Here is the latest Road Ahead video for Star Wars: Galaxy of Heroes. Check out CG_Tusken_Meathead as he presents the latest news for SWGoH and hear directly from the developers about the projects they are working on.
Watch the video below or read on to see the highlights!
Galactic Legend – Jabba the Hutt
Galactic Legend Jabba the Hutt will slither onto the Holotables very soon! One of the most powerful crime lords in the galaxy, Jabba commanded fear with an ominous laugh…. and a pet Rancor. Today we have the final set of requirements for Galactic Legend Jabba the Hutt.
Galactic Legend Jabba The Hutt Requirements, part 3:
- Boushh (Leia Organa), Relic 5
- Aurra Sing, Relic 6
- Fennec Shand, Relic 7
- Boba Fett, Relic 7
- Mob Enforcer, Relic 3
New Territory Battle – Rise of the Empire
The Galaxy of Heroes community has been asking for more PvE content and we are excited to announce that we are in the midst of developing a new Territory Battle! Rise of the Empire is set between Revenge of the Sith and A New Hope and follows the Empire hunting down the last of the Jedi.
This Territory Battle take this type of event to a whole new level with multiple paths for Light, Dark or mixed squads, a new planetary style map, and a whole new look in general. The map we are developing is very modular and that allows us to add new areas over time and continue the story of the Empire’s growing stranglehold on the galaxy.
There’s still a ton of work to do on this new Territory Battle so it goes without saying that these details are subject to change. We will have more to share as we get closer to release!
Next Title Update – Mods Calibration and QoL
Our next Title Update will be dropping in the next couple weeks and introduces a number of Quality of Life changes for Mods and a new feature, Mod Calibration.
Mod Calibration allows you to tune your Mods even further by transferring slices between stats to create the best Mod for your roster. Each Mk VI Mod can be Calibrated a limited number of times using the new currency, Micro Attenuators, and gives you the chance to improve your good Mods into great Mods.
There are a ton more Quality of Life improvements in this Title Update that help you quickly find your most important Mods. We have highlighted Speed secondaries in the Store and batch manage views, added a new set of filter options, and show the average Slice Quality for each upgraded Mod.
All of these changes help open up managing Mods to more players while respecting the investment players have had in the system over the years. We hope you enjoy the new and improved Mods experience and would love to hear your feedback on the changes!
The last topic for today is economy changes. First off, there are a number of changes that related to the previous topic Mods. Our goal with many of these changes to give players more resources to move their mods from 5-A to 6-A so here are a couple exciting highlights:
- All MkIII & Mk IV Mods from last tier of Mod Challenges will be replaced with all Mk V Mods. This means no more constantly selling of those Mods and you get more Mk V Mods to work with
- We will be equalizing the drop chance for all shapes in Mod challenges – Which means more triangles and a better distribution of shapes to fill out your roster
- 6-E to 6-A Mod upgrade materials will be added Mod Battle nodes – Similar to how to Mk1 resources are spread across Mod Battle nodes, now you will have access to a consistent way to earn the rest of the materials you need to fully upgrade your mods.
- We will be adding important Gear to hard nodes to allow you to get some Gear while farming character shards
- Adding Core Gear to Shipments for Shard Shop Currency
Lastly, we have some changes to Territory Battle rewards for Guilds not achieving the max Stars. We are holding off on these until we get closer to the next Territory Battle that we just announced.
That’s all folks for today. Check out the video for the full details!