SWTOR Miner is a bussy little bee these days. With the new patch comes tons and tones of new stuff to discover. Here the latest info he digged up about Gild Conquests/Guild Flagships. Now don’t go and get yourself banned by posting/dicussing any information mined by me on the Official SWTOR Forums.
Guild Conquests/Guild Flagships
Details
- Initial Purchase Cost: 50 million credits: 130 million credits plus Conquest items to fully unlock
- “Room” unlock costs: 5 million credits + Conquest items
- 16 unlockable rooms
- “Invading the planet will commit your guild’s flagship to compete on this planet’s leaderboard for this conquest event. If you place in the top spot, you will conquer the planet at the end of the event.”
- “You cannot invade a planet in the last 3 days of a conquest event. You must lock in your commitment beforehand.”
- You must possess a gold key to the guild flagship in order to commit to an invasion.
- “Flagship commitment for this conquest event is now locked. You must wait until the next conquest event to invade a planet.”
- Moving your guild’s flagship has a credit cost deducted from the Guild Bank.
- Conquering a planet will temporarily double your guild’s flagship prestige rating.
- Only the guild leader may purchase a flagship for the guild.
- “The current conquest event is in progress. In order to recieve this reward, your guild must place on the leaderboard and you must meet your personal contribution target.”
- If you qualify, the guild reward will be granted at the end of the review period, when the next conquest event begins.”
- Flagship Transport – If your guild flagship is in orbit of a planet you can use Flagship Transport to move quickly around a planet.
- You can also offer to shuttle your group to your exact location using Flagship Transport.
- Flagship Transport pulls funds directly from the Guild Bank, and counts against your personal withdrawl limit.
- Flagship: Orbital Support – Bonuses to damage, healing, damage reduction, and max health. Effect is doubled if Flagship controls this sector.
- New Rare-spawn World Boss – The Starship Constructor
Conquest Events
- Total Galactic War – Total war has broken out on worlds across the galaxy, with skirmishes taking place on dozens of battlefronts. Opportunities abound during this period of intense, widespread fighting.
- Power Plays – Political struggles are mounting in the hearts of key worlds.
- The Dread War – A dark presence is growing on Oricon, threatening to engulf the galaxy in an endless night of fear.
- The Trade Emporium – Merchants and crafters from across the galaxy have sponsored a massive trade emporium.
- Relics of the Gree – Gray Secant has returned to Ilum, continuing its mysterious millennia-long mission to collect and study data on every sentient civilization.
- Rakghoul Resurgence: Tatooine – The Rakghoul plague has broken out on Tatooine and must be contained once again.
- Rakghoul Resurgence: Corellia – The Rakghoul plague has broken out on Corellia and must be contained once again.
- Rakghoul Resurgence: Alderaan – The Rakghoul plague has broken out on Alderaan and must be contained once again.
- Clash in Hyperspace – Republic and Imperial fleets have engaged in protracted battles in several major systems and require the assistance of all able-bodied starfighter pilots.
- Titans of Industry – Major corporations have gone on an unchecked buying spree. Control of several sectors will be decided by the highest bidder!
- Emergency Operations – Immensely powerful foes are preparing to launch devestating attacks on worlds across the galaxy. Strategic operations must be launched to battle the rise of these dangerous new enemies.
- Death Mark – A sudden power shift in the underworld has resulted in thousands of death marks being issued for the galaxy’s most influential sentients.
- Flashpoint Havoc – High priority missions have shifted from the war front to emergency deployments in dozens of sectors, instigating power struggles within the Empire and the Republic.
- The Hunter’s Race – Bounties have been issued for criminals across the galaxy. Licensed hunters must race to take them down!
Invasion Bonuses
Uncertain of bonus – I suspect they may be double xp/rewards bonuses
- Flashpoints, Warzones
- Flashpoints, War Supplies
- Warzones
- Warzones, War Supplies
- Operations, Warzones
- Operations
- Crafting, War Supplies
- Starfighter
- Flashpoints, Starfighter
- Warzones, Flashpoints, Operations, Starfighter
- Economy, War Supplies
Crafting
- War supplies can be crafted to earn points toward planetary conquest events – or combined with other war supplies to create an Invasion Force.
- War Supplies: Infantry Supply Kits – Crafted by Biochemists. Ground invasions require substantial supply lines to support large infantry battalions.
- War Supplies: Armored Vehicles – Crafted by Armstechs, Armormechs, and Cybertechs. Armored transports and siege weapons are required to breach heavily entrenched ground defenses.
- War Supplies: Starship Weapons – Crafted by Armstechs, Armormechs, and Cybertechs. High-powered starship weapons are required to penetrate orbital defense networks during an invasion.
- War Supplies: Crystal Capacitors – Crafted by Synthweavers and Artificers. High-grade weapons and shields can be temporarily upgraded on the field by specially modified power crystals.
- War Supplies: Holocron of Strategy – Crafted by Synthweavers and Artificers. Research into the deep history of a planet’s civilizations can yield insights into the most effective vectors of attack.
- War Supplies: Invasion Force – A complete shipment of war supplies provides the means to launch a full-scale invasion. With a supply line established, the fearsome strength of a capital ship can be leveraged to dominate worlds.
- Frameworks can be constructed from encrypted Flagship Plans and Dark Projects at the Flagship Commissioner on the Fleet. Flagship Plans can be obtained from enemy commanders on worlds across the galaxy.
- Flagship Plans: Logistical Framework – Contains all the essential parts and schematics required to expand the logistical capacity of a Guild Flagship.
- Flagship Plans: Engineering Framework – Contains all the essential parts and schematics required to expand the engineering capacity of a Guild Flagship.
- Flagship Plans: Command Framework – Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship.
- Flagship Framework – Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship.
- Flagship Plans: Command Encryption – This encrypted holo contains fragments of data that may be used to construct a Command Framework.
- Flagship Plans: Logistical Encryption – This encrypted holo contains fragments of data that may be used to construct a Logistical Framework.
- Flagship Plans: Engineering Encryption – This encrypted holo contains fragments of data that may be used to construct a Logistical Framework.
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Armormech
- Dark Project MK-1
- 3x Synthetic Energy Matrix
- 6x Alien Data Cube
- 6x Biometric Crystal Alloy
- 1x War Supplies: Invasion Force
- 3x Rakata Energy Node
- War Supplies: Armored Vehicles
- 12x Neutronium
- 12x Diatium
- 12x Bondite
- War Supplies: Armored Vehicles
- 16x Phobium
- 16x Bronzium
- 16x Chanlon
- War Supplies: Armored Vehicles
- 8x Electrum
- 8x Mythra
- 8x Durasteel
- War Supplies: Invasion Force
- 1x War Supplies: Infantry Supply Kits
- 1x War Supplies: Armored Vehicles
- 1x War Supplies: Holocron of Strategy
- 1x War Supplies: Starship Weapons
- 1x War Supplies: Crystal Capacitors
- War Supplies: Starship Weapons
- 12x Resinite
- 12x Fibermesh
- 12x Polyplast
- War Supplies: Starship Weapons
- 16x Plastoid
- 16x Plasteel
- 16x Lacqerous
- War Supplies: Starship Weapons
- 8x Amorphous Carbonite
- 8x Zal Alloy
- 8x Turadium
Armstech
- Dark Project MK-1
- 3x Synthetic Energy Matrix
- 6x Alien Data Cube
- 6x Biometric Crystal Alloy
- 1x War Supplies: Invasion Force
- 3x Rakata Energy Node
- War Supplies: Armored Vehicles
- 12x Neutronium
- 12x Diatium
- 12x Bondite
- War Supplies: Armored Vehicles
- 16x Phobium
- 16x Bronzium
- 16x Chanlon
- War Supplies: Armored Vehicles
- 8x Electrum
- 8x Mythra
- 8x Durasteel
- War Supplies: Invasion Force
- 1x War Supplies: Infantry Supply Kits
- 1x War Supplies: Armored Vehicles
- 1x War Supplies: Holocron of Strategy
- 1x War Supplies: Starship Weapons
- 1x War Supplies: Crystal Capacitors
- War Supplies: Starship Weapons
- 12x Resinite
- 12x Fibermesh
- 12x Polyplast
- War Supplies: Starship Weapons
- 16x Plastoid
- 16x Plasteel
- 16x Lacqerous
- War Supplies: Starship Weapons
- 8x Amorphous Carbonite
- 8x Zal Alloy
- 8x Turadium
Artifice
- Dark Project MK-1
- 3x Synthetic Energy Matrix
- 6x Alien Data Cube
- 6x Biometric Crystal Alloy
- 1x War Supplies: Invasion Force
- 3x Rakata Energy Node
- War Supplies: Crystal Capacitors
- 12x Firkrann Crystal
- 12x Phond Crystal
- 12x Opila Crystal
- War Supplies: Crystal Capacitors
- 16x Nextor Crystal
- 16x Bondar Crystal
- 16x Eralam Crystal
- War Supplies: Crystal Capacitors
- 8x Damind Crystal
- 8x Carbonic Crystal
- 8x Upari Crystal
- War Supplies: Holocron of Strategy
- 12x Galactic Artifact Fragment
- 12x Hypertech Artifact Fragment
- 12x Ancient Artifact Fragment
- War Supplies: Holocron of Strategy
- 16x Lost Artifact Fragment
- 16x Sacred Artifact Fragment
- 16x Prehistoric Artifact Fragment
- War Supplies: Holocron of Strategy
- 8x Alien Artifact Fragment
- 8x Primeval Artifact Fragment
- 8x Primordial Artifact Fragment
- War Supplies: Invasion Force
- 1x War Supplies: Infantry Supply Kits
- 1x War Supplies: Armored Vehicles
- 1x War Supplies: Holocron of Strategy
- 1x War Supplies: Starship Weapons
- 1x War Supplies: Crystal Capacitors
Biochem
- Dark Project MK-1
- 3x Synthetic Energy Matrix
- 6x Alien Data Cube
- 6x Biometric Crystal Alloy
- 1x War Supplies: Invasion Force
- 3x Rakata Energy Node
- War Supplies: Infantry Supply Kits
- 10x Blue Goo
- 10x Medicinal Fluid
- 10x Genetic Anomaly
- 10x Hallucinogenic Compound
- War Supplies: Infantry Supply Kits
- 10x Toxic Extract
- 10x Microscopic Symbiote
- 10x Unknown Microorganism
- 10x Bio-Energy Cell Sample
- War Supplies: Infantry Supply Kits
- 6x Artificial Microbe
- 6x Viral Residue
- 6x Red Goo
- 6x Immunity Cell Culture
- War Supplies: Infantry Supply Kits
- 6x Metabolic Enhancement Agent
- 6x Biological Compounding Chemical
- 6x Mutagenic Paste
- 6x Neurochemical Extract
- War Supplies: Infantry Supply Kits
- 8x Alien Bacteria
- 8x Inert Virus
- 8x Parasitic Microorganism
- 8x Quick-Growth Agent
- War Supplies: Infantry Supply Kits
- 8x Nerve-Damaging Chemical
- 8x Cosmic Trace Particle
- 8x Psychoactive Compound
- 8x Nutrient Gel
- War Supplies: Invasion Force
- 1x War Supplies: Infantry Supply Kits
- 1x War Supplies: Armored Vehicles
- 1x War Supplies: Holocron of Strategy
- 1x War Supplies: Starship Weapons
- 1x War Supplies: Crystal Capacitors
Cybertech
- Dark Project MK-1
- 3x Synthetic Energy Matrix
- 6x Alien Data Cube
- 6x Biometric Crystal Alloy
- 1x War Supplies: Invasion Force
- 3x Rakata Energy Node
- War Supplies: Armored Vehicles
- 12x Neutronium
- 12x Diatium
- 12x Bondite
- War Supplies: Armored Vehicles
- 16x Phobium
- 16x Bronzium
- 16x Chanlon
- War Supplies: Armored Vehicles
- 8x Electrum
- 8x Mythra
- 8x Durasteel
- War Supplies: Invasion Force
- 1x War Supplies: Infantry Supply Kits
- 1x War Supplies: Armored Vehicles
- 1x War Supplies: Holocron of Strategy
- 1x War Supplies: Starship Weapons
- 1x War Supplies: Crystal Capacitors
- War Supplies: Starship Weapons
- 12x Resinite
- 12x Fibermesh
- 12x Polyplast
- War Supplies: Starship Weapons
- 16x Plastoid
- 16x Plasteel
- 16x Lacqerous
- War Supplies: Starship Weapons
- 8x Amorphous Carbonite
- 8x Zal Alloy
- 8x Turadium
Synthweaving
- Dark Project MK-1
- 3x Synthetic Energy Matrix
- 6x Alien Data Cube
- 6x Biometric Crystal Alloy
- 1x War Supplies: Invasion Force
- 3x Rakata Energy Node
- War Supplies: Crystal Capacitors
- 12x Firkrann Crystal
- 12x Phond Crystal
- 12x Opila Crystal
- War Supplies: Crystal Capacitors
- 16x Nextor Crystal
- 16x Bondar Crystal
- 16x Eralam Crystal
- War Supplies: Crystal Capacitors
- 8x Damind Crystal
- 8x Carbonic Crystal
- 8x Upari Crystal
- War Supplies: Holocron of Strategy
- 12x Galactic Artifact Fragment
- 12x Hypertech Artifact Fragment
- 12x Ancient Artifact Fragment
- War Supplies: Holocron of Strategy
- 16x Lost Artifact Fragment
- 16x Sacred Artifact Fragment
- 16x Prehistoric Artifact Fragment
- War Supplies: Holocron of Strategy
- 8x Alien Artifact Fragment
- 8x Primeval Artifact Fragment
- 8x Primordial Artifact Fragment
- War Supplies: Invasion Force
- 1x War Supplies: Infantry Supply Kits
- 1x War Supplies: Armored Vehicles
- 1x War Supplies: Holocron of Strategy
- 1x War Supplies: Starship Weapons
- 1x War Supplies: Crystal Capacitors
- Dark Project MK-1
Legacy Titles
- Conquerer of Balmorra
- Conquerer of Taris
- Conquerer of Nar Shaddaa
- Conquerer of Tatooine
- Conquerer of Alderaan
- Conquerer of Quesh
- Conquerer of Hoth
- Conquerer of Belsavis
- Conquerer of Voss
- Conquerer of Corellia
- Conquerer of Ilum
- Conquerer of Makeb
- Conquerer of Oricon
- Conquerer of Section X
- Conquerer of the Black Hole
- Conquerer of CZ-198
- Sovereign of Coruscant
- Sovereign of Dromund Kaas
- The Galaxy Conquerer
- Guild Contributor
Items
- FA-1 Command Walker – This mount can only be activated on planets that your guild controls.
- GZ-4 Command Walker – This mount can only be activated on planets that your guild controls.
- Flagship: Starfighter Flyby – Once control has been established over a planet’s orbital perimeter, frequent airstrikes can be called in at just about any coordinates, as long as the supply lines remain secure. Activation Requirement: Your guild must control the planet on which you activate this item.
Stronghold Decorations from Planetary Conquest Events
- Alien Archaeological Find
- Alien Contagion Fiber
- Aluminium Salvaged Heap
- Amorphous Blue Crystal Formation
- Amorphous Green Crystal Formation
- Amorphous Red Crystal Formation
- Ancient Archaeological Find
- Arrangement: Speeder Station
- Bacterial Colony
- Banner: House Ulgo
- Biennial Bud
- Bio Energy Fiber
- Bioengineered Fungus
- Biometric Footlocker
- Biometric Safe Box
- Blue Diaphanous Crystal Formation
- Blue Nutrient Bud
- Bondar Crystal Formation
- Bondite Jetsam
- Bronzium Wreckage
- Carbonic Crystal Formation
- Chanlon Vehicle Debris
- Coded Safe Box
- Computer Terminal
- Cybernetic Supercomputer
- Cytocidal Seeds
- Damind Crystal Formation
- Data Station
- Desh Junk Pile
- Diatium Cargo
- Dielectric Tendril
- Droid Engineer’s Workbench
- Durasteel Shipwreck
- Electronic Brain
- Electronic Safe
- Electrum Cache
- Encrypted Terminal
- Enriched Durasteel Cache
- Equipment Locker: Sleek
- Eralam Crystal Formation
- Executive’s Couch
- Firkrann Crystal Formation
- Flag: House Ulgo
- Fossilized Tendril
- Fountain: Sculptural
- Galactic Archaeological Find
- Genetic Symbiotic Growth
- Gigantic Crystal (Cyan)
- Green Deciduous Stem
- Green Diaphanous Crystal Formation
- Holo Sign: Falcon
- Holographic Microcomputer
- Hypertech Archaeological Find
- Igneous Blue Crystal Formation
- Igneous Green Crystal Formation
- Igneous Red Crystal Formation
- Inert Growth
- Jukebox: Soothing Melodies
- Jukebox: Stellar Hits
- Lost Archaeological Find
- Lucent Blue Crystal Formation
- Lucent Green Crystal Formation
- Lucent Red Crystal Formation
- Luxury Bed (Plum)
- Market Kiosk: Neon Lights
- Medicinal Fungus
- Merchant Stall
- Merchant Stall: Armor
- Multi-alloy Debris
- Mutagenic Growth
- Mutagenic Seeds
- Nerve-Damaging Fungus
- Neurochemical Bud
- Neutronium Speeder Parts
- Nextor Crystal Formation
- Noxious Fern
- Nutrient Fiber
- Opaque Blue Crystal Formation
- Opaque Green Crystal Formation
- Opaque Red Crystal Formation
- Opila Crystal Formation
- Painting: Abstract Lines
- Parasitic Stem
- Perfect Upari Crystal Formation
- Phobium Barrel
- Phond Crystal Formation
- Photophilic Seeds
- Polychromic Blue Crystal Formation
- Polychromic Green Crystal Formation
- Polychromic Red Crystal Formation
- Prehistoric Archaeological Find
- Primeval Archaeological Find
- Primordial Device
- Psychoactive Fungus
- Quick Growth Colony
- Red Diaphanous Crystal Formation
- Red Vascular Tendril
- Rubat Crystal Formation
- Sacred Archaeological Find
- Security Footlocker
- Security Mainframe
- Slot Machine: Kingpin’s Mark
- Solid Blue Crystal Formation
- Solid Green Crystal Formation
- Solid Red Crystal Formation
- Starship: Imperial Gunship
- Statue of the Penitent
- Temple Chandelier
- Toxic Phosporescent Stem
- Unknown Microorganism Colony
- Upari Crystal Formation