The guys over at Capital games have many cool things planned for us. Here is the road ahead for july 2021:
This month we are experimenting with a new format for Road Ahead! DojaFett and myself present the important announcements in video form, but we have also posted some of the highlights and major details in this forum post. We would love to hear your feedback on this format and let us know if you want to see more videos like this.
There’s a ton of information on upcoming units, features and dates. It goes without saying that these details and times are subject to change as we get closer to release.
New ship: Executor
Available from a new Journey Guide Fleet Mastery
Requirements to View and Begin the Event:
- Darth Vader Relic 7
- Admiral Piett Relic 8
- Boba Fett Relic 8
- TIE Fighter Pilot Relic 5
- Bossk Relic 5
- IG88 Relic 5
- Dengar Relic 5
Ships Required to Begin the Event:
This section has been updated
- Razor Crest (5-stars) (7-stars to complete)
- Slave I (4-stars) (7-stars to complete)
- IG-2000 (4-stars) (7-stars to complete)
- Hound’s Tooth (4-stars) (7-stars to complete)
- TIE Advanced (4-stars) (7-stars to complete)
- TIE Bomber (4-stars) (7-stars to complete)
- Imperial TIE Fighter (4-stars) (7-stars to complete)
New Character: Maul
Available from Conquest
New Galactic Legend Lord Vader
Lord Vader Requirements Group 1:
- Hunter – Relic 5
- Tech – Relic 5
- Wrecker – Relic 5
- Tusken Raider – Relic 5
- Padme Amidala – Relic 8
Lord Vader Requirements Group 3 Sneak Peek:
- General Skywalker – Relic 8
Conquest #7 Preview
New Data Disks
Steadfast Focus – 2 Capacity – Common: Allies are immune to Ability Block, Daze and Stun for 2 turns at the start of battle
Opportunistic Support III – 1 Capacity – Epic – Whenever an ally attacks out of turn, all allies gain 6% health
New Boss Modifiers
Kenobi! – Whenever the allied Leader is damaged, all other allies gain 10% Offense until the end of their next turn. At the start of the allied Leader’s turn, they dispel all debuffs on all allies and all buffs on all enemies. Whenever an ally drops below 50% Health, the allied Leader gains 100% Turn Meter. The first time the allied Leader is defeated, all enemies recover 50% Health and Protection and reduce their cooldowns by 3.
Mandalore – All allies start the encounter with 3 stacks of Beskar Armor, which can’t be copied, dispelled, or prevented.
Defense and Character Raid Boss Changes
Defense Changes
The details of what’s getting changed and added are available below, but this won’t be going into effect for about another month in order to give you time to make an informed decision on whether to re-relic those characters up to Relic 8 or use those resources somewhere else.
- Basic: Terrifying Swing
- Increase damage multiplier across all tiers by 20%
- Increase final upgrade chance to inflict Ability Block to 100% against Jedi and Rebel enemies
- Final: Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn, increased to 100% if the target is Jedi or Rebel. This attack can’t be evaded or resisted by Jedi and Rebel enemies.
- Tier 8 Upgrade: +15% Damage, +15% Ability Block chance, and +20% Ability Block chance against Jedi and Rebel enemies
- Special 2: Culling Blade
- Reduce damage multiplier on all tiers by 40%, increase debuff damage scaling to 100% against raid bosses on final tier, final tier has +25% Critical Chance when used
- Final: Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each effect dispelled, increased to 100% against raid bosses, and grants 100% Turn Meter if the target is defeated. This attack has +25% Critical Chance and can’t be evaded.
- Tier 8 Upgrade: +10% Bonus damage, +50% bonus damage against raid bosses, and this attack has +25% Critical Chance and can’t be evaded
- Special 3: Merciless Massacre
- Increase Merciless’ Critical Chance increase to 50%
- Tiers 6-8: … Merciless: +50% Offense, +50% Critical Chance…
- Tier 6 Upgrade: +35% Critical Chance
- Unique 1: No Escape
- Add 2% Protection recovery when Damage Over Time effects expire to the final upgrade
- Final: At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy. Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.
- Tier 8 Upgrade: Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies
General Skywalker
- Basic: Furious Slash & Granted: Telekinesis
- Remove “ignores Defense” on both abilities; add Defense Penetration to the basic, ramping if all allies are 501st
- Tiers 1-7: Deal Physical damage to target enemy. This attack can’t be evaded and has +65% Defense Penetration, tripled if all allies are 501st.
- Tier 8: Deal Physical damage to target enemy. This attack can’t be evaded and has +65% Defense Penetration, tripled if all allies are 501st. If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able. Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker’s ability cooldowns by 1.
- Leader: General of the 501st
- Increase Protection recovery for allied 501st turns while in Cover to 20%
- Recover 100% Protection when exiting Cover due to all other 501st allies being defeated
- Basic: Prevailing Strike
- Add additional true damage if target enemy is a Tank (excluding raid bosses and GLs)
- Tier 8: Dispel all buffs and deal Physical damage to target enemy. If they are a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends). Then reduce their critical damage by 10% (stacking). Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can’t be countered.
- Tier 8 Upgrade: If target enemy is a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends); Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter
- Special 1: Stalwart Advance
- Remove “and all attacks ignore Defense” from Jedi’s Will
- Increase Offense to 50% and add 25% Tenacity to Jedi’s Will
- Tiers 1-7: Deal Physical damage to target enemy and call another target ally to assist.
Jedi Knight Luke Skywalker gains Jedi’s Will for 2 turns, which can’t be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi’s Will for 2 turns.
Jedi’s Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity - Tier 8: Deal Physical damage to target enemy and call another target ally to assist. Target enemy is inflicted with Blind for 2 turns.
Jedi Knight Luke Skywalker gains Jedi’s Will for 2 turns, which can’t be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi’s Will for 2 turns.
Jedi’s Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity - Base Stats
Wat Tambor
- Unique 2: Mass Manufacture
- Remove “attacks ignore Defense and” from the BlasTech Weapon Mod
- Tiers 1-8: …. BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy’s turn; enemies defeated by this character can’t be revived
Character Raid Boss Changes
The following abilities are being updated to include Galactic Legends to the Raid Boss exclusion: “(excludes raid bosses and Galactic Legends)”
- Bastila Shan (Fallen) – Unique 3 – Force Bond
- Tier 3: If Darth Revan is in the leader slot: Bastila and Darth Revan have +70% Max Health and +70% Health Steal, and Darth Revan also recovers Protection from Corrupted Battle Meditation. Allies are immune to all debuffs during any ability used by an enemy with Corrupted Battle Meditation (excludes debuffs from raid bosses and galactic legends). If Jedi Knight Revan is on the enemy squad: Bastila gains Advantage and Foresight for one turn at the start of Jedi Knight Revan’s turns.
- Darth Malak – Unique 1 – Gnawing Terror
- Tiers 1-8: … Sith enemies can’t gain bonus Turn Meter (excludes raid bosses and Galactic Legends). …
- General Grievous – Special 2 – Skittering Horror
- Tiers 1-8: … they lose 10% of their Max Health (excludes raid bosses and Galactic Legends) …
- General Skywalker – Unique 1 – The Chosen One
- Tiers 1-8: … increase their cooldowns by 1 (excluding raid bosses and Galactic Legends) … reduce their current Max Health by 20% for the rest of the battle (stacking, excluding raid bosses and Galactic Legends) …
- Grand Admiral Thrawn – Special 1 – Fracture
- Tiers 1-8: … Fracture on Raid Bosses and Galactic Legends: …
- Jedi Knight Luke Skywalker – Special 2 – Repulse
- Tiers 1-8: … Repulse on raid bosses and Galactic Legends: …
- Moff Gideon – Unique 1 – Know Your Adversaries
- Tiers 1-8: … he inflicts Demoralized on all enemies (excludes raid bosses and Galactic Legends) until they are defeated …
- C-3PO – Basic – Baffling Trick
- Tiers 1-8: …(raid bosses and Galactic Legends:)…
Galactic Legend Changes
Rey – Special 2: Sudden Whirlwind
- Tier 3: Deal 2x massive damage to target enemy. Then, deal Physical damage to all enemies. Enemies defeated by this ability can’t be revived. This attack can’t be countered or evaded and deals 7% more damage with massive damage per Relic Amplifier level. ….
Sith Eternal Emperor – Leader: Sith Eternal
- Added “Sith allies gain 5% Turn Meter whenever an enemy gains a buff that can’t be dispelled” to final tier
- Tier 3: Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.
- Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.
After the start of each encounter, whenever an enemy gains a buff that can’t be dispelled, Sith allies gain 5% Turn Meter.
Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can’t be revived, and they ignore defense when targeting a Jedi enemy.