Star Wars Outlaws Hits a High Note: DICE Awards Nomination for Outstanding Music Composition

Star Wars Outlaws Hits a High Note: DICE Awards Nomination for Outstanding Music Composition

The galaxy far, far away has delivered countless unforgettable moments, from epic space battles to deeply personal stories of redemption, rebellion, and revenge. Now, Star Wars Outlaws—a highly anticipated video game—has hit a high note in an entirely different way. It’s been nominated for Outstanding Achievement in Original Music Composition at the prestigious DICE Awards! Yes, the Force is strong with this one, especially in the music department. A Score Worthy of the Stars Creating a memorable soundtrack for the Star Wars universe is no easy task. With legendary compositions like John Williams’ iconic scores setting the gold standard, the pressure to craft something original yet familiar is immense. Star Wars Outlaws rises to the challenge with music that evokes a sense of adventure, tension, and grandeur while standing confidently on its own. The nomination for Outstanding Achievement in Original Music Composition at the DICE Awards isn’t just a nod…

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Rolling the Dice in a Galaxy Far, Far Away: What Star Wars Can Teach Us About Gambling and eSports

Rolling the Dice in a Galaxy Far, Far Away: What Star Wars Can Teach Us About Gambling and eSports

When you think about Star Wars, your mind probably conjures lightsabers, epic space battles, and, of course, the iconic “I am your father” moment. But lurking in the background of this galaxy far, far away is something you might not have considered: gambling. Yes, our favorite rebels, smugglers, and bounty hunters have all dabbled in games of chance, teaching us more than a thing or two about risk, reward, and strategy. Now, before you grab your lucky dice, let’s unpack how Star Wars’ most memorable gambling moments connect to modern casino games, live betting, and even eSports betting. Buckle up as we dive into the odds, strategies, and lessons that this space saga has to offer. The Gambling Adventures of the Galaxy’s Best (and Worst) Risk-Takers From Han Solo’s infamous card games to podracing bets on Tatooine, gambling in Star Wars is as much a part of the lore as…

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Rolling the Dice in a Galaxy Far, Far Away: Star Wars Themed Yahtzee Games

Rolling the Dice in a Galaxy Far, Far Away: Star Wars Themed Yahtzee Games

In the world of board games, the marriage of classic gameplay with modern pop culture often creates magic. One such example is the Star Wars-themed Yahtzee editions. These special versions of the beloved dice game transport players to a galaxy far, far away, offering a unique blend of nostalgia and novelty. A New Twist on a Classic Game Yahtzee, a game of luck and strategy, becomes even more thrilling with a Star Wars twist. Each edition of Star Wars Yahtzee brings something special to the table, whether it’s custom dice, unique shakers, or themed scorecards. The essence of the original game remains, but these editions elevate the experience for Star Wars fans. Unique Features and Galactic Design The attention to detail in these editions is astounding. From dice that resemble mini Death Stars to shakers modeled after characters like R2-D2 or a Stormtrooper helmet, the design elements are both fun…

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Circuit and Dice: The Role of Droids in Star Wars Gambling

Circuit and Dice: The Role of Droids in Star Wars Gambling

What makes the Star Wars universe truly captivating isn’t just the epic battles, intricate politics, or the mystic power of the Force; it’s also the little nuances that build its fabric. One such nuance? Gambling, an integral part of the Star Wars culture. It’s an activity that transcends planetary borders and social classes. But it’s not just humans, aliens, or Force-sensitives who partake in this high-stakes realm. There’s another group that plays a critical role in this cosmic casino, and they’re not even biological. That’s right – we’re talking about droids. What’s their stake at the table, you ask? Let’s roll the chance cubes and find out. Droids as Dealers and Game Hosts First and foremost, droids serve as objective, unswayable game hosts and dealers in the universe’s most popular gambling spots. Whether you’re seated at a Sabacc table on Bespin or betting on a Podrace in Tatooine, you’re bound…

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Rolling the Dice: The Wheel Space Station - A Mobile Luxury Casino in the Star Wars Universe

Rolling the Dice: The Wheel Space Station – A Mobile Luxury Casino in the Star Wars Universe

In a galaxy far, far away, the Wheel Space Station is a marvel of modern engineering and design. This mobile luxury casino is a popular destination for those seeking entertainment and adventure in the Star Wars universe. Located in the Outer Rim, the Wheel Space Station is a massive, rotating wheel that provides artificial gravity to its patrons. The casino offers a wide variety of betting and gambling options, from classic games like sabacc and dejarik to more exotic games such as Odupiendo and Shakkan. The station also features slot machines like you can experience over at slotcasinocanada.ca, racing games, and even a sportsbook for those interested in betting on podraces or other sporting events. The Wheel Space Station is known for its opulent decor and lavish amenities. Guests can enjoy fine dining at the station’s many restaurants, or relax in one of the many luxurious suites. The casino’s entertainment…

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DICE is Working on Something New for Star Wars Battlefront II

No, it’s not new content (yet), but we did see an update that DICE is working on something new for Star Wars Battlefront II. The long-awaited update that focuses on both cosmetics and a new game mode is finally here. With it can a customization system and microtransaction. This is different from the original plan for microtransactions (that made players angry) because it will be used for cosmetics only – nothing that will help you gain an advantage in the actual game. This has been a long-standing request from the community and they’ve finally delivered, so say goodbye to pay-to-win scenarios. So, now what’s happening with Battlefront II? Since the update is out, are they all done with content at this time? Maybe not. There’s also been an ongoing request for squad system improvements. The current squad system is very basic and players have been asking for more. Basically, you just…

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DICE Says Free Patch Coming before Outer Rim DLC

Mat Everett of DICE announced on Twitter that the March free content update will release before the Outer Rim DLC. While Season Pass holders will get early access to Outer Rim, it’s still uncertain if this free update will come before the early access or before anyone at all sees the Outer Rim. This is good news for many players, as some speculated there would be no new free content with the DLC dropping in the same month. So that’s good news to see there will be new content all around. @SWBFNewsFR Our March free content update will release before the Outer Rim DLC. — Mat Everett (@sledgehammer70) February 23, 2016 There has also been some chatter from Dennis Brännvall, lead designer at DICE, about new heroes and other details from the game and the DLCs. He also confirmed that you will be able to use the new heroes on the…

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DICE Admits Star Wars Battlefront’s Walker Assault Mode Is Unbalanced

DICE has now acknowledged that Star Wars: Battlefront’s Walker Assault Mode is no balanced well, with it favoring the Imperials side over the Rebels, and has stated that they will take care of the problem before its released. On Twitter, one fan claimed that he never won a Walker Assault match while playing on the Rebel side in the beta. He asked, “Does this mean I suck?” The community manager for DICE, Matthew Everett replied with “Nope! It’s a balancing issue with the beta.” The lead multiplayer designer, Dennis Brannvall also added “Yeah, it’s too tough. We’ll make changes based on the feedback and data. Asymmetric modes are tricky and risky but potentially awesome, that’s why we want beta test help.” During the Walker Assault mode, the Rebel side is trying to destroy two Empire AT-ATs by securing outposts to call in Y-wing bombers. During this time, the Empire is…

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DICE Sacrificed Resolution For FPS

This past week, EA and DICE opened up the beta for Star Wars: Battlefront for PC, PS4, and Xbox One. The PS4 version of the beta runs at 900P and the Xbox One version runs at 720P. With this difference in resolution, it has caused conflict in the community. Star Wars: Battlefront is using the Frostbite 3 engine for its visuals, and on Twitter Johan Anderson, the engine’s technical director, explained why DICE chose to use the lower resolutions on both of the consoles. He also answered a question about using adaptive resolutions and the use of the TAA option in the beta version. Star Wars: Battlefront is looking great on all of the platforms and it seems to be very well optimized. However, the Xbox One version is experiencing more rough edges and a high level of shimmering on the fine distant details. According to Eurogater, “If you can…

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DICE On Battlefront: No More Partner Spawn In Combat

Representatives for DICE have been quite responsive to the Star Wars: Battlefront community here in the past few and months and it’s been even more so now that the beta is live. For example, Dennis Brannvall, who is the Lead Multiplayer Designer, concurred with a gamer that partners should not have the ability to spawn during combat. This makes us think that this part of the game will be fixed before it’s released. However, someone else posted on the official subreddit of Star Wars: Battlefront about their surprising encounter with a loading screen with the map of Endor. This made rumors fly about the map being added to the rotation during the last few beta design days. This has happened with other games like Call of Duty: Black Ops 3, but the Community Manager, Sledgehammer10, put the rumor to rest with tweets. One thing that he did clarify is that…

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Preview Dice Star Wars: Battelfront companion mobile app

Recently, EA Star Wars Twitter revealed a mobile app called My Career that will be a companion to the upcoming game Star Wars: Battlefront. The app will allow players to see statistics, customize their gameplay, and much more. The app will be released in the early part of November and it allows the user to check their progress, connect with friends on PSN, Xbox Live, and Origin, customize loadout, and receive updates from EA. The beta for Star Wars: Battlefront is fast approaching and you still have time to pre-order a Darth Vader PS4 bundle on Amazon for release day delivery. Build your perfect Star Wars Battlefront loadout on the go with the Companion App: http://t.co/ptKN4ONRlQ pic.twitter.com/bSP1g6uZT3 — EAStarWars (@EAStarWars) October 4, 2015 Related Posts Circuit and Dice: The Role of Droids in Star Wars GamblingMemes of the week: March 5 – March 11Exploring the Cost of Solar Panel InstallationSWTOR…

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DICE GM Admits They Almost Passed on ‘Star Wars Battlefront’

In the most recent issue of Official Xbox Magazine, the studio general manager of DICE, Patrick Bach stated that the Swedish video game developer nearly passed up on creating Star Wars: Battlefront, and its already looking to be one of the biggest games this year. “Disney came to EA looking for a partner to make games and suggested, ‘Maybe DICE should make a Battlefront game.’ On our side, we had this opportunity, but were fully booked with other work and thought, ‘Argh, we can’t do that!’ But then the heart kicks in, says ‘we will figure it out,’ and we figured it out. Because you can’t say no to a project like that. You piece it together based on competence, passion, availability – although that’s easier to fix. You need the right people in the right place to do the right ‘thing’. Even though you don’t know what that is…

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DICE sheds light into EA’s (and BioWare’s) PR and Marketing Practices

EA’s/Dice’s new Star Wars: Battlefront game is currently in a similar situation PR-wise and marketing wise as EA’s/BioWare’s Knights of the Fallen Empire. There isn’t much information about either game from official sources except for a few bits of information here and there. For KOTFE, it’s the story aspect and for Battlefront it’s the authenticity of the graphics. Both of the games are just a few months away from their release. KOTFE is expected at the end of October and Battlefront is expected in the middle of November. After the exciting event of D23, where the only new information about Battlefront was the nine different game modes, DICE said that the following articles explained their marketing principal and explained to the community why there was not much information. This is likely the same for BioWare. Game developers are not typically very secretive when it comes to general game development information…

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DICE: why Star Wars Battlefront AT-ATs are on-rails

The developer for Star Wars: Battlefront, DICE, has decided to explain why they made the decision to keep AT-AT walkers on-rails. Just like in Empire Strikes Back, Star Wars: Battlefront Rebel characters will have to bring down the AT-ATs by maneuvering snowspeeders and wrapping cables around the AT-ATs legs. If you decide to play on the Empire’s sides you will be trying to keep the base for the Rebel’s in one piece. If you are controlling an AT-AT, you are only allowed to move its head-mounted turrets. You can move these around to fire at Revel infantry and enemy players that are on the ground. Players are also able to call in an orbital strike. The senior producer for Star Wars: Battlefront, Sigurlina Ingvarsdottir, talked to Eurogamer and told them that DICE was forced to keep the AT-ATs on-rails in order to avoid “game breaking” consequences. Ingvarsdottir also talked about…

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Star Wars: Battlefront hands-on preview – DICE strike back

At E3, fans that were in attendance got to actually play a demo of the upcoming Star Wars: Battlefront. Until now, we have only seen snippets of footage from the game but now some lucky fans have actually been able to experience the game themselves. The following is two different reviews of Star Wars: Battlefront from Jason Serafino from Techtimes and the other is from Metro.uk.co. We have recapped their original reviews. Jason Serafino was lucky enough to be able to spend 20 minutes playing Star Wars: Battlefront at E3. Since this is a Battlefield game there is no story line and you are instantly put into the middle of the action. There is a downside to this because you aren’t sure of what you’re doing and he accidently set off his rocket pack which sent him 50 yards into the sky. Once he managed to figure everything out he…

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DICE Explains ‘Star Wars Battlefront’ Vision

Star Wars: Battlefront has a release date for November and the excitement and hype is reaching its peak. We have already discussed that DICE has been scanning actual film props from the Star Wars films to use in the upcoming game. Also, we know that Star Wars: Battlefront will be more of a reboot of Pandemic’s PS2 game rather than a continuation. The team at Official Xbox Magazine has managed to have a sit down interview with Niklas Fegraues in order to talk about what the experience is like to bring the Star Wars saga to life. Niklas Fegraues is the design director for Star Wars: Battlefront. Official Xbox Magazine: What are you hoping to convey to potential fans with Battlefront’s first gameplay reveal? Niklas Fegraeus: Basically this vision we have for the game, which is to let players create their own Star Wars battle fantasies. And the way we…

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How DICE used Photogrammetry to Capture Every Last Detail for Star Wars Battlefront

After DICE visited the Lucasfilm Cultural Arts Museum and some of the original filming location for Star Wars, the studio artists had many pieces of inspiration for Star Wars: Battlefront. The crew had one mission and that was to return to the places where the Star Wars franchise all began. During their time they captured the basis for hi-res 3D models for the game and this was anything from huge redwood trees to Stormtrooper helmets. The major component during this process is called photogrammetry. “Photogrammetry is essentially the technique of processing still images to produce a high resolution 3D mesh,” explains Andrew Hamilton, Lead Environment Artist. “There are a number approaches to this, but they all involve taking photos of a subject in real-life and running it through photogrammetry software.” The software is given the images and then makes referenced points that are all based on the angles of the…

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Star Wars Battlefront: AT-AT’s Are Confirmed To Be On Rails, DICE Explains Reason Behind The Decision

One of the most controversial additions to Star Wars: Battlefront has finally been addressed by DICE producer with the Reddit username “DICE_TheBikingViking.” He has finally confirmed that the AT-AT’s in Star Wars: Battlefront will be on rails. A recent conversation happened with a fan on Reddit and the producer. The fan asked: “With all due respect, are you seriously saying that level of foliage is going to be running on our PS4’s in 2015? Ignoring everything else.” This was his reply: “I don’t like making hard guarantees. The game hasn’t shipped yet. We’re not done with it. But this is how it looks right now – on PS4 as well, yes. I do want to make a very specific comment. While some people have called bullshots, others have said this is not that different from e.g. BF4 and not that impressive, etc. Which is an interesting mix. What impresses me…

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DICE dev says Star Wars Battlefront won’t have Battlelog support

Jesper Nielsenon, DICE assistant producer, has stated on NeoGAF that the Battlelog online service, that allows stat tracking for Battlefield titled games, will not be supporting Star Wars: Battlefront. That article is based on the fact that the Uprise website mentions that Uprise is working on Star Wars Battlefront. While Uprise has been doing Battlelog, does that automatically mean that we will do Battlelog for Star Wars Battlefront? No, it won’t. That can only be an assumption, and I can tell you, no, there won’t be Battlelog for Star Wars Battlefront. Is this a good or bad thing in your opinion? Leave your thoughts! Related Posts Game Update 2.3.1 Patch Notes – 8/21/2013Lightsabers in Hand: A Deep Dive into “Star Wars: Shatterpoint”Why Fallen Order is So GreatVaractyl mount is coming! Star Wars Outlaws: Potential for a Live-Action AdaptationHow BioWare Makes Use of Livestreamers for SWTORTOR TV: “How to Increase Speeder…

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‘Star Wars Battlefront 3’ Release Date Schedule Right On Track As EA DICE Promises ‘Great Variety’ Of Multiplayer Gameplay

EA DICE game designer, Niklas Fergraeus, is telling fans that a wide range of variety will be incorporated into multiplayer gameplay maps for Star Wars: Battlefront. The game has been reported to be on track with development. “We have actually made the decision to specifically tailor certain maps to certain game modes, and what we get from that is not only incredibly varied scales, but also gameplay that will allow players to live out some of their most memorable ‘Star Wars’ battle fantasies,” he mentioned during a recent interview with IGN. However, with the talent we have here at DICE, the Frostbite technology at our fingertips, and the fantastic working relationship we have with Lucas, I believe we will deliver a Star Wars experience that excites fans around the world and gives them the chance to play out battles in some of the most iconic locales in the series history….

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Star Wars Battlefront Update: DICE Solve a Problem

We’re all anxious for Star Wars Battlefront so it’s no surprise we’re looking for every bit of info we can get. This tweet went out a couple of weeks ago from Viktor Lundberg that gives one of the first nuggets of info on the game in a few weeks. Me and @aeonstream just solved a piece of battlefront that noone will ever think of yet it was supervital. We used addition by addition. — Viktor Lundberg (@ViktorALundberg) September 12, 2014 It’s not surprising that fans jumped right on it since we’ve been sitting on edge waiting for any tidbit of into we can get. While he doesn’t reveal what the problem is, he indicates they’ve solved an issue with the game over at DICE. Some speculation says it may have been an issue with Stormtroopers or other characters on the screen. The fact that he tweeted it and in the…

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Star Wars: Battlefront – More Details Emerge from DICE

DICE’s 2014 E3 Star Wars: Battlefront trailer was definitely enlightening and promising if somewhat stingy detail-wise, but the way it ended, with the “Spring 2015” tag, was somewhat disheartening for true fans, because that didn’t just push the likely release date into the way-too-distant future, it also sort of closed the curtains on the deal, as if saying no other details concerning the much worked-on and hyped masterpiece would be released anytime soon. Since then though, the team has apparently delved into development and with that came a new willingness to share behind-the-scenes bits of information. DICE General Manager Karl Magnus Troedsson gave an interview recently, and needless to say, most of the back-and-forth was focused on Star Wars: Battlefront. The team is apparently enjoying full creative freedom on the title, the development of which they once called “scary” – in a good way of course. While the expectations of…

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DICE given ‘creative freedom’ with Star Wars license

DICE general manager Karl Magnus Troedsson was interviewed by CVG, regarding the upcoming Star Wars: Battlefront. Karl Magnus Troedsson told CVG of the partnership: “It’s been a good collaboration, because when you’re working on somebody else’s IP it can often turn into a bit of a challenge I bet. But that’s why this has been so positive, because the teams are working together. Check it out: “I won’t go into specifics, but what I can say is that it’s been extremely positive. We don’t feel limited in any way. We feel completely enabled within this framework. I can’t go into all the details about how that collaboration works, but what I can see is that it’s been an overwhelmingly positive experience. “The way that I would sum it up is we have one game team with a lot of experience building games, who are so passionate about Star Wars, and…

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