patch notes. Looking at all the known issues with game update 1.4 I must say I had expected a bigger update this time., but I guss little is better then nothing. Check out the path notes below: 1.4.0b Patch Notes 10/2/2012 General Improved performance for players using NVIDIA graphics cards in an SLI configuration. (Please use the default SLI setting or AFR2, as AFR1 will result in poor performance with SWTOR.) Corrected an issue that could prevent players from exiting their personal starship after completing Group Finder content.

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Maintenance today September 13 + patch notes 1.3.8

BioWare are taking down the servers to do an unscheduled maintenance today. What the issue is seems to be unclear, bit Patch notes will be made available shortly after the servers come back up We will be deploying a patch and performing an unscheduled maintenance this Thursday, September 13th, 2012. Patch notes will be made available shortly after the servers come back up. The servers will be down for two hours on Thursday, September 13th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than two hours, but could be extended. Servers are back up. Below are the patch notes: 1.3.8 Patch Notes 9/13/2012 General Corrected an issue that caused a significant performance drop for some players after patch 1.3.7.

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Game Update 1.4 is now on PTS, here are the patch notes

BioWare have already hinted alot about the upcomming patch 1.4 with there dev blog the other day. Now we get to try out the patch on the public test servers.  Seems like a ton of great changes overall. Match to chest for companions, offhand modification, new gear level, addressing the pvp gear gap, return to where you were after a lfg queue… lots of stuff that they have listened to people asking for. Check  out the patch notes below: Highlights Terror from Beyond, a new Operation, is now available! Travel to the remote planet of Asation, where the Dread Masters have commandeered an ancient Gree Hypergate in order to unleash untold horrors upon the galaxy. Terror from Beyond features 5 powerful new boss encounters that can be challenged in 8- and 16- player Story or Hard Mode, offering some of the most challenging group content yet! A new set of PvE gear…

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1.3.7 Patch Notes 9/5/2012

As we mentioned a few days ago, this weeks Scheduled Maintenance: was was postponed do to labour day. But now the server are back up, and BioWare have patched the servers. This time BIoWare is fixing one of my greatest annoyances since the servers merge – the unique Legacy names. Finally players are able to have the same surname as others – just like in real life. Anyways, below are the patch notes: Flashpoints and Operations General Players will no longer be prevented from traveling to their group’s in a Flashpoint or Operation due to the instance being full. Group Finder Group Finder now retains a character’s role selections when joining or leaving a group. Items General The event outfits (the Rakghoul Containment outfit and Sand People Bloodguard outfit) now bind to Legacy instead of binding on pickup. Muse Vestments no longer clip incorrectly with character heads. Helmets, circlets, masks,…

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1.3.6 Patch Notes 8/21/2012

Servers are back up, an here are today’s patch notes. General After a player uses the “Reset Local Phases” option, they now must wait 30 minutes to use it again, increased from the prior wait time of 2 minutes. Companion Characters Xalek Many of Xalek’s personal conversations can now be had in Cantinas as intended. Flashpoints and Operations General Using combat revive abilities now consistently returns the revived player to combat if an encounter is still active. Non-boss enemies no longer occasionally respawn after an Operation group has been defeated and re-enters the Operation. Group Finder Pre-made groups of four players that queue for Group Finder now correctly receive daily mission credit. The “Travel Now” dialog no longer fires more frequently than intended. Players now receive an error when attempting to manually add a new group member while queued in Group Finder. Items (Items and Economy) Several Imperial head slot…

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Patch Notes: 1.3.5b 8/16/12

As you properly already know, BioWare took down the servers today, to do  an unscheduled maintenance for Star Wars: The old republic.  Apparently there was a bug in the world witch was fixed. Check it out in the patvh notes below: 1.3.5b Patch Notes 8/16/2012 General Resolved an issue that could allow players to obtain The Grand Acquisitions Race items without completing the appropriate missions.

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1.3.5 Patch Notes, August 7, 2012

Servers are back up so it’s time to enjoy your new pet + 25 black hole commendations for server transfer rewards. Below are this weeks patch notes. No news on upcoming events, but I would not expect much before the game goes Free to play either. I find the  Legacy nerfs quite ridiculous in the patch. I guess BioWare is catering to the casual crowd and the people who just want to play the 8 stories without having to grind levels. And I guess that’s understandable. Classes and Combat Jedi Knight Sentinel Combat Saber Storm: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Combat Sentinels are performing within expectations. This change does not affect the current combat effectiveness of this skill. Sith Warrior Marauder Carnage Sever: The critical damage bonus this skill applied to Ataru Form was not functioning…

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1.3.4 Patch Notes July 24, 2012

Servers are back up after some Scheduled Maintenance today. The most important fix must be the Warzone group frames bug.   Playing with friends became an exercise in someone counting down in vent, “Ok, click in 3…2…1…”. Another interesting “fix ” is this:  Soa’s orbs, lightning balls, and mind traps no longer grant social points. And this is what happens when you abuse a mechanic, people. 1.3.4 Patch Notes General Players can now use vehicles on Coruscant in the large areas of the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts. Classes and Combat > General All class “stun break” abilities now properly remove blind effects. For example, the blind effect caused by a Sorcerer’s Backlash skill can now be broken with each class’s “stun break” ability. Companion Characters > General Centurion Weaponmaster’s head gear no longer causes non-human companion heads to disappear. Crew Skills > General The crafting…

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Patch notes: 1.3.3 7/17/2012

As always BioWare took this Tuesday to path the servers. Not much to report other then some server stabilityupdates, that hopefully will reduce the lag we have experienced lately. With the HK trailer released yesterday I was really hoping they might surprise us with a world event or even the quest chain for the HK companion, but ohh well. Check out the patch notes below: 1.3.3 Patch Notes 7/17/2012 General Implemented optimizations to improve overall server stability. During this maintenance, we are implementing new functionality that will be used later this summer to support automatic character transfers from remaining origin servers to designated destination servers. Classes and Combat Jedi Knight Sentinel Combat Opportune Attack: This skill now specifically affects Blade Storm, Slash, and Blade Rush. Please note that these changes are not reflected in the ability text. Sith Warrior Marauder Carnage Execute: This skill now specifically affects Force Scream, Vicious Slash, and Massacre….

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1.3.1 patch notes – 7/3/2012

Servers are back up after this weeks maintenance. Many people speculated about a 4th of July event, but looking through the patch notes, it’s not the case. If you take in mind that 4th of July only is relevant in the states, it isn’t that hard to understand why they choose another date for next event. Below are the patch notes: Group Finder The Group Finder no longer displays multiple “Travel Now” dialogs when the group searches for a replacement while a player has the “Travel Now” dialog open already. Categories that player has not queued for no longer appear in the “Queued For:” tooltip. The Group Finder button is no longer visible when a player logs out of a higher-level character and back in to a character that is lower than level 10 (and therefore unable to use the Group Finder). A confirmation dialog now informs players that they…

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1.3.0b Patch Notes – 6/29/2012

Servers are back up, and the Augment bug is fixed. this is the second unscheduled maintenance downtime we have had since the release of patch 1.3. Patch notes below: 1.3.0b Patch Notes 6/29/2012 Items Augment slots in items crafted before 1.3 that have not been manually upgraded by players are now the appropriate tier based on the level of the item (if no augments are installed) or the level of the augment that is currently installed in the augment slot.

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Patch Notes 1.3.0a – 6/28/2012

Severs will be down June 28th, 2012.. No wait delay that… no wait, servers will be down we Apologies for the confusion. I donw and up the went. Servers ARE back up now though and a small patch has been applied. 1.3.0a Patch Notes 6/28/2012 Group Finder Leaving a Group Finder group where all other members have disconnected will no longer cause players to be temporarily locked out of Group Finder. Flashpoints and Operations will no longer occasionally reset and eject players who have recently used Group Finder for a replacement member. PvP Ballistic and Knockback effects no longer occasionally de-sync the character’s location, which could cause characters to not interact properly with the world (such as being able to be hit by melee attacks when the character appeared to be out of range). Personally I have experienced both of these. Glad to see that it wasn’t just lag in pvp,…

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Game Update 1.3: Allies Patch Notes

All servers are up and ready for Game Update 1.3: Allies. This update brings many many new features to SWTOR including the much debate Group Finder tool and Legacy Perks! This Game Update will also include an update to the Alderaan Warzone, Adaptive Gear, and more. Highlights Group Finder is now available! Players can use this feature to find groups for Flashpoints and Operations! New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels. The Alderaan Civil War Warzone can now be played by two teams of the same faction. Players can now add augment slots to items at modification tables by using an augmentation kit and paying a credit cost. Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can now compete with other Warzone teams to earn Ranked Warzone Commendations and…

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1.2.7b Patch Notes 19-6-2012

Servers was down for a short maintenance today,  and as always BioWare took the time to patch the game. Today is more a tweak then a real patch though, as BioWare only decreased  the maximum number of simultaneous players on the Imperial and Republic Fleets. This is a pretty good move if you ask me as I notice my framerate drop from ~50fps to ~19fps while on fleet with 250+ people.  I hope this just implies more instances though.  Coming from having 4 people on my fleet at peak times,  100 people+  seem like a party! And if there were 6 instances of 100, thats 6 parties! Below are the patch notes: 1.2.7b Patch Notes 6/19/2012 General In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased —-

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1.2.4 Patch Notes — 5/15/2012

It’s the time again were BioWare takes down the servers for maintenance and patch some updates.  Once again we get a pretty big patch, and you can now use your full columi Xalek, and after 2 months they FINALLY fixed the rebreather mask glitch as well as alot of other things. Check out out below: Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from equipped gear. Crew Skills Crafting Skills French and German tooltips now indicate the percentage chance for reverse engineering. Flashpoints and Operations General Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their…

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1.2.3a Patch Notes – 5/10/2012

BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube 😉 General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).

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