SWTOR Game Update 7.11 Patch Notes

Here are the latest patchnotes for Star Wars The old republic. Patch 7.1.1 was released today 18-10-2022. Check them out below:

Game Update 7.1.1

Highlight

  • Galactic Season 3 ‘Luck of the Draw’ – The new Galactic Season 3 is starting with Game Update 7.1.1. During this new season, PH4-LNX, the new Croupier Droid, will help players progress through the new reputation track, the Gambling Authority and Management Entity and earn new rewards.
  • Feast of Prosperity 2022 – Starting November 1st at 12:00 PM UTC until November 29th at 12:00 PM UTC. This new edition of the Feast of Prosperity event comes with new rewards such as the Gourmand’s Favorite Weapon Set, Duuba and Gaboorga Transport Skiffs, and Feast Holo-Toy!
  • Outfitter Improvements – The number of slots in Outfitter has been doubled. Players can now unlock 32 slots instead of 16. They can also name and favorite their outfits.
  • Balance changes – The following changes have been implemented: balance adjustments, passive mod redesigns, and QoL improvements. And two new Tactical items available at the vendors in the Supplies section of each Fleet. Additional information here.
  • Increased rewards of Daily Resource Matrices – The inflow of Daily Resource Matrix has been increased to make them easier to obtain. More information in this post.
  • Manaan Daily Area – Manaan’s Invasion Zone is now an invadable planet! Alongside this new invasion area, new Conquest Objectives have been added to the Manaan Invasion Zone.
  • Collector’s Edition vendor – A new Collector’s Edition Vendor Access item has been added to the Cartel Market to allow all players to access the Collector’s Edition vendor on the Fleet.

General

  • Players can now unlock 32 slots of outfits instead of 16 in their Outfitter.
  • Long character’s names are no longer cut off in the Character Sheet.
  • Increased inflow of Daily Resource Matrix from the following sources:
  • Players are now correctly receiving loot after defeating World Bosses.
  • Added Jawa Scraps to deconstruct packages for Level 80 gear.
  • Guild Ships can now travel to Manaan.
  • Players wearing level appropriate gear for an area will not become noticeably weaker when being level shifted downward.
  • The Damage, Survivability, and Support stats on the Character Sheet should now more accurately reflect the role of your current Combat Style.
  • Fixed several audio issues within the game.
  • Fixed several typos within the game.
  • Updating the Companion’s weapon is now reflected in the Character Sheet window.
  • Characters in the Character Sheet window are no longer stuck in an unarmed stance when opening the Character Sheet window with no weapons equipped.
  • Helmets’ visual effects are now displayed in the Character Sheet window.
  • The scroll bar from the Details window has the proper dimension.
  • The text of the Current Conquerors window is now correctly aligned.
  • The first Legacy Achievements now have a green border around their icons when completed.
  • Corrected the description of the following Star Fortress Companion to correctly mention the companion’s gender and the correct location:
    • “Deadeye” Leyta
    • K’krohl
  • Fixed the issue where it was not possible to use gear from the Legacy bank into the Loadouts.
  • Outfits can no longer be selected if the “Show Gear as Outfit” option is selected.
  • Fixed the issue where the deconstruction button from the Inventory window remains highlighted when the button is pressed for a longer period and dragged out of the button area.
  • The currency icon no longer appears in the mail title when there is no currency attached.
  • The content of the chat window is no longer outside of the window when resizing the global scale.
  • Hovering over the items of vendors’ inventory is now correctly highlighting the item and displaying the tooltip.
  • Guild Heraldry and Guild information are now correctly displayed when inspected.
  • Fixed an issue where in certain circumstances, if a player sent a large number of credits to another player, it could become a COD instead.
  • The Public Listing dropdown menu in the Stronghold Management window now correctly appears greyed out instead of yellow.
  • Companion M1-4X now correctly animates when attacking.
  • Dualsabers no longer rotate 180 degrees in the character’s hands while running and walking – all body types.
  • Imperial and Republic turrets are no longer misplaced on Hoth and Belsavis.
  • Lights attached to the underwater submersible are now correctly pointing to the front instead of the left in the Manaan Fortification Mission.
  • Exiting the Guild Flagship while around Mek-Sha no longer transports the player to space.
  • There are no longer gaps or empty zones on the Manaan World Map.
  • There is no longer a floating elevator button in the Visitor’s Center Exploration Dome of Manaan Daily Area.

Cartel Market

  • The Cartel Market plate of the following unlock items now matches the in-game appearance:
    • Bright Yellow Eyes unlock
    • Bright Blue Eyes unlock
  • The “Title: The Seasoned Veteran” is no longer missing from Collections.
  • The source of the PTS Title Rewards is now correctly displayed in the tooltip.
  • The Corellian Bunker Buster Aurek now shows the correct image in Collections.
  • The “Low Fade” hairstyle is no longer clipping on the back of Female Body Type 2.
  • The Cartel Market icons of the following items are now different:

Items + Economy

  • Triggered and Activated effects from Relics will now function when in Level Shifted areas, with their effects scaled appropriately.
  • Triggered and Activated effects from Relics rating 312 and above will now scale correctly with their item rating.
  • Ajunta Pall’s Mask is no longer clipping with the character’s mouth and chin during cinematics when equipped on Female characters.
  • Fixed the following issues on the Headstrong Apprentice’s Armor Set:
    • The Headstrong Apprentice’s Chestpiece is no longer deformed when equipped on Female Body Type 1, 2, and 3.
    • The Headstrong Apprentice’s Greaves are no longer stretching between the legs.
    • The Headstrong Apprentice Gauntlets no longer disappear when equipped with any robes with large sleeves.
  • The Temple Guardian’s Helmet is no longer stretching during cinematics.
  • The following posters are now correctly lit up:
  • Arcann’s Mask is no longer clipping with the nose of Human head types.
  • The Jetpack fires visual effects are now correctly displayed on the following items:
  • The visor of the following items are now correctly displayed in the Character Sheet window:
    • Mandalorian Stormbringer’s Helmet
    • Infamous Bounty Hunter’s Helmet
  • The following guaranteed upgrade chests will now check for empty slots first when opened:
    • Elite Decurion Requisition Cache
    • Supreme Decurion Requisition Cache
    • Rakata Requisition Cache
    • Tionese Requisition Cache
    • Columi Requisition Cache
    • Thyrsian Requisition Cache
  • Infamous Bounty Hunter’s Helmet antennas no longer appear in the Character Sheet window when hiding the helmet.
  • The hip bolts of the MD-CH1 droid now remain centered in the socket.
  • The cuff part of the following items is no longer missing when equipped on Female Body Type 1:
    • Empowered Restorer’s Gloves
    • Ardent Oracle’s Gauntlets
  • Double-bladed Lightsaber description now correctly mentions the weapon can only be equipped in the main hand.
  • The Steadfast Master Gloves fingertips no longer miss texture in Preview Window and cinematics.
  • The visual effect of rocket boost is now correctly positioned on the Restored Triumvirate Body Armor.
  • Removed references to Knock off Protection in the descriptions of Mount Abilities as it was previously removed from the game.
  • It is no longer possible to see through the Patient Defender’s Helmet.
  • The Razor’s Kickstart Tactical Item is now correctly working after the player’s character has been resurrected.
  • The Rocket Boost Ability visual effect is now correctly displayed on the boots when character is equipped with the following items:
    • Remnant Resurrected Agent’s Jacket
    • Remnant Resurrected Smuggler’s Jacket
  • Fixed several clipping and texture issues on the Imperial Reaper’s Armor Set.
  • Rakata Bulwark’s Armor Set now has the correct appearance for each faction.
  • Fixed the following issues on the the Advanced Scout’s Helmet:
    • The Advanced Scout Helmet is no longer clipping while the character is in combat stance or combat.
    • There is no longer a gap around the neck area while wearing the Advanced Scout’s Helmet.
  • The Ardent Oracle’s Bracers now change color after a dye module is applied.
  • The Cuffs and Belt from the Supreme Decurion Requisition Cache have now the correct icons in the Crate Rewards window.
  • The Shoo emote is now available again from the Social Emotes menu.
  • The Hallowed Gothic Vestments no longer stretch in cinematics.
  • The Model SGS-45 Quarrel toy no longer displays the incorrect name.
  • The Furious Gladiator’s Helmet visual effect is now only present for the slot where the helmet is.
  • The Iokath Hydraulic Buttress decoration no longer disappears when viewed in the Preview window.
  • Kai Zykken’s MK-9A Holo Log decoration no longer disappears at a certain distance.
  • Updated the background color of the Nihrot Sample decoration’s icon to purple.
  • It is no longer possible to see the fire asset through the Gaffi Stick Forge Decoration.
  • Fixed texture issues on the “Petrified Tree” decoration when viewed in the Preview Window.
  • The Fractured Bogan Lightsaber now has the correct name in Collection in German.
  • Increased the Weekly cap of the following currencies to 1200 (up from 999):
    • Daily Resource Matrix
    • OP-1 Catalyst
    • WZ-1 Accelerant
    • FP-1 Stabilizer
  • Increased the total cap of the following currencies to 1200 (from 999):
    • Daily Resource Matrix
    • OP-1 Catalyst
    • WZ-1 Accelerant

Combat Styles

General

  • The Combat Styles Colors Selection window can now be closed by clicking the button that opens it.
  • Combat revives will now not activate on targets that already have a revive pending, and will cancel if in progress without going on cooldown if the target receives another revive.
  • Removed the restrictions from Legacy Vendors on Coruscant and Dromund Kaas.
  • Added the following new Tactical items to the Supplies vendor on the Fleet:
    • Powertech / Vanguard
      • Advanced Prototype / Tactics
        • Powered Detonator (Burst)
          • Thermal Detonator / Assault Plastique remains dormant on the target for 12 seconds, and can be detonated by Magnetic Blast / Tactical Surge , Energy Burst / Cell Burst or Rail Shot / High Impact Bolt. Depending on which is used, a different effect is applied.
            Magnetic Blast / Tactical Surge: Slows the target by 50% for 10 seconds.
            Energy Burst / Cell Burst: The cooldown of Rocket Punch / Stockstrike is reset.
            Rail Shot / High Impact Bolt: Your next Shoulder Cannon missile deals 20% more damage.
    • Sorcerer / Sage
      • Madness / Balance
        • Killing Field (AOE)
          • Demolish hits all nearby targets affected by your Deathmark.

Combat Styles Changes

Scoundrel

  • Dodge now additionally lowers threat by a moderate amount and lasts one second longer.
  • Strategic Surrender and Sly Surrender now additionally grant 60% AOE DR while Dodge is active.
    • This now works with the Skedaddle mod.
  • Updated Disappearing Act tooltip for clarity on its effect in Flashpoints and Operations.
  • The “Acid Lash” Tactical no longer improves the damage of Flechette Round.
  • Increased the duration of the Advanced Stealth mod effect to 6 seconds (up from 4 seconds).
  • Increased the duration of the Upper Critical mod effect to 8 seconds (up from 4 seconds).
  • Increased the damage reduction per stack from the Defensive Stance mod to 5% (up from 3%).
  • Relentless Fists now increases damage of Sucker Punch by 10% in addition to its previous effects.
  • Defensive Stance now lasts for 10 seconds (up from 6).
  • The Best Defense mod now adds a life steal component to Shank Shot, stealing 50% of the damage dealt.
  • Increased the movement speed bonus granted by Quick Countermeasures to 100% (up from 50%).

Sawbones

  • Reduced the Medical Burst mod’s healing on secondary targets by 50%.
  • The Underworld Tactics mod now additionally grants 10% increased healing to Underworld Medicine.
  • Reduced the healing received bonus given by Kolto Mark to 10% (down from 20%).
  • Redesigned “Defensive Medicine” mod, which is now called “Reactive Substance”, and does the following:
    • Underworld Medicine applies a reactive substance to the target for 10 seconds. If the target is dealt damage during this time, they are healed. Stacks up to 2 times.

Operative

  • Evasion now additionally lowers threat by a moderate amount and lasts one second longer.
  • Quick Countermeasures and Sly Countermeasures now additionally grant 60% AOE DR while Evasion is active.
    • This now works with the Evasive Screen mod.
  • Updated Cloaking Screen tooltip for clarity on its effect in Flashpoints and Operations.

Medicine

  • Reduced the Kolto Burst mod’s healing on secondary targets by 50%.
  • The Kolto Stim mod now additionally grants 10% increased healing to Kolto Injection.
  • Reduced the healing received bonus given by Nano Mark mod to 10% (down from 20%).
  • Redesigned “Defensive Injection” mod, which is now called “Reactive Substance”, and does the following:
    • Kolto Injection applies a reactive substance to the target for 10 seconds. If the target is dealt damage during this time, they are healed. Stacks up to 2 times.

Concealment

  • The “Acid Lash” Tactical no longer improves the damage of Acid Blade.
  • Increased the duration of the Advanced Stealth mod effect to 6 seconds (up from 4 seconds).
  • Increased the duration of the Tactical Critical mod effect to 8 seconds (up from 4 seconds).
  • Increased the damage reduction per stack from the Defensive Stance mod to 5% (up from 3%).
  • Reduced the critical damage bonus given while Stim Boost is active to 15% (down from 20%).
  • Relentless Blades now increases damage of Laceration by 10% in addition to its previous effects.
  • Defensive Stance now lasts for 10 seconds (up from 6).
  • The Best Defense mod now adds a life steal component to Crippling Slice, stealing 50% of the damage dealt.
  • Increased the movement speed bonus granted by Quick Countermeasures to 100% (up from 50%).

Gunslinger

  • Illegal Mods now generates a charge of Smuggler’s Luck.

Sharpshooter

  • Lucky Thoughts mod no longer triggers off of critical hits, all damage now has a 50% chance to trigger the effect of Lucky Thoughts.

Sniper

  • Target Acquired now generates a charge of Laze Target.

Markmanship

  • Lazer Focus mod no longer triggers off of critical hits, all damage now has a 50% chance to trigger the effect of Lazer Focus.

Vanguard
Plasmatech

  • Hyper Assault Cell’s critical damage bonus for Ion Wave, Shock Strike, Plasmatize, and Plasma Flare is now 10% (down from 15%).
  • Burnout – Searing Wave causes your next Plasma Flare to deal 30% additional damage (down from 40%).

Tactics

  • Tactical Surge damage reduced by 14%.
  • High Yield Explosives stacks damage bonus reduced to 4% per stack (down from 5% per stack). (total of 16% damage bonus to Assault Plastique down from 20%).
  • High Friction Bolts damage reduced to 5% (down from 15%).
  • Triumph damage increase to bleeding targets is reduced to 3% (down from 5%).
  • Superheated Cells damage reduced by 25%.

Powertech

  • Deadly Onslaught no longer triggers Mandalorian Armaments Legendary effect while Shoulder Rockets are active.

Pyrotech

  • Charged Gauntlet’s critical damage bonus for Searing Wave, Flaming Fist, Scorch, and Immolate is now 10% (down from 15%).
  • Burnout – Searing Wave causes your next Immolate to deal 30% additional damage (down from 40%).

Advanced Prototype

  • Magnetic Blast damage reduced by 14%.
  • Power Burst Mod stacks damage bonus reduced to 4% per stack (down from 5% per stack). (total of 16% damage bonus to thermal det down from 20%).
  • Serrated Blades damage reduced to 5% (down from 15%). (combined into prototype rail)
  • Blood Tracker damage increase to bleeding targets is reduced to 3% (down from 5%).
  • Lingering Heat damage reduced by 25%.

Jedi Shadow

  • Updated the Force Cloak tooltip to better clarify its effect in Flashpoints and Operations.
  • Fixed an issue with Force Cloak and Force Magnetism on Jedi Shadow where the visual effect wouldn’t play and the speed boost was not properly being applied.

Infiltration

  • Energized Blade ability mod has been altered, it now reads:
    • “The cooldown of Vaulting Slash is reduced by 6 seconds whenever you critically hit with a direct Force attack. Vaulting Slash costs 10 additional Force.”
  • Changed Severing Slash to additionally grant damage reduction per target hit.
  • Redesigned “May Cause Injury” Tactical to grant the AOE version of Force Breach more often. It now reads:
    • Gaining a stack of Clairvoyance causes your next Force Breach to arc to multiple targets.
  • Battle Readiness now increases the damage of Shadow Technique by 100% and the chance for it to trigger by 50%.
  • Cleaving Cut now builds stacks of Clairvoyance.
  • Potent Perception now increases Clairvoyant Strike damage by 10% and reduces the cooldown of Force Potency by 5 seconds each time it deals damage (up from 2).

Serenity

  • Increased lifesteal amount from Cleaving Cut to 50% (up from 25%).
  • Changed the Two Time Trouble tactical so that it can no longer tick Sever Force damage from Saber Strike.
  • Increased the proc chance from melee attacks on Two Time Trouble to 60% (up from 50%).
  • Rebounding Force now restores 5 Force when Force Technique deals damage (up from 3).
  • Increased the damage bonus given by Pervasive Balance to Force in Balance to 15% (up from 10%).
  • Increased the critical hit chance and damage bonus from the Longing Force mod to 10% (up from 5%) and added a bonus 10% life steal to periodic damage. Fixed an issue where the tooltip was incorrectly saying it regenerated 1 Force instead of 2.
  • Battle Readiness now grants a 50% bonus to lifesteal while active.

Sith Assassin

  • Updated the Force Cloak tooltip to better clarify its effect in Flashpoints and Operations.
  • Discharge Ability visual effect is now correctly displayed on weapons.

Deception

  • Energized Blade ability mod has been altered, it now reads:
  • Changed Severing Slash to additionally grant damage reduction per target hit.
  • Redesigned “May Cause Injury” Tactical to grant the AOE version of Discharge more often. It now reads:
    • Gaining a stack of Voltage causes your next Discharge to arc to multiple targets.
  • Overcharge Saber now increases the damage of Surging Charge by 100% and the chance for it to trigger by 50%.
  • Severing Slash now builds stacks of Voltage.
  • Reckless Voltage now increases Voltaic Slash damage by 10% and reduces the cooldown of Recklessness by 5 seconds each time it deals damage (up from 2).

Hatred

  • Increased lifesteal amount from Severing Slash to 50% (up from 25%).
  • Changed the Two Time Trouble tactical so that it can no longer tick Creeping Terror damage from Saber Strike.
  • Increased the proc chance from melee attacks on Two Time Trouble to 60% (up from 50%).
  • Fulguration now restores 5 Force when Lightning Charge deals damage (up from 3).
  • Increased the damage bonus given by Pervasive Death to Death Field to 15% (up from 10%).
  • Increased the critical hit chance and damage bonus from the Hungering Force mod to 10% (up from 5%) and added a bonus 10% life steal to periodic damage. Fixed an issue where the tooltip was incorrectly saying it regenerated 1 Force instead of 2.
  • Overcharge Saber now grants a 50% bonus to lifesteal while active.

Jedi Sentinel

  • Reducing the ability recharge time of Force Clarity by 15 seconds.
  • Updated the Defel Spliced Genes Tactical
    • The cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.

Combat

  • The visual effect of the “Swiftness” mod is now blue instead of red for Republic characters, as intended.

Sith Marauder

  • Reducing the ability recharge time of Furious Power by 15 seconds.
  • Updated the Defel Spliced Genes Tactical
    • The cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.

Sith Sorcerer
Corruption

  • Penetrating Darkness – Renewal and Resurgence have their healing increased by 15% (up from 10%).
  • Dark Concentration – Dark Heal gains a 60% healing increase (up from 50%).
  • Corrupted Bastion Mod – Each stack of Corrupted Bastion increases the healing done by Dark Heal, Rally, Dark Infusion by 5% per stack (up from 3% per stack).

Lightning

  • Convection – Critical hit damage bonus goes to 12% (down from 15%).
  • Thundering Blast – Second arc of damage deals 20% of Turbulence’s damage (down from 25%).
  • Storm watch damage decreased by 4%.
  • Halted Offensive cast time increased from 2.5 seconds to 3.0 seconds. Alacrity still affects cast time.
  • Decrease Halted Offensive’s damage by 15%.
  • Thunder and Lightning ability mod damage increased to 10% (up from 5%).
  • Convection – Thundering Blast grants Reserved Darkness, making Dark Heal an instant cast and increasing its healing by 30%. Stacks up to 2 times.

Madness

  • Disintegration – Death Field and Death Brand grant Vitiate’s Malice, giving Force Lightning 20% Lifesteal for 12 seconds.
  • Force Horrors – Increase periodic damage to 20% (up from 15%).
  • Lightning Barrage – Force Lightning reduced damage changed to -20% (down from -25%).
  • Tempest of Rho – Correctly applies 50% chance for Force Lightning to trigger periodic effects (down from 75%).
  • Updated the “Tempest of Rho” Tactical’s description to accurately reflect its intended behavior.
    • Tempest of Rho is working as intended and does not trigger additional healing.

Jedi Sage

  • Warden of the Force’s tooltip now correctly matches its name.
  • Telekinetic Blitz tooltip now correctly mentions Telekinetic Blitz instead of Volt Rush.

Seer

  • Clairvoyance – Renewal and Rejuvenate have their healing increased by 15% (up from 10%).

Telekinetics

  • Clamoring Force – Critical Hit damage bonus goes to 12% (down from 15%).
  • Turbulence – Second arc of damage deals 20% of Turbulence’s damage (down from 25%).
  • Storm Watch damage decreased by 4%.
  • Power of the Force cast time increased from 2.5 seconds to 3.0 seconds. Alacrity still affects cast time.
  • Incoming Turbulence ability mod damage increased to 10% (up from 5%).
  • Clamoring Force – Turbulence grants Reserved Light, making Benevolence an instant cast and increasing its healing by 30%. Stacks up to 2 times.

Balance

  • Critical Kinesis – Force in Balance and Shifted Balance grant Warden’s Vigor, giving Telekinetic Throw 20% Lifesteal for 12 seconds.
  • Drain Thoughts – Increase periodic damage to 20% (up from 15%).
  • Telekinetic balance – Telekinetic Throw reduced damage changed to -20% (down from -25%).
  • Tempest of Rho – Correctly applies the 50% chance for Telekinetic Throw to trigger periodic effects (down from 75%).
  • Updated the “Tempest of Rho” Tactical’s description to accurately reflect the intended behavior.
    • Tempest of Rho is working as intended and does not trigger additional healing.

Mercenary
Bodyguard

  • Increased the healing done by Healing Scan, Emergency Scan, Progressive Scan, Kolto Missile and Kolto Pods by 2%.
  • Increased the critical healing bonus given by Warden to 10% (up from 5%).
  • Increased the healing bonus given by Integrated Scanning mod to 5% (up from 3%).
  • Increased the critical chance bonus to Healing Scan from Critical Scanning mod to 10% (up from 5%).

Commando
Combat Medic

  • Increased the healing done by Advanced Medical Probe, Bacta Infusion, Successive Treatment, Kolto Bomb and Kolto Pods by 2%.
  • Increased the critical healing bonus given by Potent Medicine to 10% (up from 5%).
  • Increased the healing bonus given by Integrated Probes mod to 5% (up from 3%).
  • Increased the critical chance bonus to Advanced Medical Probe from Critical Probes mod to 10% (up from 5%).

Crew Skills

  • Added the Synthweaving trainer to the Republic Base on Manaan.

Flashpoints

Flashpoints

Esseles

  • The door in the Esseles Flashpoint stays closed after killing Vokk and choosing the Light path.

Ruins of Nul

  • The Acolyte’s Keystones no longer respawn after interacting with them in Ruins of Nul Flashpoint.
  • The Apex Ranphyx no longer knocks players back when transitioning into its second phase in the Ruins of Nul Flashpoint.
  • The character’s legs are no longer clipping through the ground in the cinematic of the “Find a Way Inside” step of Ruins of Nul Flashpoint.
  • The door to the Ancient Wardens bonus boss in the Ruins of Nul Flashpoint now closes when the encounter is engaged, and the obelisk becomes unusable until the fight resets.

Eternal Championship

Operations

General

  • Players debuffs are no longer blacked out during Operations.

Operations

Gods From the Machine

Karraga Palace

  • The shuttle door at the end of Karagga’s Palace Operation is no longer floating.

R-4 Anomaly

  • The door out of IP-CPT’s room will no longer be closed when entering a new phase where that encounter has been cleared in R-4 Anomaly Operation.
  • Increased the amount of Tech Fragments given from Lady Dominique to 550 (up from 500).
  • Corrected typos in the following title granting items:
    • Title: the Abundant
    • Title: the Magnanimous
    • Title: the True Anomaly
  • Player’s weapons no longer disappear when using Nihrot Suppression Grenades during Lord Kanoth’s encounter in R-4 Anomaly Operation.
  • Corrected an issue where part of the asteroid wall did not remain open during the final R4 Anomaly Operation cinematic.
  • Fixed several clipping issues with the flag in the northern area of The Sanctum in R-4 Anomaly Operation.
  • The valve in R-4 Anomaly Operation no longer rotates in the air.
  • Balance Changes
    • IP-CPT (All Modes)
      • Enforcers’ Overload and Inferno are no longer considered area of effect abilities.
    • IP-CPT (Veteran Mode)
      • Reduced health of IP-CPT and Enforcers.
      • Increased damage done by Enforcers.
      • Enforcers use Overload and Inferno slightly more frequently and with slightly faster activation time.
    • Lord Kanoth (All Modes)
      • Damage done by Nihrot can longer be reflected by abilities that reflect all the damage done.
      • The ceiling will no longer interfere with Nihrot Suppression Grenades.
    • Lady Dominique (Story Mode)
      • Reduced the health of Lady Dominique.

MISSIONS + NPCs

Missions

  • Imperial Heroic Mission on Ossus can now be completed while in a group.
  • Updated the [Weekly] Galactic Conflicts Hard Mode Mission to be set at a Min level of 80.
  • Players that already have the Mission, that aren’t level 80, will need to abandon it as they will not be able to complete it.
  • Fixed an issue preventing some Inquisitors from starting the conversation with Darth Xarion in “Secrets Unmasked” Mission.
  • Fixed the following issues in Digging Deeper Mission:
    • Fixed an issue where players could get stuck into the terrain when interacting with the large relic at the Elom Dig Site.
    • Fixed an issue where leaving the digsite area while at the “Speak with the Recovery Team” step skips this step.
  • A trooper that just has been killed before the cinematic on step “Defeat Dosk’s Droids” is no longer back from the deaths in the following cinematic in the Republic Manaan Mission.
  • Fixed several cinematics where the player’s character is not holding any weapons.
  • Player’s character is no longer in Combat stance in the cinematics of the following Missions:
  • Lord Atren’s face is now fully displayed during the cinematic of the Imperial Heroic Mission on Belsavis “Freeing the Fallen”.
  • “Technological Advancements” Mission – Imperial side is now properly displayed as level 80.
  • Players have now the time to leave the following [Daily] Black Hole Missions before the Anti-rad Injector is removed from their inventory:
    • Glow Mission
    • Counter Eco Terrorism Mission
  • The Mission repeatability timer is now correctly displayed in the Mission Accepted window.
  • Lana Beniko no longer wears the default Companion’s armor during the cinematics of Mek-Sha Mission “Defending The Docks”.
  • Fixed camera and cinematic issues within the Sith Inquisitor’s Mission “The Escape”.
  • Fixed an issue in the “Retribution in the Rift” Mission where Captain Wo Casto glitches during the cinematic.
  • All the Krallet Division members now have their weapon in the cinematics of “Retribution in the Rift” Mission.
  • Minn Ishkah is no longer spawning on top of the table in “Ear to the Water” Mission.
  • The correct weapon animation is now displayed when player’s character choose to kill Jedi Knight Mahallon in Sith Warrior’s Origin Story Mission “To Kill a Legend”.
  • Rakghouls no longer attack Dr Lokin first if the player chooses the Dark Side option in the Alliance Alert Mission “A Kindly Old Monster” preventing them from progressing in this Mission.
  • Enemies are no longer spawned too close to each other on the Kolto Refining Platform on Manaan.
  • Powered-down Droids in the mission The Siege of Balmorran Arms now respawn more quickly, and more of them are available.
  • There is no longer the the “NOT ELIGIBLE FOR THIS CONVERSATION” error message when interacting with Captain Wo Kasto in “Ear the Water” Republic Mission.
  • Return to Commander Qruckk Step of “Map to Nowhere” Mission now appears on the map.
  • The following Heroic Missions on Belsavis are now repeatable daily instead of weekly:
    • The Stasis Generator (Republic)
    • Freeing the Fallen (Imperial)
  • The Republic shuttle correctly spawns at the “Comandeer Republic Shuttle” step of Restoration Republic Mission.
  • The Control Room blast door is no longer closed, preventing players from progressing in the Take Control Mission on Manaan.
  • The description of Shroud of Memory Mission is now correct in German.

NPCs

  • Commander Qrukk now refers to players by their correct title in the Sith Warrior Origin Story.
  • Hyde and Zeek are now available to all players at level 80, regardless of their Item Rating.
  • Eskella’s lips are now moving when talking during the cinematic of “The Final Trial” Mission.
  • Gault’s lips are now moving during the cinematic of Chapter XIII: Profit and Plunder.
  • Malavai Quinn is now holding a device in the cinematics of “The Voice of Darkness” Mission.
  • Satele Shan is now properly using her lightsaber in Chapter II: A Dream of Empire of Knights of the Fallen Empire.
  • Republic Captain NPC from “Recruitment Day” Mission on Makeb no longer misses his head.
  • Fa’athra Enforcers are now correctly holding their Assault Cannon on Hutta.
  • The sitting NPC in the Hunting Lodge area of Onderon is no longer clipping with the crate.
  • Vuk Dimitrius, an Imperial mission-granting NPC on Tatooine in Ridgeside Sentry Post, can no longer be killed by Republic players.

ARENAS + WARZONES

General

  • The PvP Challenge window now displays the new Combat Style icons.

Warzones

Novare Coast

  • There is no longer an invisible wall around the Eastern Turret in the Novare Coast PvP Arena.

EVENTS

General

  • Added Daily Resource Matrix and Noble Decurion Distribution Chest as rewards to Weekly Missions for Rakghoul, Gree, Pirate Incursion, Swoop Gang, and Bounty Hunter events.

Events

Nar Shaddaa Nightlife

  • Fixed several typos in the Nar Shaddaa Nightlife event.
  • Kingpin Slot machines now correctly show pre-destroy animation on explode.
  • The High Roller Lightstaff is no longer clipping with the following characters body: Female Body Type 4 and Male Body Types 2 and 3.
  • The visual effect of the High Roller Shades is now correctly removed when unequipping the item.

Feast of Prosperity

  • Corrected a typo in the “Feast of Prosperity: Hutts-treme Epicure” Conquest Objective which stated an incorrect amount of Conquest Points.
  • The Primal Destroyer on Belsavis now respawns even if its adds are not defeated during the Feast of Prosperity event.
  • It is now possible to unlock the following Feast of Prosperity event emotes in the Collections:
    • Emote: Feel the Groove
    • Emote: Toast of Prosperity
    • Emote: Stuffed

CONQUESTS

  • The mission “[WEEKLY] Daily Area: Manaan” now gives credit towards the Technological Advancements Mission.
  • Technological Advancement Missions no longer grant Conquest Points.

GALACTIC SEASONS

  • There is now a warning message when claiming currency items from a mail would exceed the maximum for that currency type.