New PTS Patch is Available. It’s about 850 mb big. It includes lots of quality of life changes, and tons of other stuff. Below are the patch notes:
PTS Update Notes – April 2nd, 2015 | 04.02.2015, 10:05 AM
Hey everyone!
We are working to get the newest PTS build open and available, and it should be up in an hour or two. Until then, here are the notes!
-Tait
General
- The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
- The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each, down to 0.
- The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preffered players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
- The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each, down to 0.
- Cooldowns have been removed from the following Legacy Perks:
- Priority Transport: CZ-198
- Priority Transport: Capital World
- Priority Transport: Fleet Vanguard
- Priority Transport: Oricon
- Priority Transport: Outlaw’s Den
- Priority Transport: Rishi
- Priority Transport: The Black Hole
- Priority Transport: Yavin 4
- The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the “Assassin’s Fortress” quest.
- The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes, down to 0.
- The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor’s stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.
- All Class Missions that previously rewarded 1 or 2 Basic Commendations now reward 8 Basic Commendations.
- Group Finder Operations now require 8 Players instead of 16.
- Level 55 Operations are now available through Group Finder at level 60. A new Operation will be available each day.
- Group Finder rewards and associated Weekly Missions have had their Commendations adjusted:
- Group Finder Story Mode Flashpoints:
- Level 10-54: 20 Basic Commendations
- Group Finder Tactical Flashpoints:
- Level 10-54: 20 Basic Commendations
- Level 55-59: 30 Basic Commendations
- Level 60: 14 Elite Commendations
- Group Finder Hard-Mode Flashpoints:
- Level 50-55: 40 Basic Commendations
- Level 55-59: 40 Basic Commendations
- Level 60: 6 Ultimate Commendations
- Group Finder Story Mode Operations:
- Level 50: 16 Ultimate Commendations
- Level 55: 16 Ultimate Commendations
- Level 60: 16 Ultimate Commendations
- Weekly Missions:
- [WEEKLY] Tactical Flashpoints now grants 20 Elite and 10 Ultimate Commendations.
- [WEEKLY] Galactic Conflicts now grants 20 Elite and 14 Ultimate Commendations.
- Group Finder Story Mode Flashpoints:
- Operations bosses and associated Weekly Missions have had their Commendations updated:
- Level 50 Operations:
- 8-Player Story Mode bosses now drop 4 Basic Commendations.
- 8-Player Hard Mode bosses now drop 6 Basic and 4 Elite Commendations.
- 8-Player Nightmare Mode bosses now drop 6 Basic and 4 Elite Commendations.
- 16-Player Story Mode bosses now drop 4 Basic and 2 Elite Commendations.
- 16-Player Hard Mode bosses now drop 8 Basic and 6 Elite Commendations.
- 16-Player Nightmare Mode bosses now drop 8 Basic and 6 Elite Commendations.
- Level 55 Operations:
- Terror from Beyond + Scum and Villainy
- 16-Player Story Mode bosses now drop 1 Ultimate Commendation.
- 16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
- 16-Player Nightmare Mode bosses now drop 3 Ultimate Commendations.
- Dread Fortress + Dread Palace
- 16-Player Story Mode bosses now drop 1 Ultimate Commendation.
- 16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
- Terror from Beyond + Scum and Villainy
- Level 60 Operations:
- 8-Player Story Mode bosses now drop 8 Elite Commendations.
- 8-Player Hard Mode bosses now drop 10 Elite Commendations.
- 16-Player Story Mode bosses now drop 10 Elite Commendations.
- 16-Player Hard Mode bosses now drop 12 Elite Commendations.
- Weekly Missions:
- The Level 50 Operation Weekly Missions now grant 12 Elite and 6 Ultimate Commendations.
- The Toborro’s Courtyard Weekly Mission now grants 12 Elite and 6 Ultimate Commendations.
- The Level 55 Operation Weekly Missions now grant 18 Elite and 10 Ultimate Commendations.
- The Level 60 Operation Weekly Missions now grant 24 Elite and 14 Ultimate Commendations.
- Level 50 Operations:
Classes + Combat
Jedi Knight
Guardian
- Removed the Stagger Skillful Utility.
- New Skillful Utility: Unremitting. Force Charge grants Unstoppable, granting immunity to interrupts and all controlling effects for 4 seconds.
Vigilance
- Unremitting has been redesigned as Robust: While in Shien Form, Force Charge grants Robust, increasing damage reduction by 20% for 4 seconds.
Sentinel
- Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
Concentration
- Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less rage.
Sith Warrior
Juggernaut
- Removed the Stagger Skillful Utility.
- New Skillful Utility: Unstoppable. Force Charge grants Unstoppable, granting immunity to interrupts and all controlling effects for 4 seconds.
Vengeance
- Unstoppable has been redesigned as Brawn: While in Shien Form, Force Charge grants Brawn, increasing damage reduction by 20% for 4 seconds.
Marauder
- Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
Fury
- Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.
Smuggler
Scoundrel
- Blasters Blazing now additionally increases the area damage of Thermal Grenade by 50%
Imperial Agent
Operative
- Skirmisher now additionally increases the area damage of Fragmentation Grenade by 50%
Trooper
Vanguard
Plasmatech
- Insulated Augs now increases elemental and internal damage reduction by 5% (up from 2%).
Bounty Hunter
Powertech
Pyrotech
- Insulated Mats now increases elemental and internal damage reduction by 5% (up from 2%).
Missions + NPCs
- [WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.
- [WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the Czerka Flashpoints. Instead, a new Daily Heroic 2+ Mission has been added to the Mission Terminal on CZ-198. Progress on the Weekly Missions has been reset.