It’s Thursday and therefor time to put a spotlight on the second guild this week. This time Compendium – A republic guild focusing on both PVP and PVE took the time to answer our question. Enjoy the read:
Where did your guild’s name come from?
I love unique and uncommon words that sound really catchy. The word Compendium has several meanings, but the meaning I like to think of is “an inventory or gathering” – in this case a gathering of quality gamers that are share common interests and goals for The Old Republic.
Can you give me a quick 2-3 sentence description of your guild?
Compendium is a tight-knit, family style guild and we’re looking to have a small-medium sized group of core members during our existence in The Old Republic. We offer both PvE and PvP activities but do not support role-playing. We offer a great social environment through several different mediums such as our own guild website, Teamspeak 3 server, Facebook page, and Youtube channel.
How did your guild come about?
A small group of real life friends and WoW pals decided that it was time to move on from WoW to something new, something that would be able to hold our interest for many years to come. We all shared an interest in Star Wars and saw that Bioware was developing a Star Wars MMO. Bioware + Star Wars, how could we resist getting together and forming a solid group of friendly, quality players?
What kind of play style do you focus on? PvE, PvP, RP:
We want to split our time between PvE progression and participating in PvP combat. To us it’s important for our members to get to know each other and work as a team, so we’d like our members to level up in small groups and run Flashpoints with each other. We will be conducting weekend raiding on Friday and Saturday nights, with Sunday nights not being off the table if it’s needed for progression. For PvP we plan to organize guild-run warzones, and we will participate in open-world combat as much as possible since we’re going to be based on a PvP server. The only thing Compendium doesn’t offer is a role-playing environment.
What is your guild set up? How do you run your guild?
Compendium is run by its leader and a small group of officers that are here to help run essential guild operations, such as managing our guild website, Teamspeak 3 server, Facebook page, and Youtube channel, and to give advice to our members. We oversee day to day guild member and alliance interactions and make sure that everyone is satisfied being a part of Compendium. Our guild set-up is explained more in the ranking system.
How serious do you play and/or run the guild?
We’re a casual-moderate guild when it comes to playtime. We ask that our members put an average of 10-20 hours per week into the game, with more possibly being necessary for raiding. We completely understand that real life comes before anything else, and no one is going to get kicked simply for not being able to be on as much as they’d like to. Compendium leadership will put as much time as is needed into running the guild. We’re absolutely determined to make Compendium the best possible place for the casual-moderate gamer to call home.
Do you have ranks or a certain hierarchy in your guild?
We have a leadership rank structure built for our members. Leadership postions- which are non-officer positions that our members are able to apply for- will allow members who want to put extra time and effort into the guild to give back to fellow guild members by sharing their knowledge and expertise. These leadership positions include Class Leader, PvP Leader, Raid Leader, Crafting Leader, and Public Relations Leader. Each leadership position requires that the member specialize in a specific aspect of the game. Members can only hold one leadership position. Additional information about our leadership rank structure can be found on our website.
Why did you choose the Republic?
Democracy, albeit its flaws, has brought more freedom to any race or group of people than any other political system in the known universe. The Sith Empire wants to eradicate the Galactic Republic simply because of the ideals and beliefs that its people hold. We’re not going to let that happen. The amount of Republic PvP guilds is also staggeringly low when compared to the volume of Sith PvP guilds, so we’d like to even the odds.
Why do you run a guild?
My friends and I have been craving for a new MMO to play since WoW has really lost its flavor. When we found out about The Old Republic we knew we wanted to create a guild for people that share the same type of mindset and ideals that we do. Helping lead a gaming community is a blast.
How do you approach Raid Planning?
We ultimately decided that we wanted to be a weekend raiding guild. A couple of factors went into this. First off, we have members in different time zones across North America, and didn’t want members living in a non-Eastern time zone to be negatively affected by a time difference. The second reason is that all of our members are either currently in college or have jobs, so scheduling during the week could get really hectic. We’re going to have a sign-up roster for members interested in participating in specific Operations. We also have a few raid leader positions that members will be able to apply for when the time comes so they’ll be able to help out with leading raids.
Are you always open for new recruits or do you want to keep a certain guild size?
We plan on capping our member count at about 50 unique members, with friends and family being an exception to the member cap. The reason we’re implementing this hard cap is because we’re looking for quality players, not quantity. We want our members to feel like they’re unique and that their contributions are noticed by their fellow guild members, instead of just being another number.
We are an 18+ guild. Friends and family members are exceptions to the age requirement. Our goal is to create a mature, friendly gaming atmosphere for adults.
As of right now our member count is 16. We’re halfway to our soft member cap before launch.
What makes your guild stand out from everyone else? What makes your guild unique?
The concept of having an enormously successful small-medium sized guild that excels in nearly every aspect of the game has certainly been around for many years, but how many guilds truly pull it off? Compendium is unique because despite our relatively small guild size we’re already making ourselves known through several social and media outlets, such as Facebook and Youtube. Our members have as many ways to communicate with one another as a professional organization does. In addition, our leadership structure is built so that our members can participate in leading the guild and help guide it in the direction that they would like to.
How do you spend your time until release? Do you know each other in real life or do you spend a lot of time on forums?
Several of our members know each other in real life, but the majority of us talk to each other on our forums, Teamspeak 3 server, and play a variety of games with one another.
What Other Games are you currently playing as a guild?
Our guild currently supports League of Legends, Team Fortress 2, and Starcraft 2, and Battlefield Bad Company 2 as primary games until The Old Republic launches, and we’ll continue to support them after launch. We’re open to playing a host of other games if there’s a demand for it. Members are free to suggest games they’d like to play to add to our list of supported games.
If somebody is interested now how and where can they apply for membership?
In order to apply to Compendium you’ll have to register on our guild website and fill out our own unique application.
One last question, if there was one thing you could ask the Devs to include, what would it be?
I’d ask them to remove the current rail shooter space combat mini-game they have and actually dedicate time to making interesting space combat. The Old Republic is finally a game that has the potential to deliver on immersive and exciting space combat, and I feel that Bioware is really squandering this opportunity by implementing something that isn’t truly Bioware quality. I think many players would agree with me and wait a year or two or however long it would take for high quality space combat to be developed.