2.2.1 Patch Notes 6/25/2013

swtor patch ntoes

Today is patch day and here are the patch notes. This is a 74 mb. patch with many great bug fixes. The mount/companion issue was highly annoying, and I thought it was me loosing my mind with the The quickbar lock button bug. Check it all out below:

Cartel Market


      • Revan’s Armor has been modified to consistently match the NPC in-game appearance.

New Items

New Discounts

Permanent Reductions
Temporary Reductions
        • Appearance Options: Chiss Customization 1 is now discounted by 50%. Cost: 120 Cartel Coins
        • Appearance Options: Human Hair Styles 1 is now discounted by 20%. Cost: 192 Cartel Coins
        • The Experimental Pilot Suit is now discounted by 50%. Cost: 400 Cartel Coins
        • The Sand People Pillager Armor Set is now discounted by 50%. Cost: 720 Cartel Coins
        • The Turncoat Armor Set is now discounted by 75% (off of the new permanently reduced price). Cost: 150 Cartel Coins

Bug Fixes

    • The Life Day Tinsel Bomb will now preview with full animation for all Classes.
    • The Primordial Blaster is no longer Main Hand only and can now be equipped as an Offhand weapon.


Companion Characters



Khem Val
      • Khem Is Watching: This mission will now provide proper affection gains.

Crew Skills

Crafting Skills

        • Crafted Underworld and Arkanian relics are no longer bind on pickup and are now bind on equip.
        • Droid parts over level 400 no longer state that they require Advanced Armormech and can now be Reverse Engineered.
        • Augments now conform to a uniform crafting material cost.

Mission Skills

Treasure Hunting

Flashpoints and Operations


Kaon Under Siege
        • Players are now appropriately granted the Organizations Codex entry for Modern Tion Hegemony during this Flashpoint.


Explosive Conflict
        • Defeating Warlord Kephess now grants the appropriate Persons of Note Codex entry.
Karagga’s Palace
        • Defeating Karagga the Unyielding now grants the appropriate Lore Codex entry.
        • Defeating Bonethrasher now grants the appropriate Lore Codex entry.
Terror From Beyond
        • The enrage timer for The Dread Guard has been increased by 30 seconds in Hard and Nightmare Modes.
        • The Terror from Beyond will no longer heal itself if it goes below 15% health when a tentacle is killed.
        • Killing a Tentacle inside the Hypergate will now correctly remove 5% health from the Terror from Beyond.
        • The Writhing Horror’s Corrosive Slime can now be removed by Gunslinger’s Dodge and Sniper’s Evasion abilities in Hard and Nightmare Modes.
        • Adjusted the Exhaustion Zone boundaries in The Sandstorm Juggernaut area to prevent players from exiting the intended game area.
Scum and Villainy
      • Defeating Dread Master Styrak now grants the appropriate Persons of Note Codex entry.
      • Made several art corrections throughout the Operation to fix issues such as map holes and incorrect textures.

Items and Economy



    • The Commendations Vendor has become less curt and now provides players with a reason when denying a transaction.


  • Achievements which require a task to be completed a certain number of times (such as “Kill 100 Flesh Raiders”) will now transfer as intended when players switch servers.
  • Titles that are earned by completing Achievements will now transfer as intended when players switch servers.
  • The “Surviving Foreman Crusher (Nightmare Mode)” Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit.
  • The “Hasty Hutt (Nightmare Mode)” Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit.

Missions and NPCs


Macrobinoculars and Seeker Droid Missions
        • Players who have completed Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial) can now dig up both the Star Forager and Dreadseed armor pieces from the treasure dig sites, regardless of the Light or Dark Side choice made during the mission.
        • A Secret Revealed (Republic): Being defeated on the electrified floor trap in the Sewer Hideout on Quesh will no longer occasionally place players into a state that prevents them from moving or taking damage normally.
        • The Shroud’s Last Stand (Imperial)/The Shroud Revealed (Republic): The stun effect from The Shroud’s Electrostatic Mine ability can no longer be dispelled by the player.
World Missions
          • Ilum Under Siege: Female players can now complete the final conversation with Supreme Commander Rans.
            • The Lurker (Imperial): Captain Hanthor now recognizes fellow Cathar when speaking to them for the first


          • The Observer (Imperial): Players on the step “Travel to the Observer” are now able to take the shuttle and advance this mission.
          • To Pierce the Heavens (Imperial): The Mission Log no longer lists the step “Defeat J’Russh’s Regulators” twice.
Nar Shaddaa
          • [HEROIC 2+] Terminal Injuries (Imperial): Players who are fighting against the wall can no longer be ejected from the instance with an incorrect error message.
          • Cartel Crushing (Republic): The mission step “Return to Major Treeg” will now provide Light or Dark Side points as intended.


      • Some Droids on Corellia now have “CEC” correctly capitalized in their names.



      • Players are no longer able to fire abilities under the shield doors in the final room, as the gap has been removed and the doors now reach the floor.



      • The quickbar lock button will now display the correct lock status and will no longer unlock without being toggled.
      • Items can again be removed from the Trade Window by either right-clicking the item or dragging and dropping it into the Inventory Window or the world.
      • Typing a name into the Ignore Tab of the Social Window and pressing “Enter” now adds players to the Ignore List appropriately.
      • Global Cooldowns will now display properly for Force users who exit the game while in combat.


    • The Selkath Codex entry now correctly displays an image of the Selkath species.
    • The Bounty Hunter Codex entry “Akure, the Ghost in the Darkness” now displays the correct creature’s image.

Miscellaneous Bug Fixes