Here are the patch notes specific to PlayStation 4, PC, and Xbox One for the February Update:
Additional Content/Functionality
- General: Jakku DLC Content is being patched into the game, downloading it separately via platform storefronts is no longer required and can be deleted from your hard drives
- New Map: Twilight on Hoth added to Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains
- New Mission: Survival in the Ice Caves added to Survival Missions
- Turning Point: Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps added to the playlist
- Attract Mode: GNK Droid added – GONK!
- Settings: Turning off music in the Sound menu now turns off music everywhere in the game
- Settings: Added a Film Grain setting slider in the Video menu
- Credits: Updated Game Credits list
Weapon and Star Card Changes
- Primary Weapons: Damage against air vehicles increased by 10%
- Bowcaster: Explosion damage increased from 10 to 15 per projectile and explosion radius decreased from 3 to 2.5m
- Bowcaster: Full charge direct hit from 20 to 40 per projectile and a normal direct hit increased from 20 to 30 per projectile
- Barrage: Damage increased from 50 to 55
- Barrage: Cooldown reduced from 40 to 35s (normal) and from 35 to 30s (upgraded)
- Barrage: First volley of grenades no longer disappear if the user uses the Refresh Power-up and then fires a second volley
- Homing Shot: Lock time decreased from 1.5 to 1.2s
- Homing Shot: Players in the AT-GAR turret now receive on-screen notification when locked on
- ION Torpedo: Speed increased from 350 to 380m/s and turning angle increased from 120 to 125 in order to more easily hit air vehicles
- Pulse Rifle: Movement speed while aiming decreased by 30%
- Tusken Cycler Rifle: Movement speed while aiming increased by 40%
- Tusken Cycler Rifle: Bullet speed increased from 300 to 450m/s
- Orbital Strike: Fixed bug where it sometimes would not trigger on button press
Vehicle changes
- A-Wing: Increased hit box size
- A-Wing: Now properly takes damage when colliding with an AT-ST while having the Shield active
- Slave I: Players can now see the Shield icon on Rebel vehicles when a Shield is active
- AT-ST: T-47 Airspeeder kills with a missle while firing the primary cannons at the same time now properly awards a kill (previously registered as a suicide)
- AT-AT: Fixed bug where the Orbital Strike ability would sometimes not have the aiming reticle move
- T-47 Airspeeder: Players will no longer receive an out of bounds message on Graveyard of Giants during Turning Point when a control point is captured
Multiplayer Game Mode Changes
- General: Pre-Round timer lowered from 30s to 20s
- Walker Assault: Fixed Power-up spawns on SoroSuub Centroplex
- Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants
- Walker Assault: Spawning as an Imperial Hero after the AT-ATs just pass the second set of uplinks no longer despawns one of the AT-ATs
- Walker Assault: The second AT-AT no longer bumps into the wreckage of the other on SoroSuub Centroplex when the first AT-AT is destroyed during the first Uplink
- Droid Run: Correct Objective Notification is now displayed to all players if someone is killed while trying to claim the Droid
- Droid Run: Improved spawn zones on Dune Sea Exchange
- Supremacy: Fixed Power-up spawns on Jundland Wastes, Forest of Endor, and SoroSuub Centroplex
- Supremacy: Improved spawn zones on Jundland Wastes, Outpost Beta, and Forest of Endor
- Heroes vs. Villains: Planted turrets on Dune Sea Exchange will now disappear in-between rounds
- Hero Hunt: Improved spawn zones on Ice Caves
- Fighter Squadron: Players are now protected while spawning on Graveyard of Giants
- General: Both players will now properly see Charge Card pick-ups if Player One is using a 3rd Star Card Hand without a Charge Card
- General: Player 2’s changes to control settings no longer update Player 1’s controls when playing Split-Screen
- Battle: Fixed AI Spawn issues on Tatooine
- Survival: Wave 10 on Sullust will now always spawn if the player / co-op team dies and restarts the round or if a player picks up a Collectible during the Wave 9 transition
- Survival: Partner spawns on Sullust will no longer fail if the currently alive player is in a confined area
- Survival: Co-Op players can now unlock the “Complete on Hard Difficulty without spending a life” if one player dies and then waits until the other player completes the wave so they get a free respawn
- General: Heroes no longer get stuck in a stunned animation state
- Princess Leia: Endor outfit updated – Congrats on completing the Lead the Rebellion challenge!
- Princess Leia: Trooper Bane now only knocks back primary target, not nearby enemies
- Luke Skywalker: Increased Saber Rush’s damage against other Heroes from 2% to 6-8%
- Luke Skywalker: Lightsaber swing hit radius is reduced from 0.3 to 0.25m
- Han Solo: Zooming in no longer sometimes displays a gun scope
- Emperor Palpatine’s Shocktroopers: Modified primary weapon damage to match Leia’s Honor Guards’ primary weapon damage over time
Misc. Bug fixes
- General: Lighting, textures, audio, user interface, text, and collision fixes
- Controls: Legacy control schemes have had their layouts more clearly defined
- Colorblind: Enemy players highlighted with Scan Pulse now have the correct Deuteranopia or Protanopia settings on Graveyard of Giants and Goazan Badlands
- PC only: Fixed a bug where a player would lose functionality with an Xbox 360 controller after inviting a player to a Private Match and then starting the game
- PC only: Air vehicle sensitivity lowered from 0.9 to 0.45 for easier mouse control
- Achievements / Trophies: Updated text on “Impressive. Most Impressive.” and “Survivor” to clarify the requirements
- Achievements / Trophies: “Playing the Objective” now properly awarded