Here are the patch notes for Star Wars: The old republic Game Update 6.1.2
Game Update 6.1.2
Highlights
- Nature of Progress: Master Mode Difficulty – Master Mode difficulty has been added to the Nature of Progress Operation on Dxun! With this increased difficulty comes new challenges, but those skilled enough to beat them can get new and powerful rewards.
- New In-game Event: All Worlds Ultimate Swoop Rally – This new recurring in-game event will take place on Dantooine, Tatooine, and Onderon as players take on swoop challenges unique to each planet. New Daily Missions, rewards, and more! This event will initially run from June 30th – July 7th.
- Nar Shaddaa Nightlife – The Nightlife event returns with new Missions and rewards! Get your credits ready for July 14th – August 11th.
- Ranked PvP Season 12 – Season 12 of Ranked PvP has come to a close. New rewards can be found at Giradda the Hutt on the Fleet and players will receive rewards based off of their highest ranked rating when Season 13 starts later this Summer!
- Galactic Guide – A new Galactic Guide can be found near the chat panel when first logging in. This new feature will showcase the current (or oldest) Story Mission, the active Conquest, and the current Featured Offer from the Cartel Market.
Cartel Market
- The description of the Improved Speeder Piloting unlock in the Cartel Market now includes the movement speed increase.
- Fixed a visual issue where the Dark Honor Guard’s Unstable Lightsaber blade changes when throwing it, using interactables, or looting when in combat.
- The visual of the Pragmatic Master’s Armor Set in the Character Sheet and Preview Window is now the same.
- The Furious Gladiator’s Helmet no longer appears on characters who can’t display head pieces on the Character Select screen.
- The Cyber Agent’s Helmet no longer appears on characters who can’t display head pieces on the Character Select screen.
General
- The descriptions of the Improved Speeder Piloting Legacy Perks now include their movement speed increases.
- Darkside corruption now appears as intended on Nautolans in the Preview Window.
- Fixed some visual issues when moving the camera while on the roof of the Coruscant Taxi pad near the Senate.
- Fixed cinematic cameras in the Imperial Agent’s ship undocking sequence on the Imperial Fleet.
- Unintended small blue squares will no longer appear on Story Mode Flashpoint Gates.
- Fixed a visual issue on the connecting door between the Western and Northern Lodging in the Alderaan Stronghold.
- The ESC key now closes the Combat Proficiency window.
Classes +Combat
Jedi Knight
Jedi Knight Set Bonuses
The Force Bound set bonus has been slightly redesigned and its effect has changed to:
- Enemies affected by your Awe have their Force and Tech Accuracy reduced by 70% for 6 seconds after Awe wears off.
Sentinel
Sentinel Set Bonus
The following set bonus has been added to the game at level 75, available for all Sentinels:
- Comet Champion
- (2) +2% Mastery
- (4) Killing an enemy generates 2 Focus and grants you a speed boost for 1 second, stacking up to 5 times.
- (6) Activating Zen deals kinetic damage to up to 8 enemies within 5 meters around you.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors
Guardian
Guardian Set Bonus
The following set bonus has been added to the game at level 75, available for all Guardians:
- Fulminating Defense
- (2) +2% Endurance
- (4) Challenging Call gets two charges.
- (6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Guardian Tacticals
- The Throwing Arm Tactical can now only be used with Guardian’s Saber Throw ability.
- The Obfuscate debuff now appears in the targets debuffs bar when using the Throwing Arm Tactical.
Sith Warrior
Sith Warrior Set Bonuses
The Force Bound set bonus has been slightly redesigned and its effect has changed to:
- Enemies affected by your Intimidating Roar have their Force and Tech Accuracy reduced by 70% for 6 seconds after Intimidating Roar wears off.
Marauder
Marauder Set Bonus
The following set bonus has been added to the game at level 75, available for all Marauders:
- Comet Champion
- (2) +2% Mastery
- (4) Killing an enemy generates 2 Rage and grants you a speed boost for 1 second, stacking up to 5 times.
- (6) Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Juggernaut
Juggernaut Set Bonus
The following set bonus has been added to the game at level 75, available for all Juggernauts:
- Fulminating Defense
- (2) +2% Endurance
- (4) Threatening Scream gets two charges.
- (6) Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Juggernaut Tacticals
- The Throwing Arm Tactical can now only be used with Juggernaut’s Saber Throw ability.
- The Pacify debuff now appears in the targets debuffs bar when using the Throwing Arm Tactical.
Jedi Consular
Sage
Sage Set Bonus
The following set bonus has been added to the game at level 75, available for all Sages:
- Undying Protector
- (2) +2% Mastery
- (4) Activating Force Barrier heals all allies around you.
- (6) Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Shadow
Shadow Set Bonus
The following set bonus has been added to the game at level 75, available for all Shadows:
- Ballast Point
- (2) +2% Endurance
- (4) Deflection grants Ballistic immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.
- (6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Sith Inquisitor
Sorcerer
Sorcerer Set Bonus
The following set bonus has been added to the game at level 75, available for all Sorcerers:
- Undying Protector
- (2) +2% Mastery
- (4) Activating Force Barrier heals all allies around you.
- (6) Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Assassin
Assassin Set Bonus
The following set bonus has been added to the game at level 75, available for all Assassins:
- Ballast Point
- (2) +2% Endurance
- (4) Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.
- (6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Smuggler
Gunslinger
Gunslinger Set Bonus
The following set bonus has been added to the game at level 75, available for all Gunslingers:
- Ballistic Concentration
- (2) +2% Mastery
- (4) When you deploy Scrambling Field, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.
- (6) Each stack of Ballistic Concentration also increases the damage you deal by 5%.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Scoundrel
Scoundrel Set Bonus
The following set bonus has been added to the game at level 75, available for all Scoundrels:
- Superiority
- (2) +2% Mastery
- (4) Smuggle maxes out your Upper Hand when activated.
- (6) Stack the Deck now consumes up to 2 Upper Hand stacks and scales it’s Critical Chance buff with amount consumed, up to 20%.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Imperial Agent
Sniper
Sniper Set Bonus
The following set bonus has been added to the game at level 75, available for all Snipers:
- Ballistic Concentration
- (2) +2% Mastery
- (4) When you deploy Ballistic Shield, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.
- (6) Each stack of Ballistic Concentration also increases the damage you deal by 5%.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Operative
Operative Set Bonus
The following set bonus has been added to the game at level 75, available for all Operatives
- Superiority
- (2) +2% Mastery
- (4) Infiltrate maxes out your Tactical Advantages when activated.
- (6) Tactical Superiority now consumes up to 2 Tactical Advantages and scales it’s Critical Chance buff with amount consumed, up to 20%
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Bounty Hunter
Mercenary
Mercenary Set Bonuses
- Fixed the Apex Predator Set Bonus so that Rapid Scan’s critical chance correctly increases per stack.
- The Concentrated Fire set bonus has been slightly redesigned and the following bonuses have changed:
- (4) Gives a 10% chance when damaging an enemy or healing an ally to generate a stack of Supercharge – cannot occur more than once every 5 seconds.
- (6) Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.
- The Tech Medic set bonus has been redesigned and the following bonus has changed:
- (6) Kolto Shot leaves a heal-over-time on the target.
The following set bonus has been added to the game at level 75, available for all Mercenaries:
- Rapid Response
- (2) +2% Mastery
- (4) Activating a healing ability has a 15% chance to grant Combat Medic‘s Critical Bonus which causes your next Rapid Scan to be a critical. This effect can only occur once every 30 seconds.
- (6) Healing an ally with Rapid Scan applies Restorative Drive to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2% for 10 seconds, stacking up to 5 times.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Bodyguard
- Reduced the base healing done by Proactive Medicine by roughly 2%.
- Reduced the base healing done by Healing Scan by roughly 6%.
Bodyguard Tacticals
- The Rocket Fuel Vapors tactical item has been redesigned:
- Kolto Pods heal for an additional 5% and last a second longer, gaining an extra tick of healing.
- The HP-5 Dart Device tactical item has been redesigned and renamed to SC-4 Treatment Scanner:
- Progressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.
- The Running Rapid Restoration tactical item has been redesigned and renamed to Running Restoration:
- Increases the healing output of Healing Scan by 15% and allows it to be activated while moving.
- In addition to its previous effects, Speed to Burn now increases critical hit chance by 10% for 10 seconds whenever you gain a stack of Supercharge
Trooper
Commando
Commando Set Bonuses
- The Concentrated Fire set bonus has been slightly redesigned and the following bonuses have changed:
- (4) Gives a 10% chance when damaging an enemy or healing an ally to generate a stack of Supercharge – cannot occur more than once every 5 seconds.
- (6) Activating Supercharged Cell makes your next High Impact Bolt, Mag Bolt, or Bacta Infusion critically hit or heal.
- The Tech Medic set bonus has been redesigned and the following bonus has changed:
- (6) Med Shot leaves a heal-over-time on the target.
The following set bonus has been added to the game at level 75, available for all Commandos:
- Rapid Response
- (2) +2% Mastery
- (4) Activating a healing ability has a 15% chance to cause your next Medical Probe to be critical.
- (6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times.
- Source: The Nature of Progress Operation on Master Mode difficulty, and a small chance from Unidentified items on the Spoils of War vendors.
Combat Medic
- Reduced the base healing done by Preventative Medicine by roughly 2%.
- Reduced the base healing done by Advanced Medical Probe by roughly 6%.
Combat Medic Tacticals
- The Rocket Fuel Vapors tactical item has been redesigned:
- Kolto Pods heal for an additional 5% and last a second longer, gaining an extra tick of healing.
- The HP-5 Dart Device tactical item has been redesigned and renamed to SC-4 Treatment Scanner:
- Successive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.
- The Running Rapid Restoration tactical item has been redesigned and renamed to Running Restoration:
- Increases the healing output of Advanced Medical Probe by 15% and allows it to be activated while moving.
Assault Specialist
- In addition to its previous effects, Blazing Celerity now increases critical hit chance by 10% for 10 seconds whenever you gain a stack of Supercharge.
Crew Skills
- Corrected an issue where players received Tech Fragments by disassembling traded crafted materials which they didn’t have the proficiency to craft.
Flashpoints + Operations + Uprisings
Flashpoints
- Fixed a visual issue where if players hit ESC during the “Board Maelstrom Prison in the Shuttle” step, only the ship’s door would appear.
Operations
- Players may no longer swap Utility Points or Equipment during an active Boss Encounter in Operations.
Uprisings
- Enemies in all Uprisings are now properly scaled to level 70.
Crimson Fang
- The first large door in the Crimson Fang Uprising is now centered in the doorframe.
Items + Economy
- The Unidentified Boxes from the Spoils of War Vendor now grant the correct Set Bonuses based on the player’s Class.
- Corrected an issue where the entire Rapid Response Set was available from the Unidentified Helmet Box.
- Satchel of Companion Gifts and Satchel of Crafting Materials (Grade 11) can now be opened without a discipline selected.
- The missing voice modulation has been added to the Masterwork Ancient War Leader’s Headgear.
- The M4-Y9 Astromech Droid now shows its real name when summoned.
- The Periodic Restoration Amplifier tooltip is now showing the Amplifier’s effects on targets.
- If a character is at the weekly or global cap for a reputation, reputation items will no longer be auto-consumed. Instead, they will be granted as normal items that can be used later or vendored.
Missions + NPCs
- The Plasma Emitters in the Iokath Daily Mission “Systems Go” have been fixed. They will now appear in an inactive state, allowing players to complete the Mission.
- Stronghold Commanders on Yavin-4 will no longer be ignoring military mandated breaks and won’t respawn before the intended time.
- The guidance system respawn timers have been shortened in the Balmorra Mission “Repelling Invasion”.
- The sensor respawn timers have been shortened in the Imperial Agent’s story Mission “Hunter and Prey”.
- Players who previously completed the Taris Bonus Series on the Imperial or Republic sides can now repeat the Mission.
- Players who previously completed the Voss/Tatooine/Belsavis/Balmorra/Alderaan Bonus Series on the Republic side can now repeat the Mission.
- Ossus Weekly Missions now reward a similar amount of Renown points as all other Daily Areas.
- Due to its cloaking equipment failing, the invisible tank in the Research Laboratory on Odessen is now visible.
- Players who choose to flirt with Elara Dorne in the “Squared Away” Mission no longer find themselves on top of a table in the cantina when the scene ends.
- Enemy defeats made with Doc after his return will properly count towards the Achievements “House Calls” and “Private Practice”.
- “We’re Wanted Men” is a new Heroic Mission found on Mek-Sha for both Imperial and Republic players. This Mission takes the place of the “Turf War” Heroic Mission which was removed in Game Update 6.1.
Conquest
- The text of the Guild member point contribution in the Guild Conquest leaderboard is now aligned.
- Corrected an issue where the Conquest timer showed too many digits in the seconds section.
- Completing the Objective Meridian Flashpoint now counts towards the “Flashpoint: Rally” Conquest Objectives.
- The number of kills for the “Rakghoul Tunnels: Defeat Enemies” Conquest Objective in Alderaan, Corellia, and Tatooine was decreased to 30 (down from 100).
- The “Makeb: Defeat Enemies 2” Conquest Objective now properly appears in the Objectives list after players complete the “Makeb: Defeat Enemies 1” Conquest Objective.
- Increased the requirement of planetary Mission Complete Conquest Objectives to require 2 Mission completions (up from 1).
- Conquest Objective Point Increases:
- Master Operations – Daily Repeatable, Increase from 4000 to 7500
- Operations Eternal – Infinite Repeatable, Increase 1100 to 2100
- Master Flashpoints – Infinite Repeatable, Increase 1100 to 2100
- Crafting: War Supplies – Infinite Repeatable, increase 600 to 850
- Conquest Objective point Decreases:
- Credits for Junk – Daily Repeatable, decrease from 2000 to 1750
- Amp Reroll – Daily Repeatable, decrease from 2000 to 1750
- Take a Taxi – Daily Repeatable, decrease from 2000 to 1750
- Harvesting Pinnacle – Weekly Repeatable, decrease from 9750 to 5800
- Utility Point – Daily Repeatable, decrease 2000 to 1750
- New Conquest Objectives:
- Play PvP 2 – Daily Repeatable, 2000 points
- Play PvP 3 – Daily Repeatable, 3000 points
- Win Arenas 2 – Daily Repeatable, 3000 points
- Win Arenas 3 – Daily Repeatable, 4000 points
Warzones
- Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes while at an overall item rating of 306.
- Regardless of their Ranked rating, players will now have their Ranked win/losses count reset on a specific character when transferred to another server.
- In any PvP queue, players are now locked into their Discipline choice from the moment they enter the queue until after they leave the Warzone or Arena.
- Players are able to modify their Utility Point selections and swap out pieces of equipment (which includes Tactical items) while waiting in the queue for a Warzone or Arena.
- Players can also do this while in the pre-game session of a Warzone or Arena, but this ability is suspended as soon as the PvP match starts. If players are between rounds of an Arena, Utility Points and equipment can be changed until the round starts.